Files
fceugx/source/ngc/fceuconfig.h
dborth 6527dba710 [What's New 2.0.1 - September 6, 2008]
* Zapper support! Turn this on in the Controller Settings - most games 
  require you to have the Zapper on Port 2. Thanks go to aksommerville whose
  previous work on the Zapper helped, and michniewski's cursor code
* RAM game save support! Now you can save your games just like the NES did. 
  By default game saves are saved/loaded automatically. This can be changed
  in the Preferences menu
* Start/Select reversed mapping fixed for Wii controllers
* Small bug fixes / improvements / tweaks
2008-10-16 01:43:28 +00:00

63 lines
1.3 KiB
C

/****************************************************************************
* FCE Ultra 0.98.12
* Nintendo Wii/Gamecube Port
*
* Tantric September 2008
*
* fceuconfig.h
*
* Configuration parameters
****************************************************************************/
#ifndef _FCEUCONFIG_H_
#define _FCEUCONFIG_H_
void DefaultSettings ();
#define VERSIONNUM "2.0.1"
#define VERSIONSTR "FCE Ultra GX 2.0.1"
#define NOTSILENT 0
#define SILENT 1
enum {
METHOD_AUTO,
METHOD_SD,
METHOD_USB,
METHOD_DVD,
METHOD_SMB,
METHOD_MC_SLOTA,
METHOD_MC_SLOTB
};
struct SGCSettings{
int AutoLoad;
int AutoSave;
int LoadMethod; // For ROMS: Auto, SD, DVD, USB, Network (SMB)
int SaveMethod; // For SRAM, Freeze, Prefs: Auto, SD, Memory Card Slot A, Memory Card Slot B, USB, SMB
char LoadFolder[200]; // Path to game files
char SaveFolder[200]; // Path to save files
char CheatFolder[200]; // Path to cheat files
char gcip[16];
char gwip[16];
char mask[16];
char smbip[16];
char smbuser[20];
char smbpwd[20];
char smbgcid[20];
char smbsvid[20];
char smbshare[20];
int VerifySaves;
int currpal;
int timing;
int FSDisable;
int zapper;
int slimit;
int screenscaler;
};
extern struct SGCSettings GCSettings;
#endif