mirror of
https://github.com/Oibaf66/frodo-wii.git
synced 2024-11-29 23:14:23 +01:00
557 lines
12 KiB
OpenEdge ABL
557 lines
12 KiB
OpenEdge ABL
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/*
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* Display_svga.i - C64 graphics display, emulator window handling,
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* SVGAlib specific stuff
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*
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* Frodo (C) 1994-1997,2002 Christian Bauer
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* SVGAlib stuff by Bernd Schmidt
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*/
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#include <vga.h>
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#include <vgamouse.h>
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#include <vgakeyboard.h>
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#include "C64.h"
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#define SCODE_CURSORBLOCKUP 103 /* Cursor key block. */
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#define SCODE_CURSORBLOCKLEFT 105
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#define SCODE_CURSORBLOCKRIGHT 106
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#define SCODE_CURSORBLOCKDOWN 108
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#define SCODE_INSERT 110
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#define SCODE_HOME 102
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#define SCODE_PGUP 104
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#define SCODE_DELETE 111
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#define SCODE_END 107
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#define SCODE_PGDN 109
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#define SCODE_NUMLOCK 69
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#define SCODE_KEYPAD0 82
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#define SCODE_KEYPAD1 79
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#define SCODE_KEYPAD2 80
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#define SCODE_KEYPAD3 81
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#define SCODE_KEYPAD4 75
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#define SCODE_KEYPAD5 76
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#define SCODE_KEYPAD6 77
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#define SCODE_KEYPAD7 71
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#define SCODE_KEYPAD8 72
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#define SCODE_KEYPAD9 73
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#define SCODE_KEYPADENTER 96
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#define SCODE_KEYPADPLUS 78
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#define SCODE_KEYPADMINUS 74
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#define SCODE_KEYPADMULTIPLY 55
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#define SCODE_KEYPADDIVIDE 98
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#define SCODE_Q 16
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#define SCODE_W 17
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#define SCODE_E 18
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#define SCODE_R 19
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#define SCODE_T 20
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#define SCODE_Y 21
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#define SCODE_U 22
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#define SCODE_I 23
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#define SCODE_O 24
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#define SCODE_P 25
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#define SCODE_A 30
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#define SCODE_S 31
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#define SCODE_D 32
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#define SCODE_F 33
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#define SCODE_G 34
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#define SCODE_H 35
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#define SCODE_J 36
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#define SCODE_K 37
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#define SCODE_L 38
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#define SCODE_Z 44
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#define SCODE_X 45
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#define SCODE_C 46
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#define SCODE_V 47
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#define SCODE_B 48
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#define SCODE_N 49
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#define SCODE_M 50
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#define SCODE_ESCAPE 1
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#define SCODE_ENTER 28
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#define SCODE_RIGHTCONTROL 97
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#define SCODE_CONTROL 97
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#define SCODE_RIGHTALT 100
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#define SCODE_LEFTCONTROL 29
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#define SCODE_LEFTALT 56
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#define SCODE_SPACE 57
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#define SCODE_F1 59
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#define SCODE_F2 60
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#define SCODE_F3 61
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#define SCODE_F4 62
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#define SCODE_F5 63
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#define SCODE_F6 64
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#define SCODE_F7 65
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#define SCODE_F8 66
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#define SCODE_F9 67
