Files
fceugx/source/ngc/fileop.h
dborth babb87d857 [What's New 2.0.0 - September 1, 2008]
* Complete rewrite based on code from SNES9x GX and Genesis Plus GX
* Wiimote, Nunchuk, and Classic controller support
* Button mapping for all controller types
* Full support for SD, USB, DVD, GC Memory Card, and Zip files
* Game starts immediately after loading
* Load/save preference selector. ROMs, saves, and preferences are 
  saved/loaded according to these
* Preliminary Windows file share loading/saving (SMB) support on Wii:
  You can input your network settings into FCEUGX.xml, or edit 
  fceuconfig.cpp from the source code and compile.
* 'Auto' settings for save/load - attempts to automatically determine
  your load/save device(s) - SD, USB, Memory Card, DVD, SMB
* Preferences are loaded and saved in XML format. You can open
  FCEUGX.xml edit all settings, including some not available within
  the program
* One makefile to make all versions
2008-10-16 01:42:42 +00:00

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C

/****************************************************************************
* FCE Ultra 0.98.12
* Nintendo Wii/Gamecube Port
*
* Tantric September 2008
*
* fatop.h
*
* FAT File operations
****************************************************************************/
#ifndef _FATOP_H_
#define _FATOP_H_
#include <gccore.h>
#include <stdio.h>
#include <string.h>
#include <ogcsys.h>
#include <fat.h>
#include <sys/dir.h>
#include <sys/stat.h>
#include <unistd.h>
#define ROOTFATDIR "fat:/"
bool ChangeFATInterface(int method, bool silent);
int ParseFATdirectory(int method);
int LoadFATFile (char *filename, int length);
int SaveBufferToFAT (char *filepath, int datasize, bool silent);
int LoadBufferFromFAT (char *filepath, bool silent);
extern char currFATdir[MAXPATHLEN];
#endif