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* Complete rewrite based on code from SNES9x GX and Genesis Plus GX * Wiimote, Nunchuk, and Classic controller support * Button mapping for all controller types * Full support for SD, USB, DVD, GC Memory Card, and Zip files * Game starts immediately after loading * Load/save preference selector. ROMs, saves, and preferences are saved/loaded according to these * Preliminary Windows file share loading/saving (SMB) support on Wii: You can input your network settings into FCEUGX.xml, or edit fceuconfig.cpp from the source code and compile. * 'Auto' settings for save/load - attempts to automatically determine your load/save device(s) - SD, USB, Memory Card, DVD, SMB * Preferences are loaded and saved in XML format. You can open FCEUGX.xml edit all settings, including some not available within the program * One makefile to make all versions
34 lines
796 B
C
34 lines
796 B
C
/****************************************************************************
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* FCE Ultra 0.98.12
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* Nintendo Wii/Gamecube Port
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*
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* Tantric September 2008
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*
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* fatop.h
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*
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* FAT File operations
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****************************************************************************/
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#ifndef _FATOP_H_
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#define _FATOP_H_
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#include <gccore.h>
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#include <stdio.h>
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#include <string.h>
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#include <ogcsys.h>
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#include <fat.h>
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#include <sys/dir.h>
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#include <sys/stat.h>
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#include <unistd.h>
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#define ROOTFATDIR "fat:/"
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bool ChangeFATInterface(int method, bool silent);
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int ParseFATdirectory(int method);
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int LoadFATFile (char *filename, int length);
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int SaveBufferToFAT (char *filepath, int datasize, bool silent);
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int LoadBufferFromFAT (char *filepath, bool silent);
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extern char currFATdir[MAXPATHLEN];
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#endif
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