frodo-wii/bind_keys_menu.cpp

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2010-01-06 17:42:55 +01:00
#include "gui.hh"
#include "menu.hh"
#include "help_box.hh"
#include "virtual_keyboard.hh"
class BindKeysView;
class BindKeysMenu : public Menu, public KeyboardListener
{
friend class BindKeysView;
public:
BindKeysMenu(Font *font, HelpBox *help) : Menu(font)
{
this->help = help;
memset(this->hm, 0, sizeof(this->hm));
this->setText(bind_key_menu_messages);
}
~BindKeysMenu()
{
this->freeHelpMessages();
}
virtual void selectCallback(int which)
{
int *ck = NULL;
switch(which)
{
case 0: /* Classic */
switch (this->p_submenus[0].sel)
{
case 0: ck = &Gui::gui->np->JoystickHats[0][0]; break;
case 1: ck = &Gui::gui->np->JoystickHats[0][1]; break;
case 2: ck = &Gui::gui->np->JoystickHats[0][2]; break;
case 3: ck = &Gui::gui->np->JoystickHats[0][3]; break;
case 4: ck = &Gui::gui->np->JoystickButtons[0][0]; break;
case 5: ck = &Gui::gui->np->JoystickButtons[0][1]; break;
case 6: ck = &Gui::gui->np->JoystickButtons[0][2]; break;
case 7: ck = &Gui::gui->np->JoystickButtons[0][3]; break;
case 8: ck = &Gui::gui->np->JoystickButtons[0][4]; break;
default:
panic("Classic: impossible selection %d", this->p_submenus[0].sel); break;
}
break;
case 2: /* Nunchuk */
switch (this->p_submenus[1].sel)
{
case 0: ck = &Gui::gui->np->JoystickAxes[0][0]; break;
case 1: ck = &Gui::gui->np->JoystickAxes[0][1]; break;
case 2: ck = &Gui::gui->np->JoystickButtons[0][7]; break;
case 3: ck = &Gui::gui->np->JoystickButtons[0][8]; break;
default:
panic("Nunchuk: impossible selection %d", this->p_submenus[1].sel); break;
}
break;
case 4: /* Classic */
switch (this->p_submenus[2].sel)
{
case 0: ck = &Gui::gui->np->JoystickHats[0][0]; break;
case 1: ck = &Gui::gui->np->JoystickHats[0][1]; break;
case