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* Complete rewrite of loading code - FDS / UNIF / NSF support added! * VS games work (coin insert submitted by pakitovic) * Mapping of 'Special' commands - VS coin insert, FDS switch disk (default A) * 480p and DVD now available for GameCube * Improved stability - less crashes!
36 lines
753 B
C
36 lines
753 B
C
/****************************************************************************
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* FCE Ultra 0.98.12
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* Nintendo Wii/Gamecube Port
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*
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* Tantric September 2008
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*
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* pad.h
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*
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* Controller input
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****************************************************************************/
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#ifndef _PAD_H_
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#define _PAD_H_
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#include <gccore.h>
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#define PI 3.14159265f
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#define PADCAL 50
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#define MAXJP 9
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extern unsigned int gcpadmap[];
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extern unsigned int wmpadmap[];
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extern unsigned int ccpadmap[];
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extern unsigned int ncpadmap[];
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s8 WPAD_StickX(u8 chan,u8 right);
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s8 WPAD_StickY(u8 chan, u8 right);
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void InitialisePads();
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void GetJoy();
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void ToggleFourScore(int set);
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void ToggleZapper(int set);
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void DrawCursor();
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#endif
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