frodo-wii/Docs/settings.html

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<TITLE>Settings</TITLE>
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<H1>Settings</H1>
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Under BeOS, the settings window appears directly after starting Frodo, or
by selecting the "Settings..." menu item in the running emulation. Under
Unix, the settings window is permanently visible.<P>
With <B>"Sprite display"</B>, you can switch the display of sprites on and
off. Turning them off speeds up the emulation a little when there are a lot
of sprites on the screen.<P>
<B>"Sprite collisions"</B> determines whether collisions between sprites
and between sprites and graphics should be detected. Turning off collisions
will make you invincible in some games (sadly, your enemies are likely to
become invincible, too <TT>:-/</TT>.<P>
<B>"Joystick on Port 1/2"</B> specifies on which ports you have real
joysticks connected (as opposed to the <A HREF="keyboard.html">joystick
emulation</A> on the numerical keypad). Joysticks are only supported under
BeOS, Linux, RiscOS and AmigaOS (only one joystick). The port numbers relate
to the host machine ports. On the BeBox, port 1 is the upper one and port 2
the lower one. You should only turn on the ports to which you have actually
joysticks connected, or the keyboard will behave erratically. Frodo has an
automatic joystick calibration. If you plug in a new joystick or change the
joystick settings, you should first move the joystick once in each direction.<P>
With <B>"Swap joysticks"</B> you can swap the assignment of the joystick
ports of the host machine to the C64 ports without having to plug out and
in your joysticks. E.g. if a C64 game is using a joystick on C64 port 1 you
can simply activate "Swap joysticks" and use a joystick in port 2 on your
machine to play the game.<P>
When the field <B>"Limit speed"</B> is active, the emulation is slowed down
when its relative speed exceeds 100%. If you set the value in "Every (n)th
frame" so that the speed is just over 100% and activate the speed limiter,
the emulation always runs at the original C64 speed, with the highest
possible precision.<P>
With the setting <B>"Fast Reset"</B> you can disable the memory test that
is normally performed by the C64 on a reset. Under emulation, the memory
test is not necessary and the reset (F12) becomes much faster when it is
disabled.<P>
The setting <B>"Clear CIA ICR on write"</B> is necessary to make some
programs (such as the games "Gyruss" and "Motos") run that would otherwise
hang in an endless interrupt loop because they use an unusual technique to
acknowledge CIA interrupts (sometimes even without the programmer knowing
it). It should normally be turned off.<P>
The <B>"SID Filters"</B> field enables the emulation of the SID filters.
The sound emulation is slightly faster, but worse, when the filters are
disabled.<P>
<B>"Doublescan lines"</B> is only available under BeOS for the "Screen"
display type. It removes the black lines between scanlines, but makes
the emulation a bit slower.<P>
<B>"Cycles per line (CPU)"</B> and <B>"Cycles per Bad Line (CPU)"</B> set
the number of clock cycles available to the CPU per normal raster line and
per Bad Line. If a program is showing flickering lines or graphical flaws
you should try to slightly alter both values. For "Bruce Lee" you must
enter "62" for the "Cycles per line (CPU)".<P>
With <B>"Cycles per line (CIA)"</B> you can control the speed of the CIA
timers. Entering a higher value increases the frequency of cursor blinking
and key repeat. Some programs don't run correcly with the default value
(e.g. "Ballblazer" which needs a value of 65).<P>
<B>"Cycles per line (1541)"</B> sets the number of cycles available to the
1541 processor emulation per raster line. There is normally no need to
change this value. This setting has no effect if 1541 processor emulation
is turned off.<P>
The settings for the four "cycles" coming closest to an original PAL C64
are (63, 23, 63, 64).<P>
With <B>"Draw every n-th frame"</B> you can select if Frodo should skip
frames when displaying the C64 graphics. The normal setting is "1", that
is, every frame (every simulated raster beam sweep) is recalculated. If you
