mirror of
https://github.com/Oibaf66/frodo-wii.git
synced 2024-11-29 06:54:22 +01:00
62 lines
2.8 KiB
HTML
62 lines
2.8 KiB
HTML
|
<HTML>
|
||
|
<HEAD>
|
||
|
<TITLE>Technical info</TITLE>
|
||
|
</HEAD>
|
||
|
<BODY>
|
||
|
|
||
|
<H1>Technical info</H1>
|
||
|
|
||
|
<CITE>
|
||
|
"Known?" said Gandalf.<BR>
|
||
|
"I have known much that only the Wise know, Frodo."
|
||
|
</CITE>
|
||
|
|
||
|
<HR>
|
||
|
|
||
|
Frodo tries to exactly imitate C64 hardware features. Now the 64's hardware
|
||
|
(esp. the graphics chip "VIC-II") has a rather simple design resulting in
|
||
|
many of the internal processes coming to the "outside". So there are lots
|
||
|
of "undocumented features" you can do effects with the designers never
|
||
|
dared to dream about.<P>
|
||
|
|
||
|
Frodo uses a line-by-line emulation, i.e. the function of the VIC and the
|
||
|
processor (6510) are emulated for one raster line of the C64 screen at
|
||
|
times. In practice, Frodo runs VIC and 6510 alternately for 63 simulated
|
||
|
cycles each (corresponding to one raster line). At first, it emulates the
|
||
|
processor for 63 cycles, then switches over to the VIC that paints one
|
||
|
pixel row to the screen, then again 63 cycles processor, and so on... If
|
||
|
the 1541 processor emulation is turned on, 6510 and 6502 (in the 1541)
|
||
|
instructions are executed by Frodo in an interleaved fashion.<P>
|
||
|
|
||
|
Even though this is a heavy simplification of the processes in a real C64,
|
||
|
it lets you perfectly emulate many graphical effects possible on the C64,
|
||
|
e.g. FLD, DYCP, hyperscreen and many more. But this method has one big
|
||
|
disadvantage: Changes made to VIC registers by the processor in the middle
|
||
|
of a raster line will only take effect at the start of the next line. E.g.
|
||
|
you can't change the border color in the middle of a line, the color change
|
||
|
takes place in the next line. Therefore, very sophisticated techniques
|
||
|
depending on the exact position of a register change can't be emulated. For
|
||
|
instance, it is no problem to open the top and bottom border, but opening
|
||
|
the left and right border is impossible (and therefore not implemented in
|
||
|
the emulation).<P>
|
||
|
|
||
|
Frodo SC goes one step further by switching between VIC and 6510 in every
|
||
|
cycle and precisely emulating the internal functions. Modifications to
|
||
|
VIC registers become visible immediately in the next clock phase and
|
||
|
therefore it can even emulate effects that depend on the exact position
|
||
|
of a register change within a raster line, e.g. special FLI routines,
|
||
|
opening the left/right border, linecrunch, DMA delay, multiple repeated
|
||
|
sprite lines and executing programs in open address spaces ($de00-$dfff)
|
||
|
and in the color RAM. The 6510 emulation is also more precise and does
|
||
|
the same memory accesses as the real 6510, even the "unnecessary" ones
|
||
|
that come from design weaknesses of the 6510 and are not needed for the
|
||
|
function of single opcodes (e.g. in an instruction sequence like
|
||
|
INX:INX:INX:INX, the 6510 reads every opcode twice).<P>
|
||
|
|
||
|
A detailed technical description of the VIC-II can be found in an
|
||
|
<A HREF="http://www.uni-mainz.de/~bauec002/VIC-Article.gz">article</A>
|
||
|
I wrote (32k gzipped).
|
||
|
|
||
|
</BODY>
|
||
|
</HTML>
|