Update BL2CK compatibility list

Adds r4i-gold.com pro/2013 carts and r4sdhc.com V3DSU carts to the BL2CK compatibility list
This commit is contained in:
Deletecat 2023-12-26 17:46:10 +00:00
parent 5f35482145
commit 459b82424d
No known key found for this signature in database
GPG Key ID: 7A947FD10C5EB4B9
767 changed files with 19089 additions and 18 deletions

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@ -34,6 +34,8 @@ These carts may support BL2CK OS. Only these carts are confirmed to actually wor
- r4-pro.com carts - r4-pro.com carts
- r4dspro.com carts - r4dspro.com carts
- r4ixds.com 2014-2016 non-white - r4ixds.com 2014-2016 non-white
- r4i-gold.com 3DS Gold Pro / 2013 carts
- r4sdhc.com V3DSU
- Amaze3DS version: - Amaze3DS version:
- r4igold.cc Wood - r4igold.cc Wood
- Amaze3DS (use the Amaze3DS version) - Amaze3DS (use the Amaze3DS version)
@ -42,6 +44,5 @@ These carts may support BL2CK OS, but have not been attempted. This information
Please do not attempt cross-loading without knowing what you're doing. Please do not attempt cross-loading without knowing what you're doing.
- 3dslink.com Blue - 3dslink.com Blue
- r4i-gold.me 2013 - r4i-gold.me 2013
- r4i-gold.com 3DS Gold Pro
- amazekard.com cards - amazekard.com cards
- Galaxy Eagle cards (use the Amaze3DS version and rename _DS_MENU.dat to ge.nds) - Galaxy Eagle cards (use the Amaze3DS version and rename _DS_MENU.dat to ge.nds)

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@ -5,7 +5,7 @@ export BASE := $(shell basename $(CURDIR))
export OUT := $(TOPDIR)/../../out export OUT := $(TOPDIR)/../../out
export COMMON := $(TOPDIR)/../../common-kernels export COMMON := $(TOPDIR)/../../common-kernels
package: directory old r4i-gold.com_Pro_2013_Wood_R4_1.51.zip extdata package: directory old r4i-gold.com_3DS_Gold_Pro_2013_BL2CK_1.31.0.zip extdata
directory: directory:
mkdir -p $(OUT)/$(BASE) mkdir -p $(OUT)/$(BASE)
@ -13,8 +13,10 @@ directory:
old: directory old: directory
make -C $@ make -C $@
r4i-gold.com_Pro_2013_Wood_R4_1.51.zip: directory include $(COMMON)/BL2CK/R4iTT/Makefile
cd $(TOPDIR)/r4i-gold.com_Pro_2013_Wood_R4_1.51 && zip -r -X $(OUT)/$(BASE)/$@ *
r4i-gold.com_3DS_Gold_Pro_2013_BL2CK_1.31.0.zip: BL2CK_1.31.0.zip
mv $(OUT)/$(BASE)/$< $(OUT)/$(BASE)/$@
extdata: directory extdata: directory
cp YSMenu-instructions.txt $(OUT)/$(BASE) cp readme.txt $(OUT)/$(BASE)

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@ -1,12 +0,0 @@
# Installation instructions for YSMenu on r4i-gold.com carts
Warning:
Only a few r4i-gold.com flashcarts are supported by YSMenu. Running YSMenu on an unsupported cart will cause it to brick!
Supported carts:
- r4i-gold.com V1.4.1-V1.4.4
- r4i-gold.com Gold 3DS RTS
If you have one of the following carts, YSMenu will BRICK them so do not attempt to use it:
- r4i-gold.com Gold 3DS PRO
- Any r4i-gold.com cart with a year number
Please follow the instructions to install YSMenu here: https://flashcarts.net/ysmenu-compat-ext.html

