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FCE Ultra GX - Port of FCEUX for Wii
source | ||
Makefile | ||
Makefile.gc | ||
Makefile.wii | ||
readme.txt |
¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤ - FCE Ultra GX - Version 2.0.5 http://code.google.com/p/fceugc (Under GPL License) ¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤ FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment system for x86 (Windows/Linux) PC's. With it you can play NES games on your Wii/GameCube. Version 2 is a complete rewrite based on code from the SNES9x GX project. -=[ Features ]=- * Wiimote, Nunchuk, Classic, and Gamecube controller support * iNES, FDS, VS, UNIF, and NSF ROM support * 1-4 Player Support * Zapper support * RAM and State saving * Custom controller configurations * SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support * NES Compatibility Based on v0.98.12 * Sound Filters * Graphics Filters (GX Chipset, Cheesy and 2x) ×—–—–—–—– –—–—–—–—–—–—–—–—–—–— —–—–—–—–—–—–—–—-—–-–•¬ |0O×øo· UPDATE HISTORY ·oø×O0| `¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨' [What's New 2.0.5 - October 19, 2008] * Sound bug fixed - thanks eke-eke! * High quality sound enabled, lowpass filter enabled * Video threading enabled * Fixed timing error (incorrect opcode) [What's New 2.0.4 - October 15, 2008] * Wii DVD fixed * FDS BIOS loading works now * FDS disk switching now consistently works with one button press * FDS saving implemented * 7z support * Faster SD/USB (readahead cache enabled) * VS coin now mapped to 1 button for VS zapper games * Changed GC controller mappings - Select - Z, Start - Start, Home - Start+A, Special - L [What's New 2.0.3 - October 1, 2008] * Complete rewrite of loading code - FDS / UNIF / NSF support added! * VS games work (coin insert submitted by pakitovic) * Mapping of 'Special' commands - VS coin insert, FDS switch disk (default A) * 480p and DVD now available for GameCube * Improved stability - less crashes! [What's New 2.0.2 - September 19, 2008] * Fixed network freeze-up problem * Zapper now mapped to A and B * Fixed auto-save feature * Performance slowdowns on Gamecube should be fixed * Will now attempt to load old save states with CRC filename [What's New 2.0.1 - September 6, 2008] * Zapper support! Turn this on in the Controller Settings - most games require you to have the Zapper on Port 2. Thanks go to aksommerville whose previous work on the Zapper helped, and michniewski's cursor code * RAM game save support! Now you can save your games just like the NES did. By default game saves are saved/loaded automatically. This can be changed in the Preferences menu * Start/Select reversed mapping fixed for Wii controllers * Small bug fixes / improvements / tweaks [What's New 2.0.0 - September 1, 2008] * Complete rewrite based on code from SNES9x GX and Genesis Plus GX * Wiimote, Nunchuk, and Classic controller support * Button mapping for all controller types * Full support for SD, USB, DVD, GC Memory Card, and Zip files * Game starts immediately after loading * Load/save preference selector. ROMs, saves, and preferences are saved/loaded according to these * Preliminary Windows file share loading/saving (SMB) support on Wii: You can input your network settings into FCEUGX.xml, or edit fceuconfig.cpp from the source code and compile. * 'Auto' settings for save/load - attempts to automatically determine your load/save device(s) - SD, USB, Memory Card, DVD, SMB * Preferences are loaded and saved in XML format. You can open FCEUGX.xml edit all settings, including some not available within the program * One makefile to make all versions ×—–—–—–—– –—–—–—–—–—–—–—–—–—–— —–—–—–—–—–—–—–—-—–-–•¬ |0O×øo· SETUP & INSTALLATION ·oø×O0| `¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨' Unzip the archive. You will find the following folders inside: apps Contains Homebrew Channel ready files (see Homebrew