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#define SCODE_F10 68
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#define SCODE_0 11
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#define SCODE_1 2
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#define SCODE_2 3
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#define SCODE_3 4
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#define SCODE_4 5
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#define SCODE_5 6
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#define SCODE_6 7
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#define SCODE_7 8
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#define SCODE_8 9
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#define SCODE_9 10
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#define SCODE_LEFTSHIFT 42
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#define SCODE_RIGHTSHIFT 54
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#define SCODE_TAB 15
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#define SCODE_F11 87
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#define SCODE_F12 88
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#define SCODE_NEXT 81
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#define SCODE_PRIOR 73
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#define SCODE_BS 14
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#define SCODE_asciicircum 41
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#define SCODE_bracketleft 26
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#define SCODE_bracketright 27
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#define SCODE_comma 51
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#define SCODE_period 52
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#define SCODE_slash 53
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#define SCODE_semicolon 39
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#define SCODE_grave 40
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#define SCODE_minus 12
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#define SCODE_equal 13
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#define SCODE_numbersign 43
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#define SCODE_ltgt 86
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#define SCODE_scrolllock 70
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static int bitdepth;
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static char *bufmem;
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static int hsize;
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static vga_modeinfo modeinfo;
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static char *linear_mem;
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static int keystate[256];
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static int f11pressed = 0, f12pressed = 0, quit = 0;
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static int joystate = 0xFF;
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static int numlock = 0;
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static UBYTE rev_matrix[8], key_matrix[8];
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/*
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C64 keyboard matrix:
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Bit 7 6 5 4 3 2 1 0
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0 CUD F5 F3 F1 F7 CLR RET DEL
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1 SHL E S Z 4 A W 3
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2 X T F C 6 D R 5
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3 V U H B 8 G Y 7
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4 N O K M 0 J I 9
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5 , @ : . - L P +
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6 / ^ = SHR HOM ; * <EFBFBD>
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7 R/S Q C= SPC 2 CTL <- 1
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*/
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#define MATRIX(a,b) (((a) << 3) | (b))
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#define KEY_F10 512
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#define KEY_F11 513
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#define KEY_F12 514
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#define KEY_FIRE 515
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#define KEY_JUP 516
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#define KEY_JDN 517
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#define KEY_JLF 518
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#define KEY_JRT 519
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#define KEY_NUMLOCK 520
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#define KEY_KPPLUS 521
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#define KEY_KPMINUS 522
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#define KEY_KPMULT 523
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#define KEY_KPDIV 524
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static int scode2c64(int scancode)
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{
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switch (scancode) {
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case SCODE_asciicircum: return MATRIX(7,1);
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case SCODE_KEYPAD0: return KEY_FIRE;
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case SCODE_KEYPAD1: return -1;
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case SCODE_KEYPAD2: return KEY_JDN;
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case SCODE_KEYPAD3: return -1;
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case SCODE_KEYPAD4: return KEY_JLF;
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case SCODE_KEYPAD5: return -1;
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case SCODE_KEYPAD6: return KEY_JRT;
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case SCODE_KEYPAD7: return -1;
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case SCODE_KEYPAD8: return KEY_JUP;
