mirror of
https://github.com/dborth/fceugx.git
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229 lines
9.1 KiB
Plaintext
229 lines
9.1 KiB
Plaintext
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- FCE Ultra GameCube Edition -
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Version 1.0.8x
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(Under GPL License)
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Softdev, 2006
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-=[ Explanation ]=-
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FCE Ultra GC is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment
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system for x86 (Windows/Linux) PC's. In English you can play NES games on your
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GameCube using either a softmod and/or modchip from a DVD or via a networked
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connection to your PC. If you're unfamiliar with what softmods/modchips please
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visit the site listed at the bottom of this document.
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-=[ What's New? ]=-
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* XenoGC Support (GC-Linux Homebrew DVD Compatibility)
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-=[ Features ]=-
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* NES Compatibility Based on v0.98.12
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* Sound Filters
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* Graphics Filters (GX Chipset, Cheesy and 2x)
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* 1-2 Player Support
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* Real Time Saving (RTS) from Memory Card
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* Load Games from ISO9660 DVD
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* Supports Joilet Filesystem w/Relaxed Options
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* Fast Load from Qoob or Viper
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* GX Graphic Filter Added - Super Fast/Smooth
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* Joilet FileSystem Support for DVD
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* Memory Card Idle Bug Fixed
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-=[ Supported Mappers ]=-
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Mappers are the way the Nintendo handles switching from ROM/VROM so the more
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that are supported the more games will work.
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000 . 112 . 113 . 114 . 117 . 15 . 151 . 16 . 17 . 18 . 180 . 182 . 184 . 187
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189 . 193 . 200 . 201 . 202 . 203 . 208 . 21 . 22 . 225 . 226 . 227 . 228 . 229
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23 . 230 . 231 . 232 . 234 . 235 . 240 . 241 . 242 . 244 . 246 . 248 . 24 . 26
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25 . 255 . 32 . 33 . 40 . 41 . 42 . 43 . 46 . 50 . 51 . 57 . 58 . 59
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6 . 60 . 61 . 62 . 65 . 67 . 68 . 69 . 71 . 72 . 73 . 75 . 76 . 77
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79 . 8 . 80 . 82 . 83 . 85 . 86 . 88 . 89 . 91 . 92 . 95 . 97 . 99
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-=[ Requirements ]=-
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* Softmod and/or Hardmod
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* DVD Burner and/or Broad Band Adapter
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* Some NES ROMS - http://www.pdroms.de
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-=[ Usage - Preparation ]=-
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You can either put FCEU GC onto a DVD with various ROM files or inject the ROM(s) into
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the emulator. Either way FCEU GC comes without a ROM file in it and you must first
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inject one before you can burn a disc. I would suggest if you're using a SoftMod to
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inject the ROM(s) and create many DOL files as it will cut down on the swapping of
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discs. Note that the ROMS must be unzipped and be in the iNES format (.NES)
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-[ Injecting the ROM ]-
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These instructions are for Windows users and if you're running Linux I'm sure
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you wont even need most of these instructions and can figure out how to work
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it yourself.
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(a) Extract the FCEUGCv108.ZIP and ROMS archives into "C:\NES"
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(a) Goto the Start Menu and pick "RUN" then type in "CMD"
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(b) Type in "C:\" then press ENTER (Changes to the "C" drive)
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(c) Type in "CD\NES" then press ENTER (Changes to the "C:\NES" Folder)
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(d) Type in "DIR" then press ENTER (Lists all the files in the Folder)
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(e) Type in "FCEUINJECT (rom_name.nes) (output_name.dol)" and press ENTER
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Example - "FCEUINJECT Tetris.nes Tetris.dol"
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(f) Put the Tetris.dol (or whatever you named it) on the media you use for
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SoftMod Booting (SD Card, DVD, etc)
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If you're going to be creating a DVD for use with ModChips were you can use
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the DVD loading selection menu then you'll only need to create ONE .DOL file,
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but if you're using a softmod you may want to create more then one .DOL file.
