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* Complete rewrite based on code from SNES9x GX and Genesis Plus GX * Wiimote, Nunchuk, and Classic controller support * Button mapping for all controller types * Full support for SD, USB, DVD, GC Memory Card, and Zip files * Game starts immediately after loading * Load/save preference selector. ROMs, saves, and preferences are saved/loaded according to these * Preliminary Windows file share loading/saving (SMB) support on Wii: You can input your network settings into FCEUGX.xml, or edit fceuconfig.cpp from the source code and compile. * 'Auto' settings for save/load - attempts to automatically determine your load/save device(s) - SD, USB, Memory Card, DVD, SMB * Preferences are loaded and saved in XML format. You can open FCEUGX.xml edit all settings, including some not available within the program * One makefile to make all versions
27 lines
711 B
C
27 lines
711 B
C
/****************************************************************************
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* FCE Ultra 0.98.12
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* Nintendo Wii/Gamecube Port
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*
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* Tantric September 2008
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*
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* smbop.h
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*
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* SMB support routines
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****************************************************************************/
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#ifndef _SMBOP_H_
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#define _SMBOP_H_
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bool InitializeNetwork(bool silent);
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bool ConnectShare (bool silent);
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char * SMBPath(char * path);
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int UpdateSMBdirname();
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int ParseSMBdirectory ();
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int LoadSMBFile (char *filename, int length);
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int LoadSaveBufferFromSMB (char *filepath, bool silent);
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int LoadBufferFromSMB (char * sbuffer, char *filepath, bool silent);
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int SaveBufferToSMB (char *filepath, int datasize, bool silent);
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#endif
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