Update BL2CK compatibility list
Adds r4i-gold.com pro/2013 carts and r4sdhc.com V3DSU carts to the BL2CK compatibility list
@ -34,6 +34,8 @@ These carts may support BL2CK OS. Only these carts are confirmed to actually wor
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- r4-pro.com carts
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- r4dspro.com carts
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- r4ixds.com 2014-2016 non-white
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- r4i-gold.com 3DS Gold Pro / 2013 carts
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- r4sdhc.com V3DSU
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- Amaze3DS version:
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- r4igold.cc Wood
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- Amaze3DS (use the Amaze3DS version)
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@ -42,6 +44,5 @@ These carts may support BL2CK OS, but have not been attempted. This information
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Please do not attempt cross-loading without knowing what you're doing.
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- 3dslink.com Blue
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- r4i-gold.me 2013
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- r4i-gold.com 3DS Gold Pro
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- amazekard.com cards
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- Galaxy Eagle cards (use the Amaze3DS version and rename _DS_MENU.dat to ge.nds)
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@ -5,7 +5,7 @@ export BASE := $(shell basename $(CURDIR))
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export OUT := $(TOPDIR)/../../out
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export COMMON := $(TOPDIR)/../../common-kernels
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package: directory old r4i-gold.com_Pro_2013_Wood_R4_1.51.zip extdata
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package: directory old r4i-gold.com_3DS_Gold_Pro_2013_BL2CK_1.31.0.zip extdata
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directory:
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mkdir -p $(OUT)/$(BASE)
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@ -13,8 +13,10 @@ directory:
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old: directory
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make -C $@
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r4i-gold.com_Pro_2013_Wood_R4_1.51.zip: directory
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cd $(TOPDIR)/r4i-gold.com_Pro_2013_Wood_R4_1.51 && zip -r -X $(OUT)/$(BASE)/$@ *
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include $(COMMON)/BL2CK/R4iTT/Makefile
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r4i-gold.com_3DS_Gold_Pro_2013_BL2CK_1.31.0.zip: BL2CK_1.31.0.zip
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mv $(OUT)/$(BASE)/$< $(OUT)/$(BASE)/$@
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extdata: directory
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cp YSMenu-instructions.txt $(OUT)/$(BASE)
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cp readme.txt $(OUT)/$(BASE)
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@ -1,12 +0,0 @@
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# Installation instructions for YSMenu on r4i-gold.com carts
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Warning:
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Only a few r4i-gold.com flashcarts are supported by YSMenu. Running YSMenu on an unsupported cart will cause it to brick!
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Supported carts:
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- r4i-gold.com V1.4.1-V1.4.4
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- r4i-gold.com Gold 3DS RTS
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If you have one of the following carts, YSMenu will BRICK them so do not attempt to use it:
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- r4i-gold.com Gold 3DS PRO
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- Any r4i-gold.com cart with a year number
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Please follow the instructions to install YSMenu here: https://flashcarts.net/ysmenu-compat-ext.html
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@ -5,7 +5,7 @@ export BASE := r4i-gold.com/$(shell basename $(CURDIR))
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export OUT := $(TOPDIR)/../../../out
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export COMMON := $(TOPDIR)/../../../common-kernels