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-[ Creating the DVD ]-
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(a) Load Nero Burning ROM and pick NEW then DVD then DVD-ROM (ISO)
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(b) Make sure Multi-Session is set to NO
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(c) Under the ISO tab set these following options:
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File system: ISO 9660 Only or ISO 9660 + Joliet
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File name length (ISO): Max. of 31 chars (Level 2)
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Character set (ISO): ISO 9660 (Standard ISO CD-ROM)
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Relax Restrictions: Check all except "Do not add the ';1' ISO file"
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(d) Under the Label TAB enter in the DVD name (anything you want)
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(e) Click the NEW button
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(f) Put the ROMNAME.DOL*** file in the main directory (under the little CD)
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(g) Right Click in the DVD Window and pick "Create Folder"
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**(h) Make a Folder named "A", "B", "C", etc
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(i) Drag and Drop the .NES roms into the main dir or **folders
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(j) Pick "Recorder" then "Burn Compilation"
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(k) Pick your speed and make sure to pick "Finalize DVD"
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If "Finalize DVD" is grayed out don't worry
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(l) Hit burn and wait a while
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* = You can chose ISO9660 by itself or with Joliet and it doesn't matter
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if you're using a Viper GC or other solution
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** = Creating folders based on filenames makes for easier loading if you
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have a bunch of roms on the DVD
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*** = This is the DOL file you make with the injection method
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-=[ Usage - Emulator ]=-
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To load the FCEUGC.DOL or any other DOL file(s) you've put NES roms into please
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refer to the Mod That Cube -FAQ- (http://modthatcube.pxn-os.com) to see how to load
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DOL files using your SoftMod and/or Modchip.
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Once you load FCEU GC the ROM injected into the emulator will automatically load so
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you can play it. If you would like to load another ROM you're going to have to access
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the "Configuration Menu" by pressing "Z" on the GameCube controller.
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-=[ Usage - Controls ]=-
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Analog = UP / DOWN / LEFT / RIGHT
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D-PAD = UP / DOWN / LEFT / RIGHT
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Select = X
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Start = START / PAUSE
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A Button = A
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B Button = B
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Z Button = Configuration Menu
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L & R = Return to SDLOAD (SDLoad Users Only)
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-=[ Usage - Configuration Menu ]=-
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To access the Configuration Menu simply press "Z" while the emulator is running.
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To access any of the options press "A" and to press the B button to "Quick Exit"
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the current sub-menu you may be in.
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-[ Emulator Options ]-
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Screen Scaler - How to scale the screen: GX, Cheesy or 2x
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Palette - The colors used while viewing the game:
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Default . loopy . quor . chris . matt
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pasofami . crashman . mess . zaphod-cv
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zaphod-smb . vs-drmar . vs-cv . vs-smb
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Stop DVD Motor - If you're going to be playing a game for a while you might as
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well stop the DVD motor to save the life of the DVD drive
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Timing - NTSC or PAL (Depends if you're running a PAL or NTSC game)
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Reset NES - This will RESET the Emulator
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-[ Save Game Manager ]-
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If you would like to save in your game simply pick which card to save to
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and then save it. Later on if you would like to load your save just load
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the game you had saved in and then pick "Load Game State".
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Save Game State CARD A - Will do a Real Time Save of your current position
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Load Game State CARD A - Will load your previous Real Time Save
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Save Game State CARD B - Will do a Real Time Save of your current position
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Load Game State CARD B - Will load your previous Real Time Save
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-[ Game Information ]-
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Displays various technical information about the game including:
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ROM Size . VROM Size . iNES CRC . Mapper . Mirroring
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-[ Load New ROM ]-
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This will bring up a file browser showing the .NES files you have on
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the DVD in the GameCube. If you're using a Qoob or Viper chip the
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emulator will fastload the disc, otherwise you will have to swap
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discs with an original one. After the file menu comes up simply select
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you game and press "A" to load it.
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Controls in File Menu:
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A button - Play Selected ROM Image
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D-Pad UP - Scroll Up Filename List
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D-Pad DOWN - Scroll Down Filename List
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D-Pad RIGHT - Skip List Page Forward
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D-Pad LEFT - Skip List Page Backward
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Analog Pad UP - Fast Scroll Up Filename List
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Analog Pad DOWN - Fast Scroll Down Filename List
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¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤
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-=[ Credits ]=-
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GameCube Port/Coding - SoftDev
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Original FCE by BERO
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FCE Ultra by Xodnizel
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DevkitPPC / LibOGC by Wntrmute & Shagkur
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DVD Codes Courtesy of The NinjaMod Team
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ZLIB by Jean-loup Gailly
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IPLFont by Qoob Team
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Beta Testers ...
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brakken
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mithos
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luciddream
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Special Thanks To ...
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HonkeyKong
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¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤
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Disclaimer - Use at your own RISK!
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Documentation Written by Brakken (brakken@tehskeen.com)
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¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤°`°¤ø,¸,ø¤°`°¤ø,¸¸,ø¤
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Official Homepage
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http://www.tehskeen.net
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Official Help Forums
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http://www.tehskeen.net/forums/forumdisplay.php?f=34
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Mod That Cube -FAQ-
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http://modthatcube.pxn-os.com
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