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* Complete rewrite based on code from SNES9x GX and Genesis Plus GX * Wiimote, Nunchuk, and Classic controller support * Button mapping for all controller types * Full support for SD, USB, DVD, GC Memory Card, and Zip files * Game starts immediately after loading * Load/save preference selector. ROMs, saves, and preferences are saved/loaded according to these * Preliminary Windows file share loading/saving (SMB) support on Wii: You can input your network settings into FCEUGX.xml, or edit fceuconfig.cpp from the source code and compile. * 'Auto' settings for save/load - attempts to automatically determine your load/save device(s) - SD, USB, Memory Card, DVD, SMB * Preferences are loaded and saved in XML format. You can open FCEUGX.xml edit all settings, including some not available within the program * One makefile to make all versions
31 lines
608 B
C
31 lines
608 B
C
/****************************************************************************
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* FCE Ultra 0.98.12
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* Nintendo Wii/Gamecube Port
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*
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* Tantric September 2008
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*
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* gcvideo.h
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*
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* Video rendering
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****************************************************************************/
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#ifndef _GCVIDEO_H_
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#define _GCVIDEO_H_
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void clearscreen ();
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void showscreen ();
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void initDisplay();
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void RenderFrame(char *XBuf, int style);
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// color palettes
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#define MAXPAL 12
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struct st_palettes {
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char *name, *desc;
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unsigned int data[64];
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};
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extern struct st_palettes palettes[];
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#endif
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