change this to "2", for example, then only every second frame is
calculated, immensely speeding up the display, though some raster effects
may look a bit jerky. This setting can also be changed while the emulation
is running with the '+' and '-' keys on the numerical keypad.<P>
<B>"Display type"</B> is only available under BeOS. You can choose between
running the emulation in a window or in full-screen mode (using the
Game Kit).<P>
The <B>"SID emulation type"</B> controls the sound emulation and has two
settings: <EM>"None"</EM> and <EM>"Digital"</EM>. <EM>"None"</EM> means no
sound (faster), <EM>"Digital"</EM> turns on the digital sound emulation
(only available under BeOS, Linux and HP-UX). Future versions of Frodo may
support more emulation types such as the use of a real SID chip on an
expansion card or across a network.<P>
<B>"REU size"</B> sets the size of the REU (RAM Expansion Unit) emulated by
Frodo or turns the REU emulation off ("None"). Only few programs actually
use the REU (operating systems like ACE and GEOS, and some utilities).<P>
In the box <B>"Drives"</B>, there are four rows, each corresponding to one
of four emulated 1541 drives with the drive numbers 8, 9, 10 and 11. For
every drive, there is a <EM>popup control</EM>, a <EM>path entry field</EM>
and a <EM>button</EM>:<P>
With the <B>popup control</B>, you select the emulation mode of the
respective disk drive (for more detailed information, see <A
HREF="files.html">here</A>). There are three choices: <EM>"Dir"</EM>,
<EM>"D64"</EM> and <EM>"T64"</EM>. <B>"Dir"</B> emulates the drive in a
directory of the BeOS/Unix file system. <B>"D64"</B> accesses a .d64 or x64
disk image file. <B>"T64"</B> is the setting for accessing a .t64 or C64
LYNX archive file.<P>
The <B>path entry field</B> holds either the path name of the directory for
the "Dir" mode, the path name of the .d64/x64 image file for the "D64"
mode, or the path name of the .t64/LYNX archive file for the "T64" mode.
Under BeOS, you may also drop Tracker icons to the entry field.<P>
The <B>button labeled "B"</B> opens a file panel/requester for a more
comfortable selection of directories and .d64/x64/.t64/LYNX files.<P>
With <B>"Map '/' &lt;-&gt; '\' in file names"</B> you control whether the
'/' in C64 filenames will be translated to '\' and vice versa for "Dir"
mode drives. The '/' character is used to access subdirectories under
BeOS/Unix, but as the C64 doesn't have subdirectories, it's a valid part of
a C64 file name. This is a problem if a program wants to create a file with
'/' in it as BeOS/Unix would interpret the part before the '/' as a
directory name and, finding no such directory, would return an error and
the operation would fail. Now simply activate this gadget and all '/'s will
transparently be translated into '\', so in directory listings the '/' will
still appear. If you turn off this option, you can of course use the '/' to
access files in subdirectories from the C64.<P>
If <B>"Enable 1541 processor emulation"</B> is turned on, the four emulated
1541s are disabled and replaced by a single 1541 emulation (drive 8) that
only operates on .d64/x64 files, but emulates the 1541 processor and is
compatible with about 50% of all fast loaders. However, it slows down the
emulation considerably. If you have a .d64 with a program that doesn't load
with the normal emulation (see above), you may have better luck with the
1541 processor emulation instead. The path name of the disk image file to
be used must be entered into the path entry field of drive 8.<P>
<H2>BeOS/AmigaOS</H2>
Clicking <B>"Start"/"OK"</B> will start the actual emulation (resp. return
to it) and <B>"Quit"/"Cancel"</b> will discard your changes to the settings
and quit Frodo (resp. discard the changes and return to the emulation).<P>
With the menu items <B>"Open..."</B>, <B>"Save"</B>, <B>"Save As..."</B>
and <B>"Revert"</B> you can load and save the settings from and to
arbitrary files.<P>
<H2>Unix</H2>
Clicking <B>"Apply"</B> applies the settings of the "Cycles" controls to
the running emulation (all other settings are applied automatically).
<B>"Defaults"</B> reverts to the default settings, <B>"Quit"</B> quits
Frodo and <B>"Reset"</B> resets the emulation.<P>
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