frodo-wii/Src/gui/game_info.cpp

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#include <arpa/inet.h>
#include <sys/stat.h>
#include <SDL.h>
#include <SDL_image.h>
#include "game_info.hh"
#include "utils.hh"
#define VERSION_BASE (0x1978)
#define VERSION_MAGIC (VERSION_BASE + 0)
struct game_info_v0
{
uint32_t sz;
uint16_t version_magic;
uint16_t author_off;
uint16_t name_off;
uint16_t screenshot_off; /* In PNG format */
uint16_t filename_off;
uint16_t flags;
uint8_t data[]; /* 4-byte aligned */
};
GameInfo::GameInfo(const char *filename,
const char *name, const char *author,
SDL_Surface *image)
{
this->filename = filename;
this->name = name;
this->author = author;
this->screenshot = image;
}
GameInfo::GameInfo(GameInfo *gi)
{
if (!gi)
{
this->filename = NULL;
this->name = NULL;
this->author = NULL;
this->screenshot = NULL;
return;
}
this->name = gi->name ? xstrdup(gi->name) : NULL;
this->author = gi->author ? xstrdup(gi->author) : NULL;
this->filename = gi->filename ? xstrdup(gi->filename) : NULL;
this->screenshot = NULL;
if (gi->screenshot)
this->screenshot = SDL_DisplayFormatAlpha(gi->screenshot);
}
GameInfo::~GameInfo()
{
this->resetDefaults();
}
void GameInfo::resetDefaults()
{
free((void*)this->name);
free((void*)this->author);
SDL_FreeSurface(this->screenshot);
this->name = NULL;
this->author = NULL;
this->screenshot = NULL;
}
struct game_info *GameInfo::dump()
{
size_t total_sz = sizeof(struct game_info);
size_t png_sz;
struct game_info *out;
void *png_data;
if (!this->screenshot)
return NULL;
/* Convert surface to PNG */
png_data = sdl_surface_to_png(this->screenshot, &png_sz);
panic_if(!png_data, "Cannot create PNG from surface\n");
total_sz += strlen(this->author) + 1;
total_sz += strlen(this->name) + 1;
total_sz += png_sz;
/* 4-byte align */
total_sz += 4 - (total_sz & 3);
/* Allocate everything */
out = (struct game_info*)xmalloc(total_sz);
out->sz = total_sz;
out->version_magic = VERSION_MAGIC;
out->author_off = 0; /* Starts AFTER the header */
out->name_off = out->author_off + strlen(this->author) + 1;
out->screenshot_off = out->name_off + strlen(this->name) + 1;
memcpy(out->data + out->author_off, this->author, strlen(this->author) + 1);
memcpy(out->data + out->name_off, this->name, strlen(this->name) + 1);
memcpy(out->data + out->screenshot_off, png_data, png_sz);
out->sz = htonl(out->sz);
out->author_off = htons(out->author_off);
out->version_magic = htons(out->version_magic);
out->name_off = htons(out->name_off);
out->screenshot_off = htons(out->screenshot_off);
return out;
}
bool GameInfo::fromDump(struct game_info *gi)
{
SDL_RWops *rw;
gi->sz = ntohl(gi->sz);
gi->version_magic = ntohs(gi->version_magic);
gi->author_off = ntohs(gi->author_off);
gi->name_off = ntohs(gi->name_off);
gi->screenshot_off = ntohs(gi->screenshot_off);
this->author = xstrdup((char*)gi->data + gi->author_off);
this->name = xstrdup((char*)gi->data + gi->name_off);
rw = SDL_RWFromMem(gi->data + gi->screenshot_off,
gi->sz - gi->screenshot_off);
if (!rw)
goto bail_out;
this->screenshot = IMG_Load_RW(rw, 0);
SDL_FreeRW(rw);
if (!this->screenshot)
goto bail_out;
return true;
bail_out:
this->resetDefaults();
return false;
}
GameInfo *GameInfo::loadFromFile(const char *fileName)
{
struct stat st;
struct game_info *p;
GameInfo *out = NULL;
FILE *fp;
printf("Woho! I'll load %s\n", fileName);
if (stat(fileName, &st) < 0)
return NULL;
if (st.st_size <= (signed)sizeof(struct game_info))
{
warning("Size of %s is too small: %d vs minimum %d bytes\n",
fileName, (int)st.st_size, (signed)sizeof(struct game_info) + 4);
return NULL;
}
if (st.st_size % 4 != 0)
{
warning("Size of %s is unreasonable: %d\n", fileName, (int)st.st_size);
return NULL;
}
fp = fopen(fileName, "r");
if (!fp)
return NULL;
p = (struct game_info*)xmalloc(st.st_size);
if (fread(p, 1, st.st_size, fp) == (unsigned)st.st_size)
{
out = new GameInfo();
if (out->fromDump(p) == false)
{
warning("Converting %s to GameInfo failed\n",
fileName);
delete out;
out = NULL;
}
}
else
warning("Could not read %s\n", fileName);
free(p);
fclose(fp);
return out;
}
void GameInfo::setAuthor(const char *author)
{
free((void*)this->author);
this->author = xstrdup(author);
}
void GameInfo::setName(const char *name)
{
free((void*)this->name);
this->name = xstrdup(name);
}