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case SCODE_KEYPAD9: return -1;
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case SCODE_NUMLOCK: return KEY_NUMLOCK;
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case SCODE_KEYPADMULTIPLY: return KEY_KPMULT;
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case SCODE_KEYPADDIVIDE: return KEY_KPDIV;
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case SCODE_KEYPADMINUS: return KEY_KPMINUS;
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case SCODE_KEYPADPLUS: return KEY_KPPLUS;
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case SCODE_KEYPADENTER: return MATRIX(0,1);
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case SCODE_F10: return KEY_F10;
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case SCODE_F11: return KEY_F11;
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case SCODE_F12: return KEY_F12;
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case SCODE_comma: return MATRIX(5,7);
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case SCODE_period: return MATRIX(5,4);
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case SCODE_A: return MATRIX(1,2);
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case SCODE_B: return MATRIX(3,4);
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case SCODE_C: return MATRIX(2,4);
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case SCODE_D: return MATRIX(2,2);
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case SCODE_E: return MATRIX(1,6);
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case SCODE_F: return MATRIX(2,5);
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case SCODE_G: return MATRIX(3,2);
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case SCODE_H: return MATRIX(3,5);
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case SCODE_I: return MATRIX(4,1);
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case SCODE_J: return MATRIX(4,2);
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case SCODE_K: return MATRIX(4,5);
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case SCODE_L: return MATRIX(5,2);
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case SCODE_M: return MATRIX(4,4);
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case SCODE_N: return MATRIX(4,7);
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case SCODE_O: return MATRIX(4,6);
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case SCODE_P: return MATRIX(5,1);
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case SCODE_Q: return MATRIX(7,6);
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case SCODE_R: return MATRIX(2,1);
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case SCODE_S: return MATRIX(1,5);
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case SCODE_T: return MATRIX(2,6);
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case SCODE_U: return MATRIX(3,6);
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case SCODE_V: return MATRIX(3,7);
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case SCODE_W: return MATRIX(1,1);
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case SCODE_X: return MATRIX(2,7);
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case SCODE_Y: return MATRIX(3,1);
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case SCODE_Z: return MATRIX(1,4);
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case SCODE_BS: return MATRIX(0,0);
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case SCODE_DELETE: return MATRIX(0,0);
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case SCODE_LEFTCONTROL: return MATRIX(7,2);
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case SCODE_TAB: return MATRIX(7,1);
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case SCODE_ENTER: return MATRIX(0,1);
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case SCODE_SPACE: return MATRIX(7,4);
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case SCODE_LEFTSHIFT: return MATRIX(1,7);
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case SCODE_RIGHTSHIFT: return MATRIX(6,4);
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case SCODE_ESCAPE: return MATRIX(7,7);
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case SCODE_RIGHTCONTROL:
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case SCODE_LEFTALT:
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case SCODE_RIGHTALT: return MATRIX(7,5);
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case SCODE_INSERT: return MATRIX(0,0) | 0x80;
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case SCODE_HOME: return MATRIX(6,3);
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case SCODE_END: return MATRIX(6,0);
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case SCODE_PGUP: return MATRIX(6,6);
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case SCODE_PGDN: return MATRIX(6,5);
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case SCODE_CURSORBLOCKUP: return MATRIX(0,7)| 0x80;
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case SCODE_CURSORBLOCKDOWN: return MATRIX(0,7);
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case SCODE_CURSORBLOCKLEFT: return MATRIX(0,2) | 0x80;
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case SCODE_CURSORBLOCKRIGHT: return MATRIX(0,2);
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case SCODE_F1: return MATRIX(0,4);
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case SCODE_F2: return MATRIX(0,4) | 0x80;
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case SCODE_F3: return MATRIX(0,5);
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case SCODE_F4: return MATRIX(0,5) | 0x80;
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case SCODE_F5: return MATRIX(0,6);
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case SCODE_F6: return MATRIX(0,6) | 0x80;
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case SCODE_F7: return MATRIX(0,3);
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case SCODE_F8: return MATRIX(0,3) | 0x80;
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case SCODE_0: return MATRIX(4,3);
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case SCODE_1: return MATRIX(7,0);
