mirror of
https://github.com/dborth/fceugx.git
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490 lines
15 KiB
C++
490 lines
15 KiB
C++
/****************************************************************************
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* FCE Ultra
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* Nintendo Wii/Gamecube Port
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*
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* Tantric 2008-2009
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*
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* preferences.cpp
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*
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* Preferences save/load preferences utilities
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****************************************************************************/
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#include <gccore.h>
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#include <stdio.h>
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#include <string.h>
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#include <ogcsys.h>
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#include <mxml.h>
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#include "fceuconfig.h"
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#include "button_mapping.h"
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#include "filebrowser.h"
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#include "menu.h"
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#include "memcardop.h"
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#include "fileop.h"
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#include "fceugx.h"
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#include "pad.h"
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/****************************************************************************
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* Prepare Preferences Data
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*
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* This sets up the save buffer for saving.
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***************************************************************************/
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static mxml_node_t *xml = NULL;
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static mxml_node_t *data = NULL;
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static mxml_node_t *section = NULL;
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static mxml_node_t *item = NULL;
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static mxml_node_t *elem = NULL;
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static char temp[200];
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static const char * toStr(int i)
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{
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sprintf(temp, "%d", i);
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return temp;
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}
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static const char * FtoStr(float i)
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{
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sprintf(temp, "%.2f", i);
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return temp;
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}
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static void createXMLSection(const char * name, const char * description)
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{
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section = mxmlNewElement(data, "section");
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mxmlElementSetAttr(section, "name", name);
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mxmlElementSetAttr(section, "description", description);
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}
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static void createXMLSetting(const char * name, const char * description, const char * value)
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{
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item = mxmlNewElement(section, "setting");
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mxmlElementSetAttr(item, "name", name);
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mxmlElementSetAttr(item, "value", value);
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mxmlElementSetAttr(item, "description", description);
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}
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static void createXMLController(unsigned int controller[], const char * name, const char * description)
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{
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item = mxmlNewElement(section, "controller");
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mxmlElementSetAttr(item, "name", name);
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mxmlElementSetAttr(item, "description", description);
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// create buttons
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for(int i=0; i < MAXJP; i++)
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{
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elem = mxmlNewElement(item, "button");
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mxmlElementSetAttr(elem, "number", toStr(i));
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mxmlElementSetAttr(elem, "assignment", toStr(controller[i]));
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}
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}
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static const char * XMLSaveCallback(mxml_node_t *node, int where)
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{
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const char *name;
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name = node->value.element.name;
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if(where == MXML_WS_BEFORE_CLOSE)
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{
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if(!strcmp(name, "file") || !strcmp(name, "section"))
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return ("\n");
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else if(!strcmp(name, "controller"))
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return ("\n\t");
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}
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if (where == MXML_WS_BEFORE_OPEN)
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{
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if(!strcmp(name, "file"))
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return ("\n");
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else if(!strcmp(name, "section"))
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return ("\n\n");
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else if(!strcmp(name, "setting") || !strcmp(name, "controller"))
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return ("\n\t");
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else if(!strcmp(name, "button"))
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return ("\n\t\t");
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}
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return (NULL);
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}
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static int
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preparePrefsData ()
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{
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xml = mxmlNewXML("1.0");
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mxmlSetWrapMargin(0); // disable line wrapping
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data = mxmlNewElement(xml, "file");
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mxmlElementSetAttr(data, "app", APPNAME);
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mxmlElementSetAttr(data, "version", APPVERSION);
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createXMLSection("File", "File Settings");
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createXMLSetting("AutoLoad", "Auto Load", toStr(GCSettings.AutoLoad));
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createXMLSetting("AutoSave", "Auto Save", toStr(GCSettings.AutoSave));
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createXMLSetting("LoadMethod", "Load Method", toStr(GCSettings.LoadMethod));
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createXMLSetting("SaveMethod", "Save Method", toStr(GCSettings.SaveMethod));
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createXMLSetting("LoadFolder", "Load Folder", GCSettings.LoadFolder);
