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* Complete rewrite based on code from SNES9x GX and Genesis Plus GX * Wiimote, Nunchuk, and Classic controller support * Button mapping for all controller types * Full support for SD, USB, DVD, GC Memory Card, and Zip files * Game starts immediately after loading * Load/save preference selector. ROMs, saves, and preferences are saved/loaded according to these * Preliminary Windows file share loading/saving (SMB) support on Wii: You can input your network settings into FCEUGX.xml, or edit fceuconfig.cpp from the source code and compile. * 'Auto' settings for save/load - attempts to automatically determine your load/save device(s) - SD, USB, Memory Card, DVD, SMB * Preferences are loaded and saved in XML format. You can open FCEUGX.xml edit all settings, including some not available within the program * One makefile to make all versions
39 lines
917 B
C
39 lines
917 B
C
/****************************************************************************
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* FCE Ultra 0.98.12
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* Nintendo Wii/Gamecube Port
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*
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* Tantric September 2008
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*
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* filesel.h
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*
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* Generic file routines - reading, writing, browsing
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****************************************************************************/
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#ifndef _NGCFILESEL_
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#define _NGCFILESEL_
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#define SAVEBUFFERSIZE ((512 * 1024) + 2048 + 64 + 4 + 4)
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#define MAXJOLIET 255
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#define MAXDISPLAY 54
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typedef struct
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{
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u64 offset;
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unsigned int length;
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char flags;
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char filename[MAXJOLIET + 1];
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char displayname[MAXDISPLAY + 1];
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} FILEENTRIES;
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#define MAXFILES 2000 // Restrict to 2000 files per dir
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extern FILEENTRIES filelist[MAXFILES];
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void ClearSaveBuffer ();
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int OpenROM (int method);
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int autoLoadMethod();
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int autoSaveMethod();
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int FileSortCallback(const void *f1, const void *f2);
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void StripExt(char* returnstring, char * inputstring);
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#endif
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