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case SCODE_2: return MATRIX(7,3);
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case SCODE_3: return MATRIX(1,0);
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case SCODE_4: return MATRIX(1,3);
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case SCODE_5: return MATRIX(2,0);
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case SCODE_6: return MATRIX(2,3);
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case SCODE_7: return MATRIX(3,0);
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case SCODE_8: return MATRIX(3,3);
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case SCODE_9: return MATRIX(4,0);
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case SCODE_bracketleft: return MATRIX(5,6);
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case SCODE_bracketright: return MATRIX(6,1);
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case SCODE_slash: return MATRIX(6,7);
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case SCODE_semicolon: return MATRIX(5,5);
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case SCODE_grave: return MATRIX(6,2);
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case SCODE_numbersign: return MATRIX(6,5);
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case SCODE_ltgt: return MATRIX(6,6);
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case SCODE_minus: return MATRIX(5,0);
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case SCODE_equal: return MATRIX(5,3);
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}
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}
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static void my_kbd_handler(int scancode, int newstate)
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{
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int kc = scode2c64(scancode);
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#if 0
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if (kc == -1) {
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printf("%d\n",kc);
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return;
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}
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#endif
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if (newstate == KEY_EVENTPRESS) {
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switch (kc) {
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case KEY_KPPLUS:
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if (ThePrefs.SkipFrames < 10)
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ThePrefs.SkipFrames++;
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break;
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case KEY_KPMINUS:
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if (ThePrefs.SkipFrames > 1)
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ThePrefs.SkipFrames--;
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break;
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case KEY_KPMULT:
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ThePrefs.LimitSpeed = !ThePrefs.LimitSpeed;
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break;
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case KEY_KPDIV:
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ThePrefs.JoystickSwap = !ThePrefs.JoystickSwap;
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break;
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case KEY_NUMLOCK:
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numlock = !numlock;
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break;
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case KEY_F10:
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quit = 1;
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break;
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case KEY_F11:
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f11pressed = 1;
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break;
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case KEY_F12:
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f12pressed = 1;
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break;
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case KEY_FIRE:
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joystate &= ~0x10;
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break;
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case KEY_JDN:
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joystate &= ~0x2;
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break;
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case KEY_JUP:
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joystate &= ~0x1;
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break;
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case KEY_JLF:
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joystate &= ~0x4;
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break;
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case KEY_JRT:
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joystate &= ~0x8;
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break;
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default:
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if (keystate[kc])
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break;
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keystate[kc] = 1;
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int c64_byte, c64_bit, shifted;
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c64_byte = kc >> 3;
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c64_bit = kc & 7;
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shifted = kc & 128;
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c64_byte &= 7;
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if (shifted) {
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key_matrix[6] &= 0xef;
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rev_matrix[4] &= 0xbf;
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}
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key_matrix[c64_byte] &= ~(1 << c64_bit);