Channel instructions below) executables Contains Gamecube / Wii DOL files (for loading from other methods) fceugx Contains the directory structure required for storing roms and saves (see below) ------------------------------ Loading / Running the Emulator: ------------------------------ Wii - Via Homebrew Channel: -------------------- The most popular method of running homebrew on the Wii is through the Homebrew Channel. If you already have the channel installed, just copy over the apps folder included in the archive into the root of your SD card. Remember to also create the fceugx directory structure required. See above. If you haven't installed the Homebrew Channel yet, read about how to here: http://hbc.hackmii.com/ Gamecube: --------- You can load FCEUGX via sdload and an SD card in slot A, or by streaming it to your Gamecube, or by booting a bootable DVD with FCEUGX on it. This document doesn't cover how to do any of that. A good source for information on these topics is the tehskeen forums: http://www.tehskeen.com/forums/ ---------------------------- ROMS, Preferences, and Saves: ---------------------------- By default, roms are loaded from "fceugx/roms/" and saves / preferences are stored in "fceugx/saves/". Wii ---------- On the Wii, you can load roms from SD card (Front SD or SD Gecko), USB, DVD, or SMB share. Note that if you are using the Homebrew Channel, to load from USB, DVD, or SMB you will first have to load FCEUGX from SD, and then set your load method preference. To load roms from a Windows network share (SMB) you will have to edit FCEUGX.xml on your SD card with your network settings, or edit fceuconfig.cpp from the source code and compile. If you edit and compile the source, you can use wiiload and the Homebrew Channel to load and play FCEUGX completely over the network, without needing an SD card. Gamecube ------------ You can load roms from DVD or SD card. If you create a bootable DVD of FCEUGX you can put roms on the same DVD. You may save preferences and game data to SD or Memory Card. -=[ Famicom Disk System (FDS) ]=- FCE Ultra GX supports loading FDS games. The FDS BIOS is required - put it in your roms folder, and name it disksys.rom (should be 8 KB in size). You can switch disks using the A button (by default). The mapped button can be changed under Controller Configuration ('Special' button). Compatibility is limited, so check that the game in question works on FCE Ultra 0.98.12 for Windows before asking for help. -=[ Supported Mappers ]=- Mappers are the way the Nintendo handles switching from ROM/VROM so the more that are supported the more games will work. 000 . 112 . 113 . 114 . 117 . 15 . 151 . 16 . 17 . 18 . 180 . 182 . 184 . 187 189 . 193 . 200 . 201 . 202 . 203 . 208 . 21 . 22 . 225 . 226 . 227 . 228 . 229 23 . 230 . 231 . 232 . 234 . 235 . 240 . 241 . 242 . 244 . 246 . 248 . 24 . 26 25 . 255 . 32 . 33 . 40 . 41 . 42 . 43 . 46 . 50 . 51 . 57 . 58 . 59 6 . 60 . 61 . 62 . 65 . 67 . 68 . 69 . 71 . 72 . 73 . 75 . 76 . 77 79 . 8 . 80 . 82 . 83 . 85 . 86 . 88 . 89 . 91 . 92 . 95 . 97 . 99 -[ Emulator Options ]- Screen Scaler - How to scale the screen: GX, Cheesy or 2x Palette - The colors used while viewing the game: Default . loopy . quor . chris . matt pasofami . crashman . mess . zaphod-cv zaphod-smb . vs-drmar . vs-cv . vs-smb Timing - NTSC or PAL (Depends if you're running a PAL or NTSC game) ¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤ -=[ Credits ]=- GameCube/Wii Port v2.x Tantric GameCube/Wii Port v1.0.9 askot & dsbomb GameCube Port v1.0.8 SoftDev FCE Ultra Xodnizel Original FCE BERO libogc Shagkur & wintermute Testing tehskeen users And many others who have contributed over the years! ¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤ FCEUGX Web Site http://code.google.com/p/fceugc TehSkeen Support Forums http://www.tehskeen.net ¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