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package: directory r4i-gold.com_Gold_3DS_RTS.zip r4i-gold.com_V1.4.1-1.4.4_DEMON_1.80.zip r4i-gold.com_V1.4.1-1.4.4_FWUpdate-1.4.4.zip
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package: directory r4i-gold.com_Gold_3DS_RTS.zip r4i-gold.com_V1.4.1-1.4.4_DEMON_1.80.zip r4i-gold.com_V1.4.1-1.4.4_FWUpdate-1.4.4.zip r4i-gold.com_Pro_2013_Wood_R4_1.51.zip
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directory:
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mkdir -p $(OUT)/$(BASE)
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@ -18,3 +18,6 @@ r4i-gold.com_V1.4.1-1.4.4_DEMON_1.80.zip: directory
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r4i-gold.com_V1.4.1-1.4.4_FWUpdate-1.4.4.zip: directory
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cd $(TOPDIR)/r4i-gold.com_V1.4.1-1.4.4_FWUpdate-1.4.4 && zip -r -X $(OUT)/$(BASE)/$@ *
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r4i-gold.com_Pro_2013_Wood_R4_1.51.zip: directory
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cd $(TOPDIR)/r4i-gold.com_Pro_2013_Wood_R4_1.51 && zip -r -X $(OUT)/$(BASE)/$@ *
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Before Width: | Height: | Size: 568 B After Width: | Height: | Size: 568 B |
Before Width: | Height: | Size: 3.3 KiB After Width: | Height: | Size: 3.3 KiB |
Before Width: | Height: | Size: 4.0 KiB After Width: | Height: | Size: 4.0 KiB |
Before Width: | Height: | Size: 5.4 KiB After Width: | Height: | Size: 5.4 KiB |
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.7 KiB |
Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 17 KiB |
Before Width: | Height: | Size: 1016 B After Width: | Height: | Size: 1016 B |
Before Width: | Height: | Size: 8.8 KiB After Width: | Height: | Size: 8.8 KiB |
Before Width: | Height: | Size: 568 B After Width: | Height: | Size: 568 B |
Before Width: | Height: | Size: 448 B After Width: | Height: | Size: 448 B |
Before Width: | Height: | Size: 96 KiB After Width: | Height: | Size: 96 KiB |
Before Width: | Height: | Size: 25 KiB After Width: | Height: | Size: 25 KiB |
Before Width: | Height: | Size: 6.4 KiB After Width: | Height: | Size: 6.4 KiB |
Before Width: | Height: | Size: 26 KiB After Width: | Height: | Size: 26 KiB |
Before Width: | Height: | Size: 704 B After Width: | Height: | Size: 704 B |
Before Width: | Height: | Size: 704 B After Width: | Height: | Size: 704 B |
Before Width: | Height: | Size: 120 B After Width: | Height: | Size: 120 B |
Before Width: | Height: | Size: 184 B After Width: | Height: | Size: 184 B |
Before Width: | Height: | Size: 184 B After Width: | Height: | Size: 184 B |
Before Width: | Height: | Size: 96 KiB After Width: | Height: | Size: 96 KiB |
29
archive/r4i-gold.com/readme.txt
Normal file
@ -0,0 +1,29 @@
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# Installation instructions for YSMenu on r4i-gold.com carts
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Warning:
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Only a few r4i-gold.com flashcarts are supported by YSMenu. Running YSMenu on an unsupported cart will cause it to brick!
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Supported carts:
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- r4i-gold.com V1.4.1-V1.4.4
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- r4i-gold.com Gold 3DS RTS
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If you have one of the following carts, YSMenu will BRICK them so do not attempt to use it:
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- r4i-gold.com Gold 3DS PRO
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- Any r4i-gold.com cart with a year number
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r4i-gold.com Gold 3DS RTS:
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- Make sure that the label mentions RTS, otherwise this can brick your flashcart!
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1. Download YSMenu from here:
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2. Extract the YSMenu .7z file.
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3. Copy the files from the `DSTTi-Clone YSMenu` folder to the root of your microSD card.
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r4i-gold.com V1.4.1-V1.4.4:
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1. Download YSMenu from here:
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2. Extract the YSMenu .7z file.
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3. Copy the files from the `DSTTi-Clone YSMenu` folder to the root of your microSD card.
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4. Download R4.dat from the `/YSMenu/DEMON_common/` folder and place it onto the root of your microSD card.