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rev_matrix[c64_bit] &= ~(1 << c64_byte);
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break;
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}
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} else {
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switch (kc) {
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case KEY_FIRE:
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joystate |= 0x10;
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break;
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case KEY_JDN:
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joystate |= 0x2;
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break;
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case KEY_JUP:
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joystate |= 0x1;
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break;
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case KEY_JLF:
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joystate |= 0x4;
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break;
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case KEY_JRT:
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joystate |= 0x8;
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break;
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default:
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if (!keystate[kc])
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break;
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keystate[kc] = 0;
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int c64_byte, c64_bit, shifted;
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c64_byte = kc >> 3;
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c64_bit = kc & 7;
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shifted = kc & 128;
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c64_byte &= 7;
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if (shifted) {
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key_matrix[6] |= 0x10;
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rev_matrix[4] |= 0x40;
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}
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key_matrix[c64_byte] |= (1 << c64_bit);
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rev_matrix[c64_bit] |= (1 << c64_byte);
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break;
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|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
C64Display::C64Display(C64 *the_c64) : TheC64(the_c64)
|
|||
|
{
|
|||
|
quit_requested = false;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
C64Display::~C64Display()
|
|||
|
{
|
|||
|
sleep(1);
|
|||
|
vga_setmode(TEXT);
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
/*
|
|||
|
* Prefs may have changed
|
|||
|
*/
|
|||
|
|
|||
|
void C64Display::NewPrefs(Prefs *prefs)
|
|||
|
{
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
void C64Display::Speedometer(int speed)
|
|||
|
{
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
int init_graphics(void)
|
|||
|
{
|
|||
|
int vgamode = G640x480x256;
|
|||
|
modeinfo = *vga_getmodeinfo (vgamode);
|
|||
|
|
|||
|
if (vga_setmode(vgamode) < 0) {
|
|||
|
sleep(1);
|
|||
|
vga_setmode(TEXT);
|
|||
|
fprintf(stderr, "SVGAlib doesn't like my video mode. Giving up.\n");
|
|||
|
return 0;
|
|||
|
}
|
|||
|
|
|||
|
hsize = modeinfo.linewidth;
|
|||
|
if (hsize < DISPLAY_X)
|
|||
|
hsize = DISPLAY_X;
|
|||
|
|
|||
|
bufmem = NULL;
|
|||
|
if ((modeinfo.flags & CAPABLE_LINEAR) && modeinfo.linewidth >= DISPLAY_X) {
|
|||
|
if (vga_setlinearaddressing() != -1) {
|
|||
|
linear_mem = (char *)vga_getgraphmem();
|
|||
|
printf("Using linear addressing: %p.\n", linear_mem);
|
|||
|
bufmem = linear_mem;
|
|||
|
}
|
|||
|
}
|
|||
|
if (bufmem == NULL)
|
|||
|
bufmem = (char *)malloc(hsize * DISPLAY_Y);
|
|||
|
|
|||
|
if (keyboard_init() != 0)
|
|||
|
abort();
|
|||
|
keyboard_seteventhandler(my_kbd_handler);
|
|||
|
/* keyboard_translatekeys(DONT_CATCH_CTRLC);*/
|
|||
|
|
|||
|
memset(keystate, 0, sizeof(keystate));
|
|||
|
memset(key_matrix, 0xFF, 8);
|
|||
|
memset(rev_matrix, 0xFF, 8);
|
|||
|
return 1;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
void C64Display::Update(void)
|
|||
|
{
|
|||
|
int y;
|
|||
|
|
|||
|
if (linear_mem)
|
|||
|
return;
|
|||
|
|
|||
|
for (y = 0; y < DISPLAY_Y; y++) {
|
|||
|
vga_drawscanline(y, bufmem + hsize * y);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
UBYTE *C64Display::BitmapBase(void)
|
|||
|
{
|
|||
|
return (UBYTE *)bufmem;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
int C64Display::BitmapXMod(void)
|
|||
|
{
|
|||
|
return hsize;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
void C64Display::PollKeyboard(UBYTE *CIA_key_matrix, UBYTE *CIA_rev_matrix, UBYTE *joystick)
|
|||
|
{
|
|||
|
keyboard_update();
|
|||
|
*joystick = joystate;
|
|||
|
memcpy(CIA_key_matrix, key_matrix, 8);
|
|||
|
memcpy(CIA_rev_matrix, rev_matrix, 8);
|
|||
|
if (f11pressed)
|
|||
|
TheC64->NMI();
|
|||
|
if (f12pressed)
|
|||
|
TheC64->Reset();
|
|||
|
if (quit)
|
|||
|
quit_requested = true;
|
|||
|
f11pressed = f12pressed = 0;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
/*
|
|||
|
* Check if NumLock is down (for switching the joystick keyboard emulation)
|
|||
|
*/
|
|||
|
|
|||
|
bool C64Display::NumLock(void)
|
|||
|
{
|
|||
|
return numlock;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
/*
|
|||
|
* Allocate C64 colors
|
|||
|
*/
|
|||
|
|
|||
|
static int colorval(int v)
|
|||
|
{
|
|||
|
return ((v & 255)*0x01010101) >> 26;
|
|||
|
}
|
|||
|
|
|||
|
void C64Display::InitColors(UBYTE *colors)
|
|||
|
{
|
|||
|
int i;
|
|||
|
|
|||
|
for (i=0; i< 256; i++) {
|
|||
|
vga_setpalette(i, colorval(palette_red[i & 0x0f]), colorval(palette_green[i & 0x0f]), colorval(palette_blue[i & 0x0f]));
|
|||
|
colors[i] = i;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
/*
|
|||
|
* Show a requester (error message)
|
|||
|
*/
|
|||
|
|
|||
|
long int ShowRequester(char *a,char *b,char *)
|
|||
|
{
|
|||
|
printf("%s: %s\n", a, b);
|
|||
|
return 1;
|
|||
|
}
|