#include "card_1a.h" #include "card_1b.h" #include "card_2a.h" #include "card_2b.h" #include "card_3a.h" #include "card_3b.h" #include "card_4a.h" #include "card_4b.h" #include "card_a.h" #include "card_b.h" #include "card_single.h" #include "card_unknown.h" #include "cursor.h" #include "cursor_down.h" #include "cursor_down_w.h" #include "cursor_up.h" #include "cursor_up_w.h" #include "disk_flip_frame_0.h" #include "disk_flip_frame_1.h" #include "disk_flip_frame_2.h" #include "disk_flip_frame_3.h" #include "disk_flip_frame_4.h" #include "disk_flip_frame_5.h" #include "disk_flip_frame_6.h" #include "disk_flip_frame_7.h" #include "disk_flip_frame_8.h" #include "disk_flip_frame_9.h" #include "folder6.h" #include "head_cursor.h" #include "large_cursor.h" #include "medium_cursor.h" #include "microsd_hor.h" #include "state_ff.h" #include "state_pause.h" #include "state_play.h" #include "state_rec.h" #include "state_rewind.h" #include "../images.h" const DotMatrixImage IMAGE_CARD_1A = { .width = IMAGE_CARD_1A_WIDTH, .height = IMAGE_CARD_1A_HEIGHT, .image_data = image_card_1a }; const DotMatrixImage IMAGE_CARD_1B = { .width = IMAGE_CARD_1B_WIDTH, .height = IMAGE_CARD_1B_HEIGHT, .image_data = image_card_1b }; const DotMatrixImage IMAGE_CARD_2A = { .width = IMAGE_CARD_2A_WIDTH, .height = IMAGE_CARD_2A_HEIGHT, .image_data = image_card_2a }; const DotMatrixImage IMAGE_CARD_2B = { .width = IMAGE_CARD_2B_WIDTH, .height = IMAGE_CARD_2B_HEIGHT, .image_data = image_card_2b }; const DotMatrixImage IMAGE_CARD_3A = { .width = IMAGE_CARD_3A_WIDTH, .height = IMAGE_CARD_3A_HEIGHT, .image_data = image_card_3a }; const DotMatrixImage IMAGE_CARD_3B = { .width = IMAGE_CARD_3B_WIDTH, .height = IMAGE_CARD_3B_HEIGHT, .image_data = image_card_3b }; const DotMatrixImage IMAGE_CARD_4A = { .width = IMAGE_CARD_4A_WIDTH, .height = IMAGE_CARD_4A_HEIGHT, .image_data = image_card_4a }; const DotMatrixImage IMAGE_CARD_4B = { .width = IMAGE_CARD_4B_WIDTH, .height = IMAGE_CARD_4B_HEIGHT, .image_data = image_card_4b }; const DotMatrixImage IMAGE_CARD_A = { .width = IMAGE_CARD_A_WIDTH, .height = IMAGE_CARD_A_HEIGHT, .image_data = image_card_a }; const DotMatrixImage IMAGE_CARD_B = { .width = IMAGE_CARD_B_WIDTH, .height = IMAGE_CARD_B_HEIGHT, .image_data = image_card_b }; const DotMatrixImage IMAGE_CARD_SINGLE = { .width = IMAGE_CARD_SINGLE_WIDTH, .height = IMAGE_CARD_SINGLE_HEIGHT, .image_data = image_card_single }; const DotMatrixImage IMAGE_CARD_UNKNOWN = { .width = IMAGE_CARD_UNKNOWN_WIDTH, .height = IMAGE_CARD_UNKNOWN_HEIGHT, .image_data = image_card_unknown }; const DotMatrixImage IMAGE_CURSOR = { .width = IMAGE_CURSOR_WIDTH, .height = IMAGE_CURSOR_HEIGHT, .image_data = image_cursor }; const DotMatrixImage IMAGE_CURSOR_DOWN = { .width = IMAGE_CURSOR_DOWN_WIDTH, .height = IMAGE_CURSOR_DOWN_HEIGHT, .image_data = image_cursor_down }; const DotMatrixImage IMAGE_CURSOR_DOWN_W = { .width = IMAGE_CURSOR_DOWN_W_WIDTH, .height = IMAGE_CURSOR_DOWN_W_HEIGHT, .image_data = image_cursor_down_w }; const DotMatrixImage IMAGE_CURSOR_UP = { .width = IMAGE_CURSOR_UP_WIDTH, .height = IMAGE_CURSOR_UP_HEIGHT, .image_data = image_cursor_up }; const DotMatrixImage IMAGE_CURSOR_UP_W = { .width = IMAGE_CURSOR_UP_W_WIDTH, .height = IMAGE_CURSOR_UP_W_HEIGHT, .image_data = image_cursor_up_w }; const DotMatrixImage IMAGE_DISK_FLIP_FRAME_0 = { .width = IMAGE_DISK_FLIP_FRAME_0_WIDTH, .height = IMAGE_DISK_FLIP_FRAME_0_HEIGHT, .image_data = image_disk_flip_frame_0 }; const DotMatrixImage IMAGE_DISK_FLIP_FRAME_1 = { .width = IMAGE_DISK_FLIP_FRAME_1_WIDTH, .height = IMAGE_DISK_FLIP_FRAME_1_HEIGHT, .image_data = image_disk_flip_frame_1 }; const DotMatrixImage IMAGE_DISK_FLIP_FRAME_2 = { .width = IMAGE_DISK_FLIP_FRAME_2_WIDTH, .height = IMAGE_DISK_FLIP_FRAME_2_HEIGHT, .image_data = image_disk_flip_frame_2 }; const DotMatrixImage IMAGE_DISK_FLIP_FRAME_3 = { .width = IMAGE_DISK_FLIP_FRAME_3_WIDTH, .height = IMAGE_DISK_FLIP_FRAME_3_HEIGHT, .image_data = image_disk_flip_frame_3 }; const DotMatrixImage IMAGE_DISK_FLIP_FRAME_4 = { .width = IMAGE_DISK_FLIP_FRAME_4_WIDTH, .height = IMAGE_DISK_FLIP_FRAME_4_HEIGHT, .image_data = image_disk_flip_frame_4 }; const DotMatrixImage IMAGE_DISK_FLIP_FRAME_5 = { .width = IMAGE_DISK_FLIP_FRAME_5_WIDTH, .height = IMAGE_DISK_FLIP_FRAME_5_HEIGHT, .image_data = image_disk_flip_frame_5 }; const DotMatrixImage IMAGE_DISK_FLIP_FRAME_6 = { .width = IMAGE_DISK_FLIP_FRAME_6_WIDTH, .height = IMAGE_DISK_FLIP_FRAME_6_HEIGHT, .image_data = image_disk_flip_frame_6 }; const DotMatrixImage IMAGE_DISK_FLIP_FRAME_7 = { .width = IMAGE_DISK_FLIP_FRAME_7_WIDTH, .height = IMAGE_DISK_FLIP_FRAME_7_HEIGHT, .image_data = image_disk_flip_frame_7 }; const DotMatrixImage IMAGE_DISK_FLIP_FRAME_8 = { .width = IMAGE_DISK_FLIP_FRAME_8_WIDTH, .height = IMAGE_DISK_FLIP_FRAME_8_HEIGHT, .image_data = image_disk_flip_frame_8 }; const DotMatrixImage IMAGE_DISK_FLIP_FRAME_9 = { .width = IMAGE_DISK_FLIP_FRAME_9_WIDTH, .height = IMAGE_DISK_FLIP_FRAME_9_HEIGHT, .image_data = image_disk_flip_frame_9 }; const DotMatrixImage IMAGE_FOLDER6 = { .width = IMAGE_FOLDER6_WIDTH, .height = IMAGE_FOLDER6_HEIGHT, .image_data = image_folder6 }; const DotMatrixImage IMAGE_HEAD_CURSOR = { .width = IMAGE_HEAD_CURSOR_WIDTH, .height = IMAGE_HEAD_CURSOR_HEIGHT, .image_data = image_head_cursor }; const DotMatrixImage IMAGE_LARGE_CURSOR = { .width = IMAGE_LARGE_CURSOR_WIDTH, .height = IMAGE_LARGE_CURSOR_HEIGHT, .image_data = image_large_cursor }; const DotMatrixImage IMAGE_MEDIUM_CURSOR = { .width = IMAGE_MEDIUM_CURSOR_WIDTH, .height = IMAGE_MEDIUM_CURSOR_HEIGHT, .image_data = image_medium_cursor }; const DotMatrixImage IMAGE_MICROSD_HOR = { .width = IMAGE_MICROSD_HOR_WIDTH, .height = IMAGE_MICROSD_HOR_HEIGHT, .image_data = image_microsd_hor }; const DotMatrixImage IMAGE_STATE_FF = { .width = IMAGE_STATE_FF_WIDTH, .height = IMAGE_STATE_FF_HEIGHT, .image_data = image_state_ff }; const DotMatrixImage IMAGE_STATE_PAUSE = { .width = IMAGE_STATE_PAUSE_WIDTH, .height = IMAGE_STATE_PAUSE_HEIGHT, .image_data = image_state_pause }; const DotMatrixImage IMAGE_STATE_PLAY = { .width = IMAGE_STATE_PLAY_WIDTH, .height = IMAGE_STATE_PLAY_HEIGHT, .image_data = image_state_play }; const DotMatrixImage IMAGE_STATE_REC = { .width = IMAGE_STATE_REC_WIDTH, .height = IMAGE_STATE_REC_HEIGHT, .image_data = image_state_rec }; const DotMatrixImage IMAGE_STATE_REWIND = { .width = IMAGE_STATE_REWIND_WIDTH, .height = IMAGE_STATE_REWIND_HEIGHT, .image_data = image_state_rewind };