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Cheats:
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- YSMenu: TTMenu/usrcheat.dat
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- BL2CK: __rpg/cheats/usrcheat.dat
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- r4i-gold.com Gold 3DS RTS Kernel (old): SYSTEM/usrcheat.dat
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- r4i-gold.com V1.4.1-1.4.4 Kernel (old): R4iMenu/usrcheat.dat
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- r4i-gold.com Gold Pro/2013 Wood Kernel (old): __rpg/cheats/usrcheat.dat
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22
archive/r4sdhc.com/Makefile
Normal file
@ -0,0 +1,22 @@
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.PHONY: package
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export TOPDIR := $(shell pwd $(CURDIR))
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export BASE := $(shell basename $(CURDIR))
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export OUT := $(TOPDIR)/../../out
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export COMMON := $(TOPDIR)/../../common-kernels
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package: directory r4sdhc.com_V3DSU_BL2CK_1.31.0.zip old extdata
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directory:
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mkdir -p $(OUT)/$(BASE)
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include $(COMMON)/BL2CK/R4iTT/Makefile
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r4sdhc.com_V3DSU_BL2CK_1.31.0.zip: BL2CK_1.31.0.zip
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mv $(OUT)/$(BASE)/$< $(OUT)/$(BASE)/$@
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old: directory
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make -C $@
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extdata: directory
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||||
cp readme.txt $(OUT)/$(BASE)
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20
archive/r4sdhc.com/old/Makefile
Normal file
@ -0,0 +1,20 @@
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.PHONY: package
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export TOPDIR := $(shell pwd $(CURDIR))
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export BASE := r4sdhc.com/$(shell basename $(CURDIR))
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export OUT := $(TOPDIR)/../../../out
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export COMMON := $(TOPDIR)/../../../common-kernels
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package: directory r4sdhc.com_R4i_SDHC_V2.10T_V2.20T_Kernel_2.10T15.zip r4sdhc.com_R4i_SDHC_V1.4_Kernel_2.07.zip r4sdhc.com_original_Kernel_1.34.zip
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directory:
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mkdir -p $(OUT)/$(BASE)
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r4sdhc.com_R4i_SDHC_V2.10T_V2.20T_Kernel_2.10T15.zip: directory
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cd $(TOPDIR)/r4sdhc.com_R4i_SDHC_V2.10T_V2.20T_Kernel_2.10T15 && zip -r -X $(OUT)/$(BASE)/$@ *
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r4sdhc.com_R4i_SDHC_V1.4_Kernel_2.07.zip: directory
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cd $(TOPDIR)/r4sdhc.com_R4i_SDHC_V1.4_Kernel_2.07 && zip -r -X $(OUT)/$(BASE)/$@ *
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r4sdhc.com_original_Kernel_1.34.zip: directory
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cd $(TOPDIR)/r4sdhc.com_original_Kernel_1.34 && zip -r -X $(OUT)/$(BASE)/$@ *
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@ -0,0 +1,14 @@
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LANGUAGE_1 = 0 ;Default_language
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LANGUAGE_2 = 1 ;Second_prefer_language
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LANGUAGE_3 = 2 ;Third_prefer_language
