frodo-wii/sdl_ttf_font.hh

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#include <SDL.h>
#include <SDL_ttf.h>
#include "font.hh"
#include "utils.hh"
#ifndef __SDL_TTF_FONT_HH__
#define __SDL_TTF_FONT_HH__
class Font_TTF : public Font
{
public:
Font_TTF(TTF_Font *font,
int r, int g, int b)
{
this->clr = (SDL_Color){r, g, b};
this->font = font;
}
~Font_TTF()
{
free(this->font);
}
int getHeight(const char *str)
{
int tw, th;
TTF_SizeText(this->font, str, &tw, &th);
return th;
}
int getWidth(const char *str)
{
int tw, th;
TTF_SizeText(this->font, str, &tw, &th);
return tw;
}
void draw(SDL_Surface *where, const char *msg,
int x, int y, int w, int h)
{
SDL_Surface *p;
SDL_Rect dst;
p = TTF_RenderText_Blended(this->font, msg, this->clr);
panic_if(!p, "%s\n", TTF_GetError());
dst = (SDL_Rect){x, y, w, h};
SDL_BlitSurface(p, NULL, where, &dst);
SDL_FreeSurface(p);
}
protected:
TTF_Font *font;
SDL_Color clr;
};
#endif