Files
fceugx/source/ngc/pad.h
dborth babb87d857 [What's New 2.0.0 - September 1, 2008]
* Complete rewrite based on code from SNES9x GX and Genesis Plus GX
* Wiimote, Nunchuk, and Classic controller support
* Button mapping for all controller types
* Full support for SD, USB, DVD, GC Memory Card, and Zip files
* Game starts immediately after loading
* Load/save preference selector. ROMs, saves, and preferences are 
  saved/loaded according to these
* Preliminary Windows file share loading/saving (SMB) support on Wii:
  You can input your network settings into FCEUGX.xml, or edit 
  fceuconfig.cpp from the source code and compile.
* 'Auto' settings for save/load - attempts to automatically determine
  your load/save device(s) - SD, USB, Memory Card, DVD, SMB
* Preferences are loaded and saved in XML format. You can open
  FCEUGX.xml edit all settings, including some not available within
  the program
* One makefile to make all versions
2008-10-16 01:42:42 +00:00

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/****************************************************************************
* FCE Ultra 0.98.12
* Nintendo Wii/Gamecube Port
*
* Tantric September 2008
*
* pad.h
*
* Controller input
****************************************************************************/
#ifndef _PAD_H_
#define _PAD_H_
#include <gccore.h>
#define PI 3.14159265f
#define PADCAL 50
#define MAXJP 8
extern unsigned int gcpadmap[];
extern unsigned int wmpadmap[];
extern unsigned int ccpadmap[];
extern unsigned int ncpadmap[];
s8 WPAD_StickX(u8 chan,u8 right);
s8 WPAD_StickY(u8 chan, u8 right);
void InitialisePads();
void GetJoy();
#endif