fceugx/source/ngc/fceugx.cpp

386 lines
7.9 KiB
C++

/****************************************************************************
* FCE Ultra 0.98.12
* Nintendo Wii/Gamecube Port
*
* Tantric 2008-2009
*
* fceugx.cpp
*
* This file controls overall program flow. Most things start and end here!
****************************************************************************/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/time.h>
#include <gctypes.h>
#include <ogc/system.h>
#include <fat.h>
#include <wiiuse/wpad.h>
#include <malloc.h>
#include "fceugx.h"
#include "fceuconfig.h"
#include "fceuload.h"
#include "fceustate.h"
#include "fceuram.h"
#include "common.h"
#include "menu.h"
#include "preferences.h"
#include "fileop.h"
#include "filebrowser.h"
#include "networkop.h"
#include "gcaudio.h"
#include "gcvideo.h"
#include "pad.h"
#include "filelist.h"
#include "gui/gui.h"
#ifdef HW_RVL
extern "C" {
#include <di/di.h>
}
#endif
#include "FreeTypeGX.h"
extern "C" {
#include "types.h"
extern int cleanSFMDATA();
extern void PowerNES(void);
extern uint8 FDSBIOS[8192];
void FCEUD_Update(uint8 *XBuf, int32 *Buffer, int Count);
}
static uint8 *xbsave=NULL;
static int fskipc = 0;
static int videoReset = 0;
static int currentMode = 0;
static int ResetRequested = 0;
int ConfigRequested = 0;
int ShutdownRequested = 0;
int ExitRequested = 0;
char appPath[1024];
FreeTypeGX *fontSystem;
int frameskip = 0;
unsigned char * nesrom = NULL;
/****************************************************************************
* Shutdown / Reboot / Exit
***************************************************************************/
static void ExitCleanup()
{
#ifdef HW_RVL
ShutoffRumble();
#endif
ShutdownAudio();
StopGX();
LWP_SuspendThread (devicethread);
UnmountAllFAT();
#ifdef HW_RVL
DI_Close();
#endif
}
#ifdef HW_DOL
#define PSOSDLOADID 0x7c6000a6
int *psoid = (int *) 0x80001800;
void (*PSOReload) () = (void (*)()) 0x80001800;
#endif
void ExitApp()
{
ExitCleanup();
if(GCSettings.ExitAction == 0) // Exit to Loader
{
#ifdef HW_RVL
exit(0);
#else
if (psoid[0] == PSOSDLOADID)
PSOReload ();
#endif
}
else if(GCSettings.ExitAction == 1) // Exit to Menu
{
#ifdef HW_RVL
SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
#else
#define SOFTRESET_ADR ((volatile u32*)0xCC003024)
*SOFTRESET_ADR = 0x00000000;
#endif
}
else // Shutdown Wii
{
SYS_ResetSystem(SYS_POWEROFF, 0, 0);
}
}
#ifdef HW_RVL
void ShutdownCB()
{
ConfigRequested = 1;
ShutdownRequested = 1;
}
void ResetCB()
{
ResetRequested = 1;
}
void ShutdownWii()
{
ExitCleanup();
SYS_ResetSystem(SYS_POWEROFF, 0, 0);
}
#endif
#ifdef HW_DOL
/****************************************************************************
* ipl_set_config
* lowlevel Qoob Modchip disable
***************************************************************************/
static void ipl_set_config(unsigned char c)
{
volatile unsigned long* exi = (volatile unsigned long*)0xCC006800;
unsigned long val,addr;
addr=0xc0000000;
val = c << 24;
exi[0] = ((((exi[0]) & 0x405) | 256) | 48); //select IPL
//write addr of IPL
exi[0 * 5 + 4] = addr;
exi[0 * 5 + 3] = ((4 - 1) << 4) | (1 << 2) | 1;
while (exi[0 * 5 + 3] & 1);
//write the ipl we want to send
exi[0 * 5 + 4] = val;
exi[0 * 5 + 3] = ((4 - 1) << 4) | (1 << 2) | 1;
while (exi[0 * 5 + 3] & 1);
exi[0] &= 0x405; //deselect IPL
}
#endif
static void CreateAppPath(char origpath[])
{
#ifdef HW_DOL
sprintf(appPath, GCSettings.SaveFolder);
#else
char path[1024];
strcpy(path, origpath); // make a copy so we don't mess up original
char * loc;
int pos = -1;
loc = strrchr(path,'/');
if (loc != NULL)
*loc = 0; // strip file name
loc = strchr(path,'/'); // looking for / from fat:/
if (loc != NULL)
pos = loc - path + 1;
if(pos >= 0 && pos < 1024)
sprintf(appPath, &(path[pos]));
#endif
}
/****************************************************************************
* main
* This is where it all happens!