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//Language selection
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0. English
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1. Chinese Simplify
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2. Japanese
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3. French
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4. German
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5. Italian
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6. Spanish
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7. Dutch
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8. Chinese Tradiational
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@ -0,0 +1 @@
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/moonshl2/moonshl2.nds
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After Width: | Height: | Size: 144 KiB |
After Width: | Height: | Size: 144 KiB |
After Width: | Height: | Size: 3.1 KiB |
After Width: | Height: | Size: 3.1 KiB |
After Width: | Height: | Size: 3.1 KiB |
After Width: | Height: | Size: 3.1 KiB |
After Width: | Height: | Size: 3.8 KiB |
After Width: | Height: | Size: 3.8 KiB |
After Width: | Height: | Size: 12 KiB |
After Width: | Height: | Size: 12 KiB |
After Width: | Height: | Size: 144 KiB |
@ -0,0 +1,53 @@
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颜色控以24位RGB为标准 (每个色 0~255)
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可以到 Windows Mspaint 软件上取得需要颜色的RGB值。
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||||
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1。[TOP_SCREEN_ICON_SETTING]
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控制上屏4个图标的颜色
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1。“IconLabelHighLight” 图标被选后字体的颜色 (应以明亮为主)
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2。“IconLabelNoneLight” 图标没被选字体的颜色 (建议稍微暗淡和靠近背景色)
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3。“IconWindowOutline” 图标外框的颜色
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2。[WINDOWS]
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控制窗口的颜色
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||||
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||||
1。“TOP_Windows_Title” 上屏窗口标题的颜色。
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||||
2。“TOP_Windows_Text” 上屏窗口字体的颜色。
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||||
3。“BOTTOM_Windows_Title” 下屏窗口标题的颜色。
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4。“BOTTOM_Windows_Text” 下屏窗口字体的颜色。
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3。[BOTTOM_SCREEN]
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控制下屏的颜色
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||||
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||||
1。“BOTTOM_Title” 下屏标题的颜色。
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||||
2。“BOTTOM_NDS_File” 下屏NDS文件没被选时字体的颜色。
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||||
3。“BOTTOM_NDS_File_Select” 下屏NDS文件被选时字体的颜色。
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||||
4。“BOTTOM_NDS_Full_File” 下屏最下面NDS文件路径的颜色。
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||||
5。“BOTTOM_NDS_File_SelectBG”下屏选择NDS文件的背景透明图的模式 (可选 0~7)
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||||
|
||||
4。[CHEAT]
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金手指界面的颜色
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||||
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||||
1。“BOTTOM_Cheat_Title” 下屏金手指游戏标题的颜色。
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||||
2。“BOTTOM_Cheat_Item” 下屏金手指没被选字体的颜色。
|
||||
3。“BOTTOM_Cheat_Item_HighLight” 下屏金手指被选字体的颜色。
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5。[BUTTON]
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按键的颜色
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||||
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||||
1。“BOTTOM_Button_Off” 开关键- 关的字体颜色。
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||||
2。“BOTTOM_Button_On” 开关键- 开的字体颜色。