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@ -5,7 +5,7 @@ export BASE := r4i-gold.com/$(shell basename $(CURDIR))
export OUT := $(TOPDIR)/../../../out export OUT := $(TOPDIR)/../../../out
export COMMON := $(TOPDIR)/../../../common-kernels export COMMON := $(TOPDIR)/../../../common-kernels
package: directory r4i-gold.com_Gold_3DS_RTS.zip r4i-gold.com_V1.4.1-1.4.4_DEMON_1.80.zip r4i-gold.com_V1.4.1-1.4.4_FWUpdate-1.4.4.zip package: directory r4i-gold.com_Gold_3DS_RTS.zip r4i-gold.com_V1.4.1-1.4.4_DEMON_1.80.zip r4i-gold.com_V1.4.1-1.4.4_FWUpdate-1.4.4.zip r4i-gold.com_Pro_2013_Wood_R4_1.51.zip
directory: directory:
mkdir -p $(OUT)/$(BASE) mkdir -p $(OUT)/$(BASE)
@ -18,3 +18,6 @@ r4i-gold.com_V1.4.1-1.4.4_DEMON_1.80.zip: directory
r4i-gold.com_V1.4.1-1.4.4_FWUpdate-1.4.4.zip: directory r4i-gold.com_V1.4.1-1.4.4_FWUpdate-1.4.4.zip: directory
cd $(TOPDIR)/r4i-gold.com_V1.4.1-1.4.4_FWUpdate-1.4.4 && zip -r -X $(OUT)/$(BASE)/$@ * cd $(TOPDIR)/r4i-gold.com_V1.4.1-1.4.4_FWUpdate-1.4.4 && zip -r -X $(OUT)/$(BASE)/$@ *
r4i-gold.com_Pro_2013_Wood_R4_1.51.zip: directory
cd $(TOPDIR)/r4i-gold.com_Pro_2013_Wood_R4_1.51 && zip -r -X $(OUT)/$(BASE)/$@ *

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@ -0,0 +1,29 @@
# Installation instructions for YSMenu on r4i-gold.com carts
Warning:
Only a few r4i-gold.com flashcarts are supported by YSMenu. Running YSMenu on an unsupported cart will cause it to brick!
Supported carts:
- r4i-gold.com V1.4.1-V1.4.4
- r4i-gold.com Gold 3DS RTS
If you have one of the following carts, YSMenu will BRICK them so do not attempt to use it:
- r4i-gold.com Gold 3DS PRO
- Any r4i-gold.com cart with a year number
r4i-gold.com Gold 3DS RTS:
- Make sure that the label mentions RTS, otherwise this can brick your flashcart!
1. Download YSMenu from here:
2. Extract the YSMenu .7z file.
3. Copy the files from the `DSTTi-Clone YSMenu` folder to the root of your microSD card.
r4i-gold.com V1.4.1-V1.4.4:
1. Download YSMenu from here:
2. Extract the YSMenu .7z file.
3. Copy the files from the `DSTTi-Clone YSMenu` folder to the root of your microSD card.
4. Download R4.dat from the `/YSMenu/DEMON_common/` folder and place it onto the root of your microSD card.
Cheats:
- YSMenu: TTMenu/usrcheat.dat
- BL2CK: __rpg/cheats/usrcheat.dat
- r4i-gold.com Gold 3DS RTS Kernel (old): SYSTEM/usrcheat.dat
- r4i-gold.com V1.4.1-1.4.4 Kernel (old): R4iMenu/usrcheat.dat
- r4i-gold.com Gold Pro/2013 Wood Kernel (old): __rpg/cheats/usrcheat.dat

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@ -0,0 +1,22 @@
.PHONY: package
export TOPDIR := $(shell pwd $(CURDIR))
export BASE := $(shell basename $(CURDIR))
export OUT := $(TOPDIR)/../../out
export COMMON := $(TOPDIR)/../../common-kernels
package: directory r4sdhc.com_V3DSU_BL2CK_1.31.0.zip old extdata
directory:
mkdir -p $(OUT)/$(BASE)
include $(COMMON)/BL2CK/R4iTT/Makefile
r4sdhc.com_V3DSU_BL2CK_1.31.0.zip: BL2CK_1.31.0.zip
mv $(OUT)/$(BASE)/$< $(OUT)/$(BASE)/$@
old: directory
make -C $@
extdata: directory
cp readme.txt $(OUT)/$(BASE)

