fceugx/source/fceultra/input/zapper.cpp

240 lines
4.9 KiB
C++

/* FCE Ultra - NES/Famicom Emulator
*
* Copyright notice for this file:
* Copyright (C) 2002 Xodnizel
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <string.h>
#include <stdlib.h>
#include "share.h"
#include "zapper.h"
#include "../movie.h"
ZAPPER ZD[2];
static void ZapperFrapper(int w, uint8 *bg, uint8 *spr, uint32 linets, int final)
{
int xs,xe;
int zx,zy;
if(!bg) // New line, so reset stuff.
{
ZD[w].zappo=0;
return;
}
xs=ZD[w].zappo;
xe=final;
zx=ZD[w].mzx;
zy=ZD[w].mzy;
if(xe>256) xe=256;
if(scanline>=(zy-4) && scanline<=(zy+4))
{
while(xs<xe)
{
uint8 a1,a2;
uint32 sum;
if(xs<=(zx+4) && xs>=(zx-4))
{
a1=bg[xs];
if(spr)
{
a2=spr[xs];
if(!(a2&0x80))
if(!(a2&0x40) || (a1&64))
a1=a2;
}
a1&=63;
sum=palo[a1].r+palo[a1].g+palo[a1].b;
if(sum>=100*3)
{
ZD[w].zaphit=((uint64)linets+(xs+16)*(PAL?15:16))/48+timestampbase;
goto endo;
}
}
xs++;
}
}
endo:
ZD[w].zappo=final;
#ifndef GEKKO
//if this was a miss, clear out the hit
if(ZD[w].mzb&2)
ZD[w].zaphit=0;
#endif
}
static INLINE int CheckColor(int w)
{
FCEUPPU_LineUpdate();
if(newppu)
{
int x = (int)ZD[w].mzx;
int y = (int)ZD[w].mzy;
int b = (int)ZD[w].mzb;
bool block = (b&2)!=0;
int mousetime = y*256+x;
int nowtime = scanline*256 + g_rasterpos;
if(!block && mousetime < nowtime && mousetime >= nowtime - 384)
{
extern uint8 *XBuf;
uint8 *pix = XBuf+(ZD[w].mzy<<8);
uint8 a1 = pix[ZD[w].mzx];
a1&=63;
uint32 sum=palo[a1].r+palo[a1].g+palo[a1].b;
//return ZD[w].zaphit = sum != 0;
ZD[w].zaphit = (sum>=100*3)?1:0;
}
else
{
ZD[w].zaphit = 0;
}
return ZD[w].zaphit?0:1;
}
#ifdef GEKKO
if((ZD[w].zaphit+100)>=(timestampbase+timestamp)
&& !(ZD[w].mzb&2)) return 0;
#else
if((ZD[w].zaphit+100)>=(timestampbase+timestamp))
{
return 0;
}
#endif
return 1;
}
static uint8 ReadZapperVS(int w)
{
uint8 ret=0;
if(ZD[w].zap_readbit==4) ret=1;
if(ZD[w].zap_readbit==7)
{
if(ZD[w].bogo)
ret|=0x1;
}
if(ZD[w].zap_readbit==6)
{
if(!CheckColor(w))
ret|=0x1;
}
if(!fceuindbg)
ZD[w].zap_readbit++;
return ret;
}
static void StrobeZapperVS(int w)
{
ZD[w].zap_readbit=0;
}
static uint8 ReadZapper(int w)
{
uint8 ret=0;
if(ZD[w].bogo)
ret|=0x10;
if(CheckColor(w))
ret|=0x8;
return ret;
}
static void DrawZapper(int w, uint8 *buf, int arg)
{
FCEU_DrawGunSight(buf, ZD[w].mzx,ZD[w].mzy);
}
static void UpdateZapper(int w, void *data, int arg)
{
uint32 *ptr=(uint32 *)data;
#ifdef GEKKO
if(ZD[w].bogo)
ZD[w].bogo--;
if(ptr[2]&3 && (!(ZD[w].mzb&3)))
ZD[w].bogo=5;
ZD[w].mzx=ptr[0];
ZD[w].mzy=ptr[1];
ZD[w].mzb=ptr[2];
#else
bool newclicked = (ptr[2]&3)!=0;
bool oldclicked = (ZD[w].lastInput)!=0;
if(ZD[w].bogo)
{
ZD[w].bogo--;
}
ZD[w].lastInput = ptr[2]&3;
//woah.. this looks like broken bit logic.
if(newclicked && !oldclicked)
{
ZD[w].bogo=5;
ZD[w].mzb=ptr[2];
ZD[w].mzx=ptr[0];
ZD[w].mzy=ptr[1];
}
#endif
}
static void LogZapper(int w, MovieRecord* mr)
{
mr->zappers[w].x = ZD[w].mzx;
mr->zappers[w].y = ZD[w].mzy;
mr->zappers[w].b = ZD[w].mzb;
mr->zappers[w].bogo = ZD[w].bogo;
mr->zappers[w].zaphit = ZD[w].zaphit;
}
static void LoadZapper(int w, MovieRecord* mr)
{
ZD[w].mzx = mr->zappers[w].x;
ZD[w].mzy = mr->zappers[w].y;
ZD[w].mzb = mr->zappers[w].b;
ZD[w].bogo = mr->zappers[w].bogo;
ZD[w].zaphit = mr->zappers[w].zaphit;
}
static INPUTC ZAPC={ReadZapper,0,0,UpdateZapper,ZapperFrapper,DrawZapper,LogZapper,LoadZapper};
static INPUTC ZAPVSC={ReadZapperVS,0,StrobeZapperVS,UpdateZapper,ZapperFrapper,DrawZapper,LogZapper,LoadZapper};
INPUTC *FCEU_InitZapper(int w)
{
memset(&ZD[w],0,sizeof(ZAPPER));
if(GameInfo->type == GIT_VSUNI)
return(&ZAPVSC);
else
return(&ZAPC);
}