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createXMLSetting("SaveFolder", "Save Folder", GCSettings.SaveFolder);
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createXMLSetting("CheatFolder", "Cheats Folder", GCSettings.CheatFolder);
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createXMLSetting("VerifySaves", "Verify Memory Card Saves", toStr(GCSettings.VerifySaves));
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createXMLSetting("gamegenie", "Game Genie", toStr(GCSettings.gamegenie));
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createXMLSection("Network", "Network Settings");
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createXMLSetting("smbip", "Share Computer IP", GCSettings.smbip);
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createXMLSetting("smbshare", "Share Name", GCSettings.smbshare);
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createXMLSetting("smbuser", "Share Username", GCSettings.smbuser);
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createXMLSetting("smbpwd", "Share Password", GCSettings.smbpwd);
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createXMLSection("Video", "Video Settings");
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createXMLSetting("videomode", "Video Mode", toStr(GCSettings.videomode));
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createXMLSetting("currpal", "Palette", toStr(GCSettings.currpal));
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createXMLSetting("timing", "Timing", toStr(GCSettings.timing));
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createXMLSetting("spritelimit", "Sprite Limit", toStr(GCSettings.spritelimit));
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createXMLSetting("ZoomLevel", "Zoom Level", FtoStr(GCSettings.ZoomLevel));
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createXMLSetting("render", "Video Filtering", toStr(GCSettings.render));
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createXMLSetting("widescreen", "Aspect Ratio Correction", toStr(GCSettings.widescreen));
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createXMLSetting("FilterMethod", "Filter Method", toStr(GCSettings.FilterMethod));
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createXMLSetting("hideoverscan", "Video Cropping", toStr(GCSettings.hideoverscan));
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createXMLSetting("xshift", "Horizontal Video Shift", toStr(GCSettings.xshift));
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createXMLSetting("yshift", "Vertical Video Shift", toStr(GCSettings.yshift));
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createXMLSection("Menu", "Menu Settings");
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createXMLSetting("WiimoteOrientation", "Wiimote Orientation", toStr(GCSettings.WiimoteOrientation));
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createXMLSetting("ExitAction", "Exit Action", toStr(GCSettings.ExitAction));
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createXMLSetting("MusicVolume", "Music Volume", toStr(GCSettings.MusicVolume));
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createXMLSetting("SFXVolume", "Sound Effects Volume", toStr(GCSettings.SFXVolume));
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createXMLSetting("Rumble", "Rumble", toStr(GCSettings.Rumble));
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createXMLSection("Controller", "Controller Settings");
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createXMLSetting("Controller", "Controller", toStr(GCSettings.Controller));
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createXMLSetting("crosshair", "Zapper Crosshair", toStr(GCSettings.crosshair));
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createXMLController(btnmap[CTRL_PAD][CTRLR_GCPAD], "btnmap_pad_gcpad", "NES Pad - GameCube Controller");
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createXMLController(btnmap[CTRL_PAD][CTRLR_WIIMOTE], "btnmap_pad_wiimote", "NES Pad - Wiimote");
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createXMLController(btnmap[CTRL_PAD][CTRLR_CLASSIC], "btnmap_pad_classic", "NES Pad - Classic Controller");
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createXMLController(btnmap[CTRL_PAD][CTRLR_NUNCHUK], "btnmap_pad_nunchuk", "NES Pad - Nunchuk + Wiimote");
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createXMLController(btnmap[CTRL_ZAPPER][CTRLR_GCPAD], "btnmap_zapper_gcpad", "Zapper - GameCube Controller");
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createXMLController(btnmap[CTRL_ZAPPER][CTRLR_WIIMOTE], "btnmap_zapper_wiimote", "Zapper - Wiimote");
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int datasize = mxmlSaveString(xml, (char *)savebuffer, SAVEBUFFERSIZE, XMLSaveCallback);
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mxmlDelete(xml);
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return datasize;
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}
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/****************************************************************************
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* loadXMLSetting
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*
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* Load XML elements into variables for an individual variable
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***************************************************************************/
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static void loadXMLSetting(char * var, const char * name, int maxsize)
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{
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item = mxmlFindElement(xml, xml, "setting", "name", name, MXML_DESCEND);
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if(item)
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{
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const char * tmp = mxmlElementGetAttr(item, "value");
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if(tmp)
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snprintf(var, maxsize, "%s", tmp);
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}
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}
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static void loadXMLSetting(int * var, const char * name)
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{
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item = mxmlFindElement(xml, xml, "setting", "name", name, MXML_DESCEND);
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if(item)
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{
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const char * tmp = mxmlElementGetAttr(item, "value");
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if(tmp)
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*var = atoi(tmp);
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}
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}
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static void loadXMLSetting(float * var, const char * name)
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{
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item = mxmlFindElement(xml, xml, "setting", "name", name, MXML_DESCEND);
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if(item)
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{
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const char * tmp = mxmlElementGetAttr(item, "value");
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if(tmp)
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*var = atof(tmp);
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}
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}
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/****************************************************************************
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* loadXMLController
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*
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* Load XML elements into variables for a controller mapping
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***************************************************************************/
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static void loadXMLController(unsigned int controller[], const char * name)
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{
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item = mxmlFindElement(xml, xml, "controller", "name", name, MXML_DESCEND);
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if(item)
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{
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// populate buttons
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for(int i=0; i < MAXJP; i++)
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{