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@ -0,0 +1,20 @@
.PHONY: package
export TOPDIR := $(shell pwd $(CURDIR))
export BASE := r4sdhc.com/$(shell basename $(CURDIR))
export OUT := $(TOPDIR)/../../../out
export COMMON := $(TOPDIR)/../../../common-kernels
package: directory r4sdhc.com_R4i_SDHC_V2.10T_V2.20T_Kernel_2.10T15.zip r4sdhc.com_R4i_SDHC_V1.4_Kernel_2.07.zip r4sdhc.com_original_Kernel_1.34.zip
directory:
mkdir -p $(OUT)/$(BASE)
r4sdhc.com_R4i_SDHC_V2.10T_V2.20T_Kernel_2.10T15.zip: directory
cd $(TOPDIR)/r4sdhc.com_R4i_SDHC_V2.10T_V2.20T_Kernel_2.10T15 && zip -r -X $(OUT)/$(BASE)/$@ *
r4sdhc.com_R4i_SDHC_V1.4_Kernel_2.07.zip: directory
cd $(TOPDIR)/r4sdhc.com_R4i_SDHC_V1.4_Kernel_2.07 && zip -r -X $(OUT)/$(BASE)/$@ *
r4sdhc.com_original_Kernel_1.34.zip: directory
cd $(TOPDIR)/r4sdhc.com_original_Kernel_1.34 && zip -r -X $(OUT)/$(BASE)/$@ *

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@ -0,0 +1,14 @@
LANGUAGE_1 = 0 ;Default_language
LANGUAGE_2 = 1 ;Second_prefer_language
LANGUAGE_3 = 2 ;Third_prefer_language
//Language selection
0. English
1. Chinese Simplify
2. Japanese
3. French
4. German
5. Italian
6. Spanish
7. Dutch
8. Chinese Tradiational

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@ -0,0 +1 @@
/moonshl2/moonshl2.nds

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@ -0,0 +1,53 @@
颜色控以24位RGB为标准 (每个色 0~255
可以到 Windows Mspaint 软件上取得需要颜色的RGB值。
1。[TOP_SCREEN_ICON_SETTING]
控制上屏4个图标的颜色
1。“IconLabelHighLight” 图标被选后字体的颜色 (应以明亮为主)
2。“IconLabelNoneLight” 图标没被选字体的颜色 (建议稍微暗淡和靠近背景色)
3。“IconWindowOutline” 图标外框的颜色
2。[WINDOWS]
控制窗口的颜色
1。“TOP_Windows_Title” 上屏窗口标题的颜色。
2。“TOP_Windows_Text” 上屏窗口字体的颜色。
3。“BOTTOM_Windows_Title” 下屏窗口标题的颜色。
4。“BOTTOM_Windows_Text” 下屏窗口字体的颜色。
3。[BOTTOM_SCREEN]
控制下屏的颜色
1。“BOTTOM_Title” 下屏标题的颜色。
2。“BOTTOM_NDS_File” 下屏NDS文件没被选时字体的颜色。
3。“BOTTOM_NDS_File_Select” 下屏NDS文件被选时字体的颜色。
4。“BOTTOM_NDS_Full_File” 下屏最下面NDS文件路径的颜色。
5。“BOTTOM_NDS_File_SelectBG”下屏选择NDS文件的背景透明图的模式 (可选 0~7
4。[CHEAT]
金手指界面的颜色
1。“BOTTOM_Cheat_Title” 下屏金手指游戏标题的颜色。
2。“BOTTOM_Cheat_Item” 下屏金手指没被选字体的颜色。
3。“BOTTOM_Cheat_Item_HighLight” 下屏金手指被选字体的颜色。
5。[BUTTON]
按键的颜色
1。“BOTTOM_Button_Off” 开关键- 关的字体颜色。
2。“BOTTOM_Button_On” 开关键- 开的字体颜色。
3。“BOTTOM_ButtonSv” 储存键的字体颜色。
6。[SPLASH]
内核主界面的颜色
1。“SPLASH_BoxOutline” 三个主选图中被选时图框的颜色。
2。“SPLASH_Text” 下屏最下面部分字体的颜色
3。“SPLASH_DateTime” 时间和日期显示的颜色。
4。“SPLASH_ICON_LEFT” 下屏最左图标的左上角pixel 从左算起的位置 (用来定位的)
5。“SPLASH_ICON_TOP” 下屏最左图标的左上角pixel 从上算起的位置 (用来定位的)
6。“SPLASH_ICON_WIDTH” 下屏最图标的宽度pixel (用来定位的)
7。“SPLASH_ICON_HEIGHT” 下屏最图标的高度pixel (用来定位的)
8。“SPLASH_ICON_SPACE” 下屏最图标的间距pixel (用来定位的)

