Files
fceugx/source/ngc/pad.h
dborth 4cb8ec719d [What's New 2.0.3 - October 1, 2008]
* Complete rewrite of loading code - FDS / UNIF / NSF support added!
* VS games work (coin insert submitted by pakitovic)
* Mapping of 'Special' commands - VS coin insert, FDS switch disk (default A)
* 480p and DVD now available for GameCube
* Improved stability - less crashes!
2008-10-16 01:45:12 +00:00

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753 B
C

/****************************************************************************
* FCE Ultra 0.98.12
* Nintendo Wii/Gamecube Port
*
* Tantric September 2008
*
* pad.h
*
* Controller input
****************************************************************************/
#ifndef _PAD_H_
#define _PAD_H_
#include <gccore.h>
#define PI 3.14159265f
#define PADCAL 50
#define MAXJP 9
extern unsigned int gcpadmap[];
extern unsigned int wmpadmap[];
extern unsigned int ccpadmap[];
extern unsigned int ncpadmap[];
s8 WPAD_StickX(u8 chan,u8 right);
s8 WPAD_StickY(u8 chan, u8 right);
void InitialisePads();
void GetJoy();
void ToggleFourScore(int set);
void ToggleZapper(int set);
void DrawCursor();
#endif