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elem = mxmlFindElement(item, xml, "button", "number", toStr(i), MXML_DESCEND);
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if(elem)
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{
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const char * tmp = mxmlElementGetAttr(elem, "assignment");
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if(tmp)
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controller[i] = atoi(tmp);
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}
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}
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}
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}
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/****************************************************************************
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* decodePrefsData
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*
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* Decodes preferences - parses XML and loads preferences into the variables
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***************************************************************************/
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static bool
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decodePrefsData ()
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{
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bool result = false;
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xml = mxmlLoadString(NULL, (char *)savebuffer, MXML_TEXT_CALLBACK);
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if(xml)
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{
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// check settings version
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item = mxmlFindElement(xml, xml, "file", "version", NULL, MXML_DESCEND);
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if(item) // a version entry exists
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{
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const char * version = mxmlElementGetAttr(item, "version");
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if(version && strlen(version) == 5)
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{
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// this code assumes version in format X.X.X
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// XX.X.X, X.XX.X, or X.X.XX will NOT work
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int verMajor = version[0] - '0';
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int verMinor = version[2] - '0';
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int verPoint = version[4] - '0';
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int curMajor = APPVERSION[0] - '0';
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int curMinor = APPVERSION[2] - '0';
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int curPoint = APPVERSION[4] - '0';
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// first we'll check that the versioning is valid
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if(!(verMajor >= 0 && verMajor <= 9 &&
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verMinor >= 0 && verMinor <= 9 &&
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verPoint >= 0 && verPoint <= 9))
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result = false;
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else if(verMajor < 3) // less than version 3.0.0
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result = false; // reset settings
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else if((verMajor*100 + verMinor*10 + verPoint) >
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(curMajor*100 + curMinor*10 + curPoint)) // some future version
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result = false; // reset settings
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else
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result = true;
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}
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}
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if(result)
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{
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// File Settings
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loadXMLSetting(&GCSettings.AutoLoad, "AutoLoad");
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loadXMLSetting(&GCSettings.AutoSave, "AutoSave");
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loadXMLSetting(&GCSettings.LoadMethod, "LoadMethod");
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loadXMLSetting(&GCSettings.SaveMethod, "SaveMethod");
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loadXMLSetting(GCSettings.LoadFolder, "LoadFolder", sizeof(GCSettings.LoadFolder));
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loadXMLSetting(GCSettings.SaveFolder, "SaveFolder", sizeof(GCSettings.SaveFolder));
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loadXMLSetting(GCSettings.CheatFolder, "CheatFolder", sizeof(GCSettings.CheatFolder));
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loadXMLSetting(&GCSettings.VerifySaves, "VerifySaves");
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loadXMLSetting(&GCSettings.gamegenie, "gamegenie");
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// Network Settings
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loadXMLSetting(GCSettings.smbip, "smbip", sizeof(GCSettings.smbip));
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loadXMLSetting(GCSettings.smbshare, "smbshare", sizeof(GCSettings.smbshare));
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loadXMLSetting(GCSettings.smbuser, "smbuser", sizeof(GCSettings.smbuser));
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loadXMLSetting(GCSettings.smbpwd, "smbpwd", sizeof(GCSettings.smbpwd));
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// Video Settings
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loadXMLSetting(&GCSettings.videomode, "videomode");
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loadXMLSetting(&GCSettings.currpal, "currpal");
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loadXMLSetting(&GCSettings.timing, "timing");
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loadXMLSetting(&GCSettings.spritelimit, "spritelimit");
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loadXMLSetting(&GCSettings.ZoomLevel, "ZoomLevel");
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loadXMLSetting(&GCSettings.render, "render");
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loadXMLSetting(&GCSettings.widescreen, "widescreen");
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loadXMLSetting(&GCSettings.FilterMethod, "FilterMethod");
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loadXMLSetting(&GCSettings.hideoverscan, "hideoverscan");
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loadXMLSetting(&GCSettings.xshift, "xshift");
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loadXMLSetting(&GCSettings.yshift, "yshift");
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// Menu Settings
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loadXMLSetting(&GCSettings.WiimoteOrientation, "WiimoteOrientation");
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loadXMLSetting(&GCSettings.ExitAction, "ExitAction");
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loadXMLSetting(&GCSettings.MusicVolume, "MusicVolume");
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loadXMLSetting(&GCSettings.SFXVolume, "SFXVolume");
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loadXMLSetting(&GCSettings.Rumble, "Rumble");
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// Controller Settings
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loadXMLSetting(&GCSettings.Controller, "Controller");
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loadXMLSetting(&GCSettings.crosshair, "crosshair");
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loadXMLController(btnmap[CTRL_PAD][CTRLR_GCPAD], "btnmap_pad_gcpad");
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loadXMLController(btnmap[CTRL_PAD][CTRLR_WIIMOTE], "btnmap_pad_wiimote");
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loadXMLController(btnmap[CTRL_PAD][CTRLR_CLASSIC], "btnmap_pad_classic");
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loadXMLController(btnmap[CTRL_PAD][CTRLR_NUNCHUK], "btnmap_pad_nunchuk");
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loadXMLController(btnmap[CTRL_ZAPPER][CTRLR_GCPAD], "btnmap_zapper_gcpad");
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loadXMLController(btnmap[CTRL_ZAPPER][CTRLR_WIIMOTE], "btnmap_zapper_wiimote");
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}
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mxmlDelete(xml);
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}
