mirror of
https://github.com/dborth/fceugx.git
synced 2024-12-26 16:41:55 +01:00
319 lines
6.1 KiB
C
319 lines
6.1 KiB
C
/* FCE Ultra - NES/Famicom Emulator
|
|
*
|
|
* Copyright notice for this file:
|
|
* Copyright (C) 2002 Xodnizel
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
#include <string.h>
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <stdarg.h>
|
|
#include <zlib.h>
|
|
|
|
#include "types.h"
|
|
#include "video.h"
|
|
#include "fceu.h"
|
|
#include "general.h"
|
|
#include "memory.h"
|
|
#include "crc32.h"
|
|
#include "state.h"
|
|
#include "movie.h"
|
|
#include "palette.h"
|
|
#include "nsf.h"
|
|
#include "input.h"
|
|
#include "vsuni.h"
|
|
|
|
uint8 *XBuf=NULL;
|
|
static uint8 *xbsave=NULL;
|
|
|
|
void FCEU_KillVirtualVideo(void)
|
|
{
|
|
if(xbsave)
|
|
{
|
|
free(xbsave);
|
|
xbsave=0;
|
|
}
|
|
}
|
|
|
|
int FCEU_InitVirtualVideo(void)
|
|
{
|
|
if(!XBuf) /* Some driver code may allocate XBuf externally. */
|
|
/* 256 bytes per scanline, * 240 scanline maximum, +8 for alignment,
|
|
*/
|
|
if(!(XBuf= (uint8*) (FCEU_malloc(256 * 256 + 8))))
|
|
return 0;
|
|
xbsave=XBuf;
|
|
|
|
if(sizeof(uint8*)==4)
|
|
{
|
|
uint32 m;
|
|
m=(uint32)XBuf;
|
|
m=(4-m)&3;
|
|
XBuf+=m;
|
|
}
|
|
memset(XBuf,128,256*256); //*240);
|
|
return 1;
|
|
}
|
|
|
|
static int howlong;
|
|
static char errmsg[65];
|
|
|
|
#include "drawing.h"
|
|
#ifdef FRAMESKIP
|
|
|
|
//#define SHOWFPS
|
|
void ShowFPS(void);
|
|
void FCEU_PutImageDummy(void)
|
|
{
|
|
#ifdef SHOWFPS
|
|
ShowFPS();
|
|
#endif
|
|
if(FCEUGameInfo->type!=GIT_NSF)
|
|
{
|
|
FCEU_DrawNTSCControlBars(XBuf);
|
|
FCEU_DrawSaveStates(XBuf);
|
|
FCEU_DrawMovies(XBuf);
|
|
}
|
|
if(howlong) howlong--; /* DrawMessage() */
|
|
}
|
|
#endif
|
|
|
|
static int dosnapsave=0;
|
|
void FCEUI_SaveSnapshot(void)
|
|
{
|
|
dosnapsave=1;
|
|
}
|
|
|
|
static void ReallySnap(void)
|
|
{
|
|
int x=SaveSnapshot();
|
|
if(!x)
|
|
FCEU_DispMessage("Error saving screen snapshot.");
|
|
else
|
|
FCEU_DispMessage("Screen snapshot %d saved.",x-1);
|
|
}
|
|
|
|
void FCEU_PutImage(void)
|
|
{
|
|
#ifdef SHOWFPS
|
|
ShowFPS();
|
|
#endif
|
|
if(FCEUGameInfo->type==GIT_NSF)
|
|
{
|
|
DrawNSF(XBuf);
|
|
/* Save snapshot after NSF screen is drawn. Why would we want to
|
|
do it before?
|
|
*/
|
|
if(dosnapsave)
|
|
{
|
|
ReallySnap();
|
|
dosnapsave=0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
/* Save snapshot before overlay stuff is written. */
|
|
if(dosnapsave)
|
|
{
|
|
ReallySnap();
|
|
dosnapsave=0;
|
|
}
|
|
if(FCEUGameInfo->type==GIT_VSUNI)
|
|
FCEU_VSUniDraw(XBuf);
|
|
FCEU_DrawSaveStates(XBuf);
|
|
FCEU_DrawMovies(XBuf);
|
|
FCEU_DrawNTSCControlBars(XBuf);
|
|
}
|
|
DrawMessage();
|
|
FCEU_DrawInput(XBuf);
|
|
}
|
|
|
|
void FCEU_DispMessage(char *format, ...)
