Files
fceugx/source/ngc/filesel.h
dborth babb87d857 [What's New 2.0.0 - September 1, 2008]
* Complete rewrite based on code from SNES9x GX and Genesis Plus GX
* Wiimote, Nunchuk, and Classic controller support
* Button mapping for all controller types
* Full support for SD, USB, DVD, GC Memory Card, and Zip files
* Game starts immediately after loading
* Load/save preference selector. ROMs, saves, and preferences are 
  saved/loaded according to these
* Preliminary Windows file share loading/saving (SMB) support on Wii:
  You can input your network settings into FCEUGX.xml, or edit 
  fceuconfig.cpp from the source code and compile.
* 'Auto' settings for save/load - attempts to automatically determine
  your load/save device(s) - SD, USB, Memory Card, DVD, SMB
* Preferences are loaded and saved in XML format. You can open
  FCEUGX.xml edit all settings, including some not available within
  the program
* One makefile to make all versions
2008-10-16 01:42:42 +00:00

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917 B
C

/****************************************************************************
* FCE Ultra 0.98.12
* Nintendo Wii/Gamecube Port
*
* Tantric September 2008
*
* filesel.h
*
* Generic file routines - reading, writing, browsing
****************************************************************************/
#ifndef _NGCFILESEL_
#define _NGCFILESEL_
#define SAVEBUFFERSIZE ((512 * 1024) + 2048 + 64 + 4 + 4)
#define MAXJOLIET 255
#define MAXDISPLAY 54
typedef struct
{
u64 offset;
unsigned int length;
char flags;
char filename[MAXJOLIET + 1];
char displayname[MAXDISPLAY + 1];
} FILEENTRIES;
#define MAXFILES 2000 // Restrict to 2000 files per dir
extern FILEENTRIES filelist[MAXFILES];
void ClearSaveBuffer ();
int OpenROM (int method);
int autoLoadMethod();
int autoSaveMethod();
int FileSortCallback(const void *f1, const void *f2);
void StripExt(char* returnstring, char * inputstring);
#endif