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* Complete rewrite based on code from SNES9x GX and Genesis Plus GX * Wiimote, Nunchuk, and Classic controller support * Button mapping for all controller types * Full support for SD, USB, DVD, GC Memory Card, and Zip files * Game starts immediately after loading * Load/save preference selector. ROMs, saves, and preferences are saved/loaded according to these * Preliminary Windows file share loading/saving (SMB) support on Wii: You can input your network settings into FCEUGX.xml, or edit fceuconfig.cpp from the source code and compile. * 'Auto' settings for save/load - attempts to automatically determine your load/save device(s) - SD, USB, Memory Card, DVD, SMB * Preferences are loaded and saved in XML format. You can open FCEUGX.xml edit all settings, including some not available within the program * One makefile to make all versions
19 lines
676 B
C
19 lines
676 B
C
typedef struct {
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void *fp; // FILE* or ptr to ZIPWRAP
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uint32 type; // 0=normal file, 1=gzip, 2=zip
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} FCEUFILE;
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FCEUFILE *FCEU_fopen(const char *path, const char *ipsfn, char *mode, char *ext);
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int FCEU_fclose(FCEUFILE*);
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uint64 FCEU_fread(void *ptr, size_t size, size_t nmemb, FCEUFILE*);
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uint64 FCEU_fwrite(void *ptr, size_t size, size_t nmemb, FCEUFILE*);
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int FCEU_fseek(FCEUFILE*, long offset, int whence);
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uint64 FCEU_ftell(FCEUFILE*);
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void FCEU_rewind(FCEUFILE*);
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int FCEU_read32le(uint32 *Bufo, FCEUFILE*);
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int FCEU_read16le(uint16 *Bufo, FCEUFILE*);
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int FCEU_fgetc(FCEUFILE*);
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uint64 FCEU_fgetsize(FCEUFILE*);
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int FCEU_fisarchive(FCEUFILE*);
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