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||||
3。“BOTTOM_ButtonSv” 储存键的字体颜色。
|
||||
|
||||
6。[SPLASH]
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内核主界面的颜色
|
||||
|
||||
1。“SPLASH_BoxOutline” 三个主选图中被选时图框的颜色。
|
||||
2。“SPLASH_Text” 下屏最下面部分字体的颜色
|
||||
3。“SPLASH_DateTime” 时间和日期显示的颜色。
|
||||
4。“SPLASH_ICON_LEFT” 下屏最左图标的左上角pixel 从左算起的位置 (用来定位的)
|
||||
5。“SPLASH_ICON_TOP” 下屏最左图标的左上角pixel 从上算起的位置 (用来定位的)
|
||||
6。“SPLASH_ICON_WIDTH” 下屏最图标的宽度,pixel (用来定位的)
|
||||
7。“SPLASH_ICON_HEIGHT” 下屏最图标的高度,pixel (用来定位的)
|
||||
8。“SPLASH_ICON_SPACE” 下屏最图标的间距,pixel (用来定位的)
|
||||
|
@ -0,0 +1,38 @@
|
||||
[TOP_SCREEN_ICON_SETTING]
|
||||
IconLabelHighLight = 0,0,255 ;RGB
|
||||
IconLabelNoneLight = 0,0,0 ;RGB
|
||||
IconWindowOutline = 0,0,0 ;RGB
|
||||
|
||||
[WINDOWS]
|
||||
TOP_Windows_Title = 0,0,0 ;RGB
|
||||
TOP_Windows_Text = 30,30,30 ;RGB
|
||||
BOTTOM_Windows_Title = 0,0,0 ;RGB
|
||||
BOTTOM_Windows_Text = 30,30,30 ;RGB
|
||||
|
||||
[BOTTOM_SCREEN]
|
||||
BOTTOM_Title = 255,255,255 ;RGB
|
||||
BOTTOM_NDS_File = 0,0,0 ;RGB
|
||||
BOTTOM_NDS_File_Select = 0,0,255 ;RGB
|
||||
BOTTOM_NDS_Full_File = 255,255,255 ;RGB
|
||||
BOTTOM_NDS_File_SelectBG = 4 ;0~15
|
||||
|
||||
[CHEAT]
|
||||
BOTTOM_Cheat_Title = 0,0,255 ;RGB
|
||||
BOTTOM_Cheat_Item = 0,0,0 ;RGB
|
||||
BOTTOM_Cheat_Item_HighLight = 255,255,255 ;RGB
|
||||
|
||||
[BUTTON]
|
||||
BOTTOM_Button_Off = 40,40,80 ;RGB
|
||||
BOTTOM_Button_On = 0,255,0 ;RGB
|
||||
BOTTOM_ButtonSv = 40,40,80 ;RGB
|
||||
|
||||
[SPLASH]
|
||||
SPLASH_BoxOutline = 80,80,80 ;RGB
|
||||
SPLASH_Text = 255,255,255 ;RGB
|
||||
SPLASH_DateTime = 0,0,255 ;RGB
|
||||
SPLASH_ICON_LEFT = 10 ;MostLeftIcon
|
||||
SPLASH_ICON_TOP = 61 ;MostLeftIcon
|
||||
SPLASH_ICON_WIDTH = 74 ;IconWidth
|
||||
SPLASH_ICON_HEIGHT = 74 ;IconHeight
|
||||
SPLASH_ICON_SPACE = 8 ;IconGap
|
||||
|
After Width: | Height: | Size: 6.1 KiB |
After Width: | Height: | Size: 143 KiB |
After Width: | Height: | Size: 143 KiB |
After Width: | Height: | Size: 3.1 KiB |
After Width: | Height: | Size: 3.1 KiB |
After Width: | Height: | Size: 3.1 KiB |
After Width: | Height: | Size: 3.1 KiB |
After Width: | Height: | Size: 3.8 KiB |
After Width: | Height: | Size: 3.8 KiB |
After Width: | Height: | Size: 12 KiB |
After Width: | Height: | Size: 12 KiB |
After Width: | Height: | Size: 144 KiB |
@ -0,0 +1,53 @@
|
||||
颜色控以24位RGB为标准 (每个色 0~255)
|
||||
可以到 Windows Mspaint 软件上取得需要颜色的RGB值。
|
||||
|
||||
1。[TOP_SCREEN_ICON_SETTING]
|
||||
控制上屏4个图标的颜色
|
||||
|
||||
1。“IconLabelHighLight” 图标被选后字体的颜色 (应以明亮为主)
|
||||
2。“IconLabelNoneLight” 图标没被选字体的颜色 (建议稍微暗淡和靠近背景色)
|
||||
3。“IconWindowOutline” 图标外框的颜色
|
||||
|
||||
2。[WINDOWS]
|
||||
控制窗口的颜色
|
||||
|
||||
1。“TOP_Windows_Title” 上屏窗口标题的颜色。
|
||||
2。“TOP_Windows_Text” 上屏窗口字体的颜色。
|
||||
3。“BOTTOM_Windows_Title” 下屏窗口标题的颜色。
|
||||
4。“BOTTOM_Windows_Text” 下屏窗口字体的颜色。
|
||||
|
||||
3。[BOTTOM_SCREEN]
|
||||
控制下屏的颜色
|
||||
|
||||
1。“BOTTOM_Title” 下屏标题的颜色。
|
||||
2。“BOTTOM_NDS_File” 下屏NDS文件没被选时字体的颜色。
|
||||
3。“BOTTOM_NDS_File_Select” 下屏NDS文件被选时字体的颜色。
|
||||
4。“BOTTOM_NDS_Full_File” 下屏最下面NDS文件路径的颜色。
|
||||
5。“BOTTOM_NDS_File_SelectBG”下屏选择NDS文件的背景透明图的模式 (可选 0~7)
|
||||
|
||||
4。[CHEAT]
|
||||
金手指界面的颜色
|
||||
|
||||
1。“BOTTOM_Cheat_Title” 下屏金手指游戏标题的颜色。
|
||||
2。“BOTTOM_Cheat_Item” 下屏金手指没被选字体的颜色。
|
||||
3。“BOTTOM_Cheat_Item_HighLight” 下屏金手指被选字体的颜色。
|
||||
|
||||
5。[BUTTON]
|
||||
按键的颜色
|
||||
|
||||
1。“BOTTOM_Button_Off” 开关键- 关的字体颜色。
|
||||
2。“BOTTOM_Button_On” 开关键- 开的字体颜色。
|
||||
3。“BOTTOM_ButtonSv” 储存键的字体颜色。
|
||||
|
||||
6。[SPLASH]
|
||||
内核主界面的颜色
|
||||
|
||||
1。“SPLASH_BoxOutline” 三个主选图中被选时图框的颜色。
|
||||
2。“SPLASH_Text” 下屏最下面部分字体的颜色
|
||||
3。“SPLASH_DateTime” 时间和日期显示的颜色。
|
||||
4。“SPLASH_ICON_LEFT” 下屏最左图标的左上角pixel 从左算起的位置 (用来定位的)
|
||||
5。“SPLASH_ICON_TOP” 下屏最左图标的左上角pixel 从上算起的位置 (用来定位的)
|
||||
6。“SPLASH_ICON_WIDTH” 下屏最图标的宽度,pixel (用来定位的)
|
||||
7。“SPLASH_ICON_HEIGHT” 下屏最图标的高度,pixel (用来定位的)
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8。“SPLASH_ICON_SPACE” 下屏最图标的间距,pixel (用来定位的)
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