frodo-wii/Src/gui/game_info_menu.cpp

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#include <Display.h>
#include <C64.h>
#include "gui.hh"
#include "menu.hh"
#include "game_info_box.hh"
#include "virtual_keyboard.hh"
class GameInfoView;
class GameInfoMenu : public Menu, public KeyboardListener
{
friend class GameInfoView;
public:
GameInfoMenu(Font *font, GameInfoBox *box) : Menu(font)
{
this->box = box;
this->setText(game_info_menu_messages);
}
virtual void stringCallback(const char *str)
{
switch (this->cur_sel)
{
case 2:
this->box->gi->setName(str);
break;
case 3:
this->box->gi->setAuthor(str);
break;
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case 4:
{
unsigned long v;
char *endp;
v = strtoul(str, &endp, 0);
if (str != endp)
{
if (v < 1976 || v > 2040)
Gui::gui->pushDialogueBox(new DialogueBox(game_info_bad_year_dlg));
else
this->box->gi->setYear(v);
}
else
Gui::gui->pushDialogueBox(new DialogueBox(game_info_bad_number_dlg));
} break;
default:
panic("Cur sel is %d, not possible!\n", this->cur_sel);
break;
}
this->box->updateMessages();
}
virtual void selectCallback(int which)
{
switch (which)
{
case 0:
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{
SDL_Surface *tmp = SDL_DisplayFormat(Gui::gui->screenshot);
this->box->gi->setScreenshot(tmp);
} break;
case 2:
case 3:
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case 4:
VirtualKeyboard::kbd->activate();
VirtualKeyboard::kbd->registerListener(this);
break;
default:
panic("Impossible menu option\n");
break;
}
}
virtual void hoverCallback(int which)
{
}
virtual void escapeCallback(int which)
{
/* If we haven't' saved a screenshot, save it anyway */
if (!this->box->gi->screenshot)
{
SDL_Surface *p = TheC64->TheDisplay->SurfaceFromC64Display();
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this->box->gi->setScreenshot(p);
}
Gui::gui->popView();
}
private:
GameInfoBox *box;
};
class GameInfoView : public GuiView
{
public:
GameInfoView() : GuiView()
{
this->gameInfo = new GameInfoBox(Gui::gui->default_font);;
this->menu = new GameInfoMenu(Gui::gui->default_font, this->gameInfo);
}
~GameInfoView()
{
delete this->gameInfo;
delete this->menu;
}
void runLogic()
{
this->menu->runLogic();
}
void pushEvent(event_t ev)
{
this->menu->pushEvent(ev);
}
void viewPushCallback()
{
this->gameInfo->setGameInfo(Gui::gui->cur_gameInfo);
}
void viewPopCallback()
{
Gui::gui->cur_gameInfo = this->gameInfo->gi;
}
void draw(SDL_Surface *where)
{
SDL_Rect dst;
/* Blit the backgrounds */
dst = (SDL_Rect){20,45,300,400};
SDL_BlitSurface(Gui::gui->main_menu_bg, NULL, where, &dst);
dst = (SDL_Rect){350,13,0,0};
SDL_BlitSurface(Gui::gui->disc_info, NULL, where, &dst);
this->menu->draw(where, 50, 70, 280, 375);
this->gameInfo->draw(where, 390, 55, 242, 447);
}
protected:
GameInfoMenu *menu;
GameInfoBox *gameInfo;
};