Files
fceugx/source/ngc/smbop.h
dborth babb87d857 [What's New 2.0.0 - September 1, 2008]
* Complete rewrite based on code from SNES9x GX and Genesis Plus GX
* Wiimote, Nunchuk, and Classic controller support
* Button mapping for all controller types
* Full support for SD, USB, DVD, GC Memory Card, and Zip files
* Game starts immediately after loading
* Load/save preference selector. ROMs, saves, and preferences are 
  saved/loaded according to these
* Preliminary Windows file share loading/saving (SMB) support on Wii:
  You can input your network settings into FCEUGX.xml, or edit 
  fceuconfig.cpp from the source code and compile.
* 'Auto' settings for save/load - attempts to automatically determine
  your load/save device(s) - SD, USB, Memory Card, DVD, SMB
* Preferences are loaded and saved in XML format. You can open
  FCEUGX.xml edit all settings, including some not available within
  the program
* One makefile to make all versions
2008-10-16 01:42:42 +00:00

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/****************************************************************************
* FCE Ultra 0.98.12
* Nintendo Wii/Gamecube Port
*
* Tantric September 2008
*
* smbop.h
*
* SMB support routines
****************************************************************************/
#ifndef _SMBOP_H_
#define _SMBOP_H_
bool InitializeNetwork(bool silent);
bool ConnectShare (bool silent);
char * SMBPath(char * path);
int UpdateSMBdirname();
int ParseSMBdirectory ();
int LoadSMBFile (char *filename, int length);
int LoadSaveBufferFromSMB (char *filepath, bool silent);
int LoadBufferFromSMB (char * sbuffer, char *filepath, bool silent);
int SaveBufferToSMB (char *filepath, int datasize, bool silent);
#endif