fceugx/source/ngc/fceuram.c
2008-11-12 08:40:09 +00:00

158 lines
3.1 KiB
C

/****************************************************************************
* FCE Ultra 0.98.12
* Nintendo Wii/Gamecube Port
*
* Tantric September 2008
*
* fceustate.c
*
* Memory Based Load/Save RAM Manager
*
* These are the battery-backed RAM (save data) routines, brought together
* as GCxxxxx
* The original file I/O is replaced with Memory Read/Writes to the
* savebuffer below
****************************************************************************/
#include <gccore.h>
#include <string.h>
#include <malloc.h>
#include <fat.h>
#include <string.h>
#include "types.h"
#include "fceu.h"
#include "ppu.h"
#include "cart.h"
#include "memory.h"
#include "x6502.h"
#include "general.h"
#include "fceuconfig.h"
#include "intl.h"
#include "menudraw.h"
#include "filesel.h"
#include "memcardop.h"
#include "fileop.h"
#include "smbop.h"
extern u32 iNESGameCRC32;
extern CartInfo iNESCart;
extern CartInfo UNIFCart;
int NGCFCEU_GameSave(CartInfo *LocalHWInfo, int operation)
{
int size = 0;
if(LocalHWInfo->battery && LocalHWInfo->SaveGame[0])
{
int x;
for(x=0;x<4;x++)
{
if(LocalHWInfo->SaveGame[x])
{
if(operation == 0) // save to file
{
memcpy(savebuffer, LocalHWInfo->SaveGame[x], LocalHWInfo->SaveGameLen[x]);
}
else // load from file
{
memcpy(LocalHWInfo->SaveGame[x], savebuffer, LocalHWInfo->SaveGameLen[x]);
}
size += LocalHWInfo->SaveGameLen[x];
}
}
}
return size;
}
bool SaveRAM (int method, bool silent)
{
bool retval = false;
char filepath[1024];
int datasize = 0;
int offset = 0;
if(nesGameType == 4)
{
if(!silent)
WaitPrompt((char *)"Saving is not available for FDS games!");
return false;
}
if(method == METHOD_AUTO)
method = autoSaveMethod();
if (!MakeFilePath(filepath, FILE_RAM, method))
return false;
ShowAction ((char*) "Saving...");
// save game save to savebuffer
if(nesGameType == 1)
datasize = NGCFCEU_GameSave(&iNESCart, 0);
else if(nesGameType == 2)
datasize = NGCFCEU_GameSave(&UNIFCart, 0);
if (datasize)
{
offset = SaveFile(filepath, datasize, method, silent);
if (offset > 0)
{
if ( !silent )
WaitPrompt((char *)"Save successful");
retval = true;
}
}
else
{
if ( !silent )
WaitPrompt((char *)"No data to save!");
}
return retval;
}
bool LoadRAM (int method, bool silent)
{
char filepath[1024];
int offset = 0;
if(nesGameType == 4)
{
if(!silent)
WaitPrompt((char *)"Saving is not available for FDS games!");
return false;
}
if(method == METHOD_AUTO)
method = autoSaveMethod(); // we use 'Save' because we need R/W
if (!MakeFilePath(filepath, FILE_RAM, method))
return false;
ShowAction ((char*) "Loading...");
offset = LoadFile(filepath, method, silent);
if (offset > 0)
{
if(nesGameType == 1)
NGCFCEU_GameSave(&iNESCart, 1);
else if(nesGameType == 2)
NGCFCEU_GameSave(&UNIFCart, 1);
ResetNES();
return true;
}
// if we reached here, nothing was done!
if(!silent)
WaitPrompt ((char*) "Save file not found");
return false;
}