frodo-wii/Src/gui/save_game_menu.cpp

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#include <unistd.h> /* unlink */
#include <C64.h>
#include "menu.hh"
#include "file_browser.hh"
#include "game_info.hh"
#include "game_info_box.hh"
#include "utils.hh"
static const char *save_exts[] = {".sav", ".SAV", NULL};
class SaveGameMenu;
class SaveGameView : public GuiView
{
public:
SaveGameView();
~SaveGameView();
void pushEvent(SDL_Event *ev);
void loadGameInfo(const char *what);
void setDirectory(const char *path);
void setLoadSnapshot(bool which);
void saveSnapshot();
/* Inherited */
void runLogic();
void draw(SDL_Surface *where);
SaveGameMenu *menu;
GameInfoBox *gameInfo;
};
class SaveGameMenu : public FileBrowser
{
friend class SaveGameView;
public:
SaveGameMenu(Font *font) :
FileBrowser(save_exts, font)
{
this->loadSnapshot = true;
}
~SaveGameMenu()
{
}
virtual void selectCallback(int which)
{
const char *fileName = this->pp_msgs[this->cur_sel];
if (this->loadSnapshot)
TheC64->LoadSnapshot(fileName);
else
unlink(fileName);
Gui::gui->popView();
}
virtual void hoverCallback(int which)
{
}
virtual void escapeCallback(int which)
{
Gui::gui->popView();
}
bool loadSnapshot;
};
SaveGameView::SaveGameView() : GuiView()
{
this->menu = new SaveGameMenu(Gui::gui->default_font);
this->gameInfo = new GameInfoBox(Gui::gui->default_font);
}
SaveGameView::~SaveGameView()
{
delete this->menu;
delete this->gameInfo;
}
void SaveGameView::loadGameInfo(const char *what)
{
this->gameInfo->loadGameInfo(what);
}
void SaveGameView::setDirectory(const char *path)
{
this->menu->setDirectory(path);
}
void SaveGameView::setLoadSnapshot(bool what)
{
this->menu->loadSnapshot = what;
}
void SaveGameView::saveSnapshot()
{
const char *name = "unknown";
char buf[255];
if (strlen(Gui::gui->np->DrivePath[0]) != 0)
name = Gui::gui->np->DrivePath[0];
snprintf(buf, sizeof(buf), "%s/%s.sav", Gui::gui->save_game_path, name);
TheC64->SaveSnapshot(buf);
}
void SaveGameView::runLogic()
{
this->menu->runLogic();
}
void SaveGameView::pushEvent(SDL_Event *ev)
{
this->menu->pushEvent(ev);
}
void SaveGameView::draw(SDL_Surface *where)
{
SDL_Rect dst;
/* Blit the backgrounds */
dst = (SDL_Rect){20,45,300,400};
SDL_BlitSurface(Gui::gui->main_menu_bg, NULL, where, &dst);
dst = (SDL_Rect){350,13,0,0};
SDL_BlitSurface(Gui::gui->disc_info, NULL, where, &dst);
this->menu->draw(where, 50, 70, 280, 375);
this->gameInfo->draw(where, 360, 55, 262, 447);
}