Files
fceugx/source/fceultra/file.h
dborth babb87d857 [What's New 2.0.0 - September 1, 2008]
* Complete rewrite based on code from SNES9x GX and Genesis Plus GX
* Wiimote, Nunchuk, and Classic controller support
* Button mapping for all controller types
* Full support for SD, USB, DVD, GC Memory Card, and Zip files
* Game starts immediately after loading
* Load/save preference selector. ROMs, saves, and preferences are 
  saved/loaded according to these
* Preliminary Windows file share loading/saving (SMB) support on Wii:
  You can input your network settings into FCEUGX.xml, or edit 
  fceuconfig.cpp from the source code and compile.
* 'Auto' settings for save/load - attempts to automatically determine
  your load/save device(s) - SD, USB, Memory Card, DVD, SMB
* Preferences are loaded and saved in XML format. You can open
  FCEUGX.xml edit all settings, including some not available within
  the program
* One makefile to make all versions
2008-10-16 01:42:42 +00:00

19 lines
676 B
C

typedef struct {
void *fp; // FILE* or ptr to ZIPWRAP
uint32 type; // 0=normal file, 1=gzip, 2=zip
} FCEUFILE;
FCEUFILE *FCEU_fopen(const char *path, const char *ipsfn, char *mode, char *ext);
int FCEU_fclose(FCEUFILE*);
uint64 FCEU_fread(void *ptr, size_t size, size_t nmemb, FCEUFILE*);
uint64 FCEU_fwrite(void *ptr, size_t size, size_t nmemb, FCEUFILE*);
int FCEU_fseek(FCEUFILE*, long offset, int whence);
uint64 FCEU_ftell(FCEUFILE*);
void FCEU_rewind(FCEUFILE*);
int FCEU_read32le(uint32 *Bufo, FCEUFILE*);
int FCEU_read16le(uint16 *Bufo, FCEUFILE*);
int FCEU_fgetc(FCEUFILE*);
uint64 FCEU_fgetsize(FCEUFILE*);
int FCEU_fisarchive(FCEUFILE*);