***************************************************************************/
int main(int argc, char *argv[])
{
#ifdef HW_DOL
ipl_set_config(6); // disable Qoob modchip
#endif
#ifdef HW_RVL
DI_Init(); // first
#endif
InitDeviceThread();
VIDEO_Init();
PAD_Init();
#ifdef HW_RVL
WPAD_Init();
#endif
InitGCVideo (); // Initialise video
ResetVideo_Menu (); // change to menu video mode
#ifdef HW_RVL
// read wiimote accelerometer and IR data
WPAD_SetDataFormat(WPAD_CHAN_ALL,WPAD_FMT_BTNS_ACC_IR);
WPAD_SetVRes(WPAD_CHAN_ALL, screenwidth, screenheight);
// Wii Power/Reset buttons
WPAD_SetPowerButtonCallback((WPADShutdownCallback)ShutdownCB);
SYS_SetPowerCallback(ShutdownCB);
SYS_SetResetCallback(ResetCB);
#endif
// Initialize DVD subsystem (GameCube only)
#ifdef HW_DOL
DVD_Init ();
#endif
// store path app was loaded from
sprintf(appPath, "fceugx");
if(argc > 0 && argv[0] != NULL)
CreateAppPath(argv[0]);
MountAllFAT(); // Initialize libFAT for SD and USB
DefaultSettings(); // Set defaults
// Audio
InitialiseAudio();
// Initialize font system
fontSystem = new FreeTypeGX();
fontSystem->loadFont(font_ttf, font_ttf_size, 0);
fontSystem->setCompatibilityMode(FTGX_COMPATIBILITY_DEFAULT_TEVOP_GX_PASSCLR | FTGX_COMPATIBILITY_DEFAULT_VTXDESC_GX_NONE);
InitGUIThreads();
// allocate memory to store rom
nesrom = (unsigned char *)memalign(32,1024*1024*3); // 3 MB should be plenty
/*** Minimal Emulation Loop ***/
if (!FCEUI_Initialize())
ExitApp();
FCEUI_SetGameGenie(0); // 0 - OFF, 1 - ON
memset(FDSBIOS, 0, sizeof(FDSBIOS)); // clear FDS BIOS memory
cleanSFMDATA(); // clear state data
FCEUI_SetSoundQuality(1); // 0 - low, 1 - high, 2 - high (alt.)
FCEUI_SetVidSystem(GCSettings.timing); // causes a small 'pop' in the audio
while (1) // main loop
{
// go back to checking if devices were inserted/removed
// since we're entering the menu
LWP_ResumeThread (devicethread);
ConfigRequested = 1;
SwitchAudioMode(1);
if(!romLoaded)
MainMenu(MENU_GAMESELECTION);
else
MainMenu(MENU_GAME);
videoReset = -1;
currentMode = GCSettings.render;
ConfigRequested = 0;
SwitchAudioMode(0);
// stop checking if devices were removed/inserted
// since we're starting emulation again
LWP_SuspendThread (devicethread);
ResetVideo_Emu();
SetControllers();
setFrameTimer(); // set frametimer method before emulation
SetPalette();
FCEUI_DisableSpriteLimitation(GCSettings.spritelimit ^ 1);
fskipc=0;
while(1) // emulation loop
{
uint8 *gfx;
int32 *sound;
int32 ssize;
#ifdef FRAMESKIP
fskipc=(fskipc+1)%(frameskip+1);
#endif
FCEUI_Emulate(&gfx, &sound, &ssize, fskipc);
if(!fskipc)
{
xbsave = gfx;
FCEUD_Update(gfx, sound, ssize);
}
if(ResetRequested)
{
PowerNES(); // reset game
ResetRequested = 0;
}
if(ConfigRequested)
{
if((GCSettings.render != 0 && videoReset == -1) || videoReset == 0)
{
TakeScreenshot();
ResetVideo_Menu();
ConfigRequested = 0;
GCSettings.render = currentMode;
break; // leave emulation loop
}
else if(videoReset == -1)
{
GCSettings.render = 2;
videoReset = 2;
ResetVideo_Emu();
}
videoReset--;
}
} // emulation loop
} // main loop
}
/****************************************************************************
* FCEU Support Functions
****************************************************************************/
// File Control
FILE *FCEUD_UTF8fopen(const char *n, const char *m)
{
return NULL;
}
// General Logging
void FCEUD_PrintError(char *s)
{
}
void FCEUD_Message(char *text)
{
}
// main interface to FCE Ultra
void FCEUD_Update(uint8 *XBuf, int32 *Buffer, int32 Count)
{
PlaySound(Buffer, Count); // play sound
RenderFrame(XBuf); // output video frame
GetJoy(); // check controller input
}
// Netplay
int FCEUD_SendData(void *data, uint32 len)
{
return 1;
}
int FCEUD_RecvData(void *data, uint32 len)
{
return 0;
}
void FCEUD_NetworkClose(void)
{
}
void FCEUD_NetplayText(uint8 *text)
{
}