mirror of
https://github.com/Oibaf66/frodo-wii.git
synced 2024-11-25 04:47:00 +01:00
118 lines
3.7 KiB
Makefile
118 lines
3.7 KiB
Makefile
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## BeOS Generic Makefile v2.1 ##
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## Fill in this file to specify the project being created, and the referenced
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## makefile-engine will do all of the hard work for you. This handles both
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## Intel and PowerPC builds of the BeOS.
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## Application Specific Settings ---------------------------------------------
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# specify the name of the binary
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NAME= Frodo
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# specify the type of binary
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# APP: Application
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# SHARED: Shared library or add-on
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# STATIC: Static library archive
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# DRIVER: Kernel Driver
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TYPE= APP
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# add support for new Pe and Eddie features
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# to fill in generic makefile
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#%{
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# @src->@
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# specify the source files to use
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# full paths or paths relative to the makefile can be included
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# all files, regardless of directory, will have their object
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# files created in the common object directory.
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# Note that this means this makefile will not work correctly
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# if two source files with the same name (source.c or source.cpp)
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# are included from different directories. Also note that spaces
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# in folder names do not work well with this makefile.
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SRCS = main.cpp Prefs.cpp SAM.cpp Display.cpp C64.cpp CPUC64.cpp CPU1541.cpp \
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VIC.cpp SID.cpp CIA.cpp REU.cpp IEC.cpp 1541fs.cpp 1541d64.cpp 1541t64.cpp 1541job.cpp
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# specify the resource files to use
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# full path or a relative path to the resource file can be used.
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RSRCS= Frodo.rsrc
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# @<-src@
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#%}
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# end support for Pe and Eddie
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# specify additional libraries to link against
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# there are two acceptable forms of library specifications
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# - if your library follows the naming pattern of:
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# libXXX.so or libXXX.a you can simply specify XXX
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# library: libbe.so entry: be
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#
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# - if your library does not follow the standard library
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# naming scheme you need to specify the path to the library
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# and it's name
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# library: my_lib.a entry: my_lib.a or path/my_lib.a
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LIBS=be media game device tracker
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# specify additional paths to directories following the standard
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# libXXX.so or libXXX.a naming scheme. You can specify full paths
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# or paths relative to the makefile. The paths included may not
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# be recursive, so include all of the paths where libraries can
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# be found. Directories where source files are found are
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# automatically included.
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LIBPATHS=
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# additional paths to look for system headers
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# thes use the form: #include <header>
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# source file directories are NOT auto-included here
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SYSTEM_INCLUDE_PATHS =
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# additional paths to look for local headers
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# thes use the form: #include "header"
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# source file directories are automatically included
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LOCAL_INCLUDE_PATHS =
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# specify the level of optimization that you desire
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# NONE, SOME, FULL
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OPTIMIZE= FULL
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# specify any preprocessor symbols to be defined. The symbols will not
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# have their values set automatically; you must supply the value (if any)
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# to use. For example, setting DEFINES to "DEBUG=1" will cause the
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# compiler option "-DDEBUG=1" to be used. Setting DEFINES to "DEBUG"
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# would pass "-DDEBUG" on the compiler's command line.
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DEFINES= PRECISE_CPU_CYCLES=1 PRECISE_CIA_CYCLES=1 PC_IS_POINTER=0
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# specify special warning levels
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# if unspecified default warnings will be used
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# NONE = supress all warnings
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# ALL = enable all warnings
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WARNINGS =
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# specify whether image symbols will be created
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# so that stack crawls in the debugger are meaningful
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# if TRUE symbols will be created
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SYMBOLS =
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# specify debug settings
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# if TRUE will allow application to be run from
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# a source-level debugger
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DEBUGGER =
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# specify additional compiler flags for all files
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COMPILER_FLAGS =
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# specify additional linker flags
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LINKER_FLAGS =
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## include the makefile-engine
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include /boot/develop/etc/makefile-engine
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## Custom stuff for Frodo
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sysconfig.h: sysconfig.h.Be
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ln -s sysconfig.h.Be sysconfig.h
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main.cpp: sysconfig.h
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