|
|
{
|
|
/* va_list ap;
|
|
|
|
va_start(ap,format);
|
|
vsprintf(errmsg,format,ap);
|
|
va_end(ap);
|
|
|
|
howlong=180;*/
|
|
}
|
|
|
|
void FCEU_ResetMessages(void)
|
|
{
|
|
howlong=0;
|
|
}
|
|
|
|
|
|
static int WritePNGChunk(FILE *fp, uint32 size, char *type, uint8 *data)
|
|
{
|
|
uint32 crc;
|
|
|
|
uint8 tempo[4];
|
|
|
|
tempo[0]=size>>24;
|
|
tempo[1]=size>>16;
|
|
tempo[2]=size>>8;
|
|
tempo[3]=size;
|
|
|
|
if(fwrite(tempo,4,1,fp)!=1)
|
|
return 0;
|
|
if(fwrite(type,4,1,fp)!=1)
|
|
return 0;
|
|
|
|
if(size)
|
|
if(fwrite(data,1,size,fp)!=size)
|
|
return 0;
|
|
|
|
crc=CalcCRC32(0,(uint8 *)type,4);
|
|
if(size)
|
|
crc=CalcCRC32(crc,data,size);
|
|
|
|
tempo[0]=crc>>24;
|
|
tempo[1]=crc>>16;
|
|
tempo[2]=crc>>8;
|
|
tempo[3]=crc;
|
|
|
|
if(fwrite(tempo,4,1,fp)!=1)
|
|
return 0;
|
|
return 1;
|
|
}
|
|
|
|
int SaveSnapshot(void)
|
|
{
|
|
static unsigned int lastu=0;
|
|
|
|
char *fn=0;
|
|
int totallines=FSettings.LastSLine-FSettings.FirstSLine+1;
|
|
int x,u,y;
|
|
FILE *pp=NULL;
|
|
uint8 *compmem=NULL;
|
|
uLongf compmemsize=totallines*263+12;
|
|
|
|
if(!(compmem=(uint8 *)FCEU_malloc(compmemsize)))
|
|
return 0;
|
|
|
|
for(u=lastu;u<99999;u++)
|
|
{
|
|
pp=FCEUD_UTF8fopen((fn=FCEU_MakeFName(FCEUMKF_SNAP,u,"png")),"rb");
|
|
if(pp==NULL) break;
|
|
fclose(pp);
|
|
}
|
|
|
|
lastu=u;
|
|
|
|
if(!(pp=FCEUD_UTF8fopen(fn,"wb")))
|
|
{
|
|
free(fn);
|
|
return 0;
|
|
}
|
|
free(fn);
|
|
{
|
|
static uint8 header[8]={137,80,78,71,13,10,26,10};
|
|
if(fwrite(header,8,1,pp)!=1)
|
|
goto PNGerr;
|
|
}
|
|
|
|
{
|
|
uint8 chunko[13];
|
|
|
|
chunko[0]=chunko[1]=chunko[3]=0;
|
|
chunko[2]=0x1; // Width of 256
|
|
|
|
chunko[4]=chunko[5]=chunko[6]=0;
|
|
chunko[7]=totallines; // Height
|
|
|
|
chunko[8]=8; // bit depth
|
|
chunko[9]=3; // Color type; indexed 8-bit
|
|
chunko[10]=0; // compression: deflate
|
|
chunko[11]=0; // Basic adapative filter set(though none are used).
|
|
chunko[12]=0; // No interlace.
|
|
|
|
if(!WritePNGChunk(pp,13,"IHDR",chunko))
|
|
goto PNGerr;
|
|
}
|
|
|
|
{
|
|
uint8 pdata[256*3];
|
|
for(x=0;x<256;x++)
|
|
FCEUD_GetPalette(x,pdata+x*3,pdata+x*3+1,pdata+x*3+2);
|
|
if(!WritePNGChunk(pp,256*3,"PLTE",pdata))
|
|
goto PNGerr;
|
|
}
|
|
|
|
{
|
|
uint8 *tmp=XBuf+FSettings.FirstSLine*256;
|
|
uint8 *dest,*mal,*mork;
|
|
|
|
if(!(mal=mork=dest=(uint8 *)malloc((totallines<<8)+totallines)))
|
|
goto PNGerr;
|
|
// mork=dest=XBuf;
|
|
|
|
for(y=0;y<totallines;y++)
|
|
{
|
|
*dest=0; // No filter.
|
|
dest++;
|
|
for(x=256;x;x--,tmp++,dest++)
|
|
*dest=*tmp;
|
|
}
|
|
|
|
if(compress(compmem,&compmemsize,mork,(totallines<<8)+totallines)!=Z_OK)
|
|
{
|
|
if(mal) free(mal);
|
|
goto PNGerr;
|
|
}
|
|
if(mal) free(mal);
|
|
if(!WritePNGChunk(pp,compmemsize,"IDAT",compmem))
|
|
goto PNGerr;
|
|
}
|
|
if(!WritePNGChunk(pp,0,"IEND",0))
|
|
goto PNGerr;
|
|
|
|
free(compmem);
|
|
fclose(pp);
|
|
|
|
return u+1;
|
|
|
|
|
|
PNGerr:
|
|
if(compmem)
|
|
free(compmem);
|
|
if(pp)
|
|
fclose(pp);
|
|
return(0);
|
|
}
|
|
#ifdef SHOWFPS
|
|
uint64 FCEUD_GetTime(void);
|
|
uint64 FCEUD_GetTimeFreq(void);
|
|
|
|
static uint64 boop[60];
|
|
static int boopcount = 0;
|
|
|
|
void ShowFPS(void)
|
|
{
|
|
uint64 da = FCEUD_GetTime() - boop[boopcount];
|
|
char fpsmsg[16];
|
|
int booplimit = PAL?50:60;
|
|
boop[boopcount] = FCEUD_GetTime();
|
|
|
|
sprintf(fpsmsg, "%8.1f",(double)booplimit / ((double)da / FCEUD_GetTimeFreq()));
|
|
DrawTextTrans(XBuf + (256-8-8*8) + (FSettings.FirstSLine+4)*256,256,fpsmsg,4);
|
|
// It's not averaging FPS over exactly 1 second, but it's close enough.
|
|
boopcount = (boopcount + 1) % booplimit;
|
|
}
|
|
#endif
|