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return result;
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}
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/****************************************************************************
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* Save Preferences
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***************************************************************************/
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static char prefpath[MAXPATHLEN] = { 0 };
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bool
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SavePrefs (bool silent)
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{
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char filepath[MAXPATHLEN];
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int datasize;
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int offset = 0;
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int device = 0;
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if(prefpath[0] != 0)
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{
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strcpy(filepath, prefpath);
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FindDevice(filepath, &device);
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}
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else if(appPath[0] != 0)
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{
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sprintf(filepath, "%s/%s", appPath, PREF_FILE_NAME);
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FindDevice(filepath, &device);
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}
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else
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{
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device = autoSaveMethod(silent);
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if(device == 0)
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return false;
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if(device == DEVICE_MC_SLOTA || device == DEVICE_MC_SLOTB)
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sprintf(filepath, "%s%s", pathPrefix[device], PREF_FILE_NAME);
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else
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sprintf(filepath, "%s%s/%s", pathPrefix[device], APPFOLDER, PREF_FILE_NAME);
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}
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if(device == 0)
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return false;
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if (!silent)
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ShowAction ("Saving preferences...");
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FixInvalidSettings();
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AllocSaveBuffer ();
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datasize = preparePrefsData ();
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if(device == DEVICE_MC_SLOTA || device == DEVICE_MC_SLOTB)
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{
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// Set the comments
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char prefscomment[2][32];
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memset(prefscomment, 0, 64);
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sprintf (prefscomment[0], "%s Prefs", APPNAME);
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sprintf (prefscomment[1], "Preferences");
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SetMCSaveComments(prefscomment);
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}
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offset = SaveFile(filepath, datasize, silent);
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FreeSaveBuffer ();
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CancelAction();
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if (offset > 0)
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{
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if (!silent)
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InfoPrompt("Preferences saved");
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return true;
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}
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return false;
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}
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/****************************************************************************
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* Load Preferences from specified filepath
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***************************************************************************/
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bool
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LoadPrefsFromMethod (char * filepath)
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{
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bool retval = false;
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int offset = 0;
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AllocSaveBuffer ();
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offset = LoadFile(filepath, SILENT);
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if (offset > 0)
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retval = decodePrefsData ();
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FreeSaveBuffer ();
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if(retval)
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{
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strcpy(prefpath, filepath);
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}
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return retval;
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}
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/****************************************************************************
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* Load Preferences
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* Checks sources consecutively until we find a preference file
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***************************************************************************/
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static bool prefLoaded = false;
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bool LoadPrefs()
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{
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if(prefLoaded) // already attempted loading
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return true;
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bool prefFound = false;
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char filepath[4][MAXPATHLEN];
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int numDevices;
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#ifdef HW_RVL
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numDevices = 3;
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sprintf(filepath[0], "%s/%s", appPath, PREF_FILE_NAME);
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sprintf(filepath[1], "sd:/%s/%s", APPFOLDER, PREF_FILE_NAME);
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sprintf(filepath[2], "usb:/%s/%s", APPFOLDER, PREF_FILE_NAME);
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#else
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numDevices = 4;
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sprintf(filepath[0], "carda:/%s/%s", APPFOLDER, PREF_FILE_NAME);
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sprintf(filepath[1], "cardb:/%s/%s", APPFOLDER, PREF_FILE_NAME);
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sprintf(filepath[2], "mca:/%s", PREF_FILE_NAME);
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sprintf(filepath[3], "mcb:/%s", PREF_FILE_NAME);
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#endif
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for(int i=0; i<numDevices; i++)
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{
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prefFound = LoadPrefsFromMethod(filepath[i]);
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if(prefFound)
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break;
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}
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prefLoaded = true; // attempted to load preferences
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if(prefFound)
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FixInvalidSettings();
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return prefFound;
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}
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