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@ -0,0 +1,38 @@
[TOP_SCREEN_ICON_SETTING]
IconLabelHighLight = 0,0,255 ;RGB
IconLabelNoneLight = 0,0,0 ;RGB
IconWindowOutline = 0,0,0 ;RGB
[WINDOWS]
TOP_Windows_Title = 0,0,0 ;RGB
TOP_Windows_Text = 30,30,30 ;RGB
BOTTOM_Windows_Title = 0,0,0 ;RGB
BOTTOM_Windows_Text = 30,30,30 ;RGB
[BOTTOM_SCREEN]
BOTTOM_Title = 255,255,255 ;RGB
BOTTOM_NDS_File = 0,0,0 ;RGB
BOTTOM_NDS_File_Select = 0,0,255 ;RGB
BOTTOM_NDS_Full_File = 255,255,255 ;RGB
BOTTOM_NDS_File_SelectBG = 4 ;0~15
[CHEAT]
BOTTOM_Cheat_Title = 0,0,255 ;RGB
BOTTOM_Cheat_Item = 0,0,0 ;RGB
BOTTOM_Cheat_Item_HighLight = 255,255,255 ;RGB
[BUTTON]
BOTTOM_Button_Off = 40,40,80 ;RGB
BOTTOM_Button_On = 0,255,0 ;RGB
BOTTOM_ButtonSv = 40,40,80 ;RGB
[SPLASH]
SPLASH_BoxOutline = 80,80,80 ;RGB
SPLASH_Text = 255,255,255 ;RGB
SPLASH_DateTime = 0,0,255 ;RGB
SPLASH_ICON_LEFT = 10 ;MostLeftIcon
SPLASH_ICON_TOP = 61 ;MostLeftIcon
SPLASH_ICON_WIDTH = 74 ;IconWidth
SPLASH_ICON_HEIGHT = 74 ;IconHeight
SPLASH_ICON_SPACE = 8 ;IconGap

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@ -0,0 +1,53 @@
颜色控以24位RGB为标准 (每个色 0~255
可以到 Windows Mspaint 软件上取得需要颜色的RGB值。
1。[TOP_SCREEN_ICON_SETTING]
控制上屏4个图标的颜色
1。“IconLabelHighLight” 图标被选后字体的颜色 (应以明亮为主)
2。“IconLabelNoneLight” 图标没被选字体的颜色 (建议稍微暗淡和靠近背景色)
3。“IconWindowOutline” 图标外框的颜色
2。[WINDOWS]
控制窗口的颜色
1。“TOP_Windows_Title” 上屏窗口标题的颜色。
2。“TOP_Windows_Text” 上屏窗口字体的颜色。
3。“BOTTOM_Windows_Title” 下屏窗口标题的颜色。
4。“BOTTOM_Windows_Text” 下屏窗口字体的颜色。
3。[BOTTOM_SCREEN]
控制下屏的颜色
1。“BOTTOM_Title” 下屏标题的颜色。
2。“BOTTOM_NDS_File” 下屏NDS文件没被选时字体的颜色。
3。“BOTTOM_NDS_File_Select” 下屏NDS文件被选时字体的颜色。
4。“BOTTOM_NDS_Full_File” 下屏最下面NDS文件路径的颜色。
5。“BOTTOM_NDS_File_SelectBG”下屏选择NDS文件的背景透明图的模式 (可选 0~7
4。[CHEAT]
金手指界面的颜色
1。“BOTTOM_Cheat_Title” 下屏金手指游戏标题的颜色。
2。“BOTTOM_Cheat_Item” 下屏金手指没被选字体的颜色。
3。“BOTTOM_Cheat_Item_HighLight” 下屏金手指被选字体的颜色。
5。[BUTTON]
按键的颜色
1。“BOTTOM_Button_Off” 开关键- 关的字体颜色。
2。“BOTTOM_Button_On” 开关键- 开的字体颜色。
3。“BOTTOM_ButtonSv” 储存键的字体颜色。
6。[SPLASH]
内核主界面的颜色
1。“SPLASH_BoxOutline” 三个主选图中被选时图框的颜色。
2。“SPLASH_Text” 下屏最下面部分字体的颜色
3。“SPLASH_DateTime” 时间和日期显示的颜色。
4。“SPLASH_ICON_LEFT” 下屏最左图标的左上角pixel 从左算起的位置 (用来定位的)
5。“SPLASH_ICON_TOP” 下屏最左图标的左上角pixel 从上算起的位置 (用来定位的)
6。“SPLASH_ICON_WIDTH” 下屏最图标的宽度pixel (用来定位的)
7。“SPLASH_ICON_HEIGHT” 下屏最图标的高度pixel (用来定位的)
8。“SPLASH_ICON_SPACE” 下屏最图标的间距pixel (用来定位的)

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