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45 lines
995 B
C++
45 lines
995 B
C++
/****************************************************************************
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* FCE Ultra
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* Nintendo Wii/Gamecube Port
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*
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* Tantric 2010-2023
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*
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* mem2.cpp
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*
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* MEM2 memory allocator
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***************************************************************************/
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#ifdef HW_RVL
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#include <ogc/machine/asm.h>
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#include <ogc/lwp_heap.h>
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#include <ogc/system.h>
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#include <ogc/machine/processor.h>
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static heap_cntrl mem2_heap;
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u32 InitMem2Manager ()
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{
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int size = (10*1024*1024);
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u32 level;
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_CPU_ISR_Disable(level);
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size &= ~0x1f; // round down, because otherwise we may exceed the area
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void *mem2_heap_ptr = (void *)((u32)SYS_GetArena2Hi()-size);
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SYS_SetArena2Hi(mem2_heap_ptr);
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_CPU_ISR_Restore(level);
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size = __lwp_heap_init(&mem2_heap, mem2_heap_ptr, size, 32);
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return size;
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}
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void* mem2_malloc(u32 size)
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{
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return __lwp_heap_allocate(&mem2_heap, size);
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}
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bool mem2_free(void *ptr)
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{
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return __lwp_heap_free(&mem2_heap, ptr);
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}
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#endif
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