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* Zapper support! Turn this on in the Controller Settings - most games require you to have the Zapper on Port 2. Thanks go to aksommerville whose previous work on the Zapper helped, and michniewski's cursor code * RAM game save support! Now you can save your games just like the NES did. By default game saves are saved/loaded automatically. This can be changed in the Preferences menu * Start/Select reversed mapping fixed for Wii controllers * Small bug fixes / improvements / tweaks
19 lines
676 B
C
19 lines
676 B
C
typedef struct {
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void *fp; // FILE* or ptr to ZIPWRAP
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uint32 type; // 0=normal file, 1=gzip, 2=zip
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} FCEUFILE;
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FCEUFILE *FCEU_fopen(const char *path, const char *ipsfn, char *mode, char *ext);
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int FCEU_fclose(FCEUFILE*);
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uint64 FCEU_fread(void *ptr, size_t size, size_t nmemb, FCEUFILE*);
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uint64 FCEU_fwrite(void *ptr, size_t size, size_t nmemb, FCEUFILE*);
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int FCEU_fseek(FCEUFILE*, long offset, int whence);
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uint64 FCEU_ftell(FCEUFILE*);
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void FCEU_rewind(FCEUFILE*);
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int FCEU_read32le(uint32 *Bufo, FCEUFILE*);
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int FCEU_read16le(uint16 *Bufo, FCEUFILE*);
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int FCEU_fgetc(FCEUFILE*);
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uint64 FCEU_fgetsize(FCEUFILE*);
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int FCEU_fisarchive(FCEUFILE*);
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