fceugx/source/ngc/filesel.h
2008-11-12 08:40:09 +00:00

54 lines
1.4 KiB
C

/****************************************************************************
* FCE Ultra 0.98.12
* Nintendo Wii/Gamecube Port
*
* Tantric September 2008
*
* filesel.h
*
* Generic file routines - reading, writing, browsing
****************************************************************************/
#ifndef _NGCFILESEL_
#define _NGCFILESEL_
#include <unistd.h>
#define SAVEBUFFERSIZE (512 * 1024)
#define MAXJOLIET 255
#define MAXDISPLAY 50
typedef struct
{
u64 offset;
unsigned int length;
char flags;
char filename[MAXJOLIET + 1];
char displayname[MAXDISPLAY + 1];
} FILEENTRIES;
#define MAXFILES 2000 // Restrict to 2000 files per dir
extern FILEENTRIES filelist[MAXFILES];
extern bool isWii;
extern int offset;
extern int selection;
extern char currentdir[MAXPATHLEN];
extern int maxfiles;
extern unsigned char savebuffer[];
extern char romFilename[];
extern int nesGameType;
void ClearSaveBuffer ();
bool MakeFilePath(char filepath[], int type, int method);
int LoadFileBuf(char * buffer, char filepath[], int length, int method, bool silent);
int LoadFile(char filepath[], int method, bool silent);
int SaveFileBuf(char * buffer, char filepath[], int datasize, int method, bool silent);
int SaveFile(char filepath[], int datasize, int method, bool silent);
int OpenROM (int method);
int autoLoadMethod();
int autoSaveMethod();
int FileSortCallback(const void *f1, const void *f2);
void StripExt(char* returnstring, char * inputstring);
#endif