mirror of
https://github.com/Oibaf66/frodo-wii.git
synced 2024-11-26 05:24:21 +01:00
187 lines
4.2 KiB
C
187 lines
4.2 KiB
C
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/*
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* SID_linux.h - 6581 emulation, Linux specific stuff
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*
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* Frodo (C) 1994-1997,2002-2005 Christian Bauer
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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//#include <unistd.h>
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//#include <fcntl.h>
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//#include <sys/ioctl.h>
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//#include <linux/soundcard.h>
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#include <SDL.h>
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#include "VIC.h"
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SDL_AudioSpec *sdl_audio_desired, *sdl_audio;
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int16 *sdl_buffer ATTRIBUTE_ALIGN(32);
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DigitalRenderer* p;
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bool paused = false;
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void fill_audio(void *udata, Uint8 *stream, int len) {
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if(paused == true) {
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memset(stream, 0x0, len);
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} else
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{
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// memcpy(stream, sbuffer, len);
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p->calc_buffer((int16*)stream, len);
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}
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}
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/*
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* Initialization
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*/
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void DigitalRenderer::init_sound(void)
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{
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int arg;
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unsigned long format;
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ready = false;
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p = this;
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sndbufsize=0x138*4;
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sdl_audio_desired = (SDL_AudioSpec *)malloc(sizeof(SDL_AudioSpec));
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sdl_audio = (SDL_AudioSpec *)malloc(sizeof(SDL_AudioSpec));
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sdl_audio_desired->freq=32000;
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sdl_audio_desired->format=AUDIO_S16MSB;
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sdl_audio_desired->channels=2;
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sdl_audio_desired->samples=sndbufsize/2;
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sdl_audio_desired->callback=fill_audio;
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sdl_audio_desired->userdata=NULL;
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if (SDL_OpenAudio(sdl_audio_desired, sdl_audio) < 0) {
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fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError());
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}
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free(sdl_audio_desired);
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SDL_PauseAudio(0);
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/*devfd = open("/dev/dsp", O_WRONLY);
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if (devfd < 0)
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return;
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ioctl(devfd, SNDCTL_DSP_GETFMTS, &format);
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if (!(format & AFMT_S16_LE))
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return;
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format = AFMT_S16_LE;
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ioctl(devfd, SNDCTL_DSP_SETFMT, &format);*/
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// Buffer size: 2^9 == 512 bytes. Note that too large buffers will not work
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// very well: The speed of the C64 is slowed down to an average speed of
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// 100% by the blocking write() call in EmulateLine(). If you use a buffer
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// of, say 4096 bytes, that will happen only about every 4 frames, which
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// means that the emulation runs much faster in some frames, and much
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// slower in others.
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// On really fast machines, it might make sense to use an even smaller
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// buffer size.
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/*arg = 0x00100009;
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ioctl(devfd, SNDCTL_DSP_SETFRAGMENT, &arg);
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arg = 0;
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ioctl(devfd, SNDCTL_DSP_STEREO, &arg);
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arg = 44100;
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ioctl(devfd, SNDCTL_DSP_SPEED, &arg);
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ioctl(devfd, SOUND_PCM_READ_RATE, &arg);
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if (arg < 43000 || arg > 45000)
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return;*/
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/*ioctl(devfd, SNDCTL_DSP_GETBLKSIZE, &sndbufsize);*/
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sound_buffer = new int16[sndbufsize];
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sdl_buffer=sound_buffer;
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ready = true;
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}
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/*
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* Destructor
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*/
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DigitalRenderer::~DigitalRenderer()
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{
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free(sdl_audio);
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SDL_CloseAudio();
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/*if (devfd >= 0)
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close(devfd);*/
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}
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/*
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* Pause sound output
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*/
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void DigitalRenderer::Pause(void)
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{
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SDL_PauseAudio(1);
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paused = true;
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}
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/*
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* Resume sound output
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*/
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void DigitalRenderer::Resume(void)
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{
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SDL_PauseAudio(0);
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paused = false;
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}
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/*
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* Fill buffer, sample volume (for sampled voice)
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*/
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void DigitalRenderer::EmulateLine(void)
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{
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static int divisor = 0;
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static int to_output = 0;
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static int buffer_pos = 0;
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if (!ready)
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return;
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sample_buf[sample_in_ptr] = volume;
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sample_in_ptr = (sample_in_ptr + 1) % SAMPLE_BUF_SIZE;
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/*
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// Now see how many samples have to be added for this line
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divisor += SAMPLE_FREQ;
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while (divisor >= 0)
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divisor -= TOTAL_RASTERS*SCREEN_FREQ, to_output++;
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// Calculate the sound data only when we have enough to fill
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// the buffer entirely
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if ((buffer_pos + to_output) >= sndbufsize) {
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int datalen = sndbufsize - buffer_pos;
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to_output -= datalen;
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calc_buffer(sound_buffer + buffer_pos, datalen*2);
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//write(devfd, sound_buffer, sndbufsize*2);
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buffer_pos = 0;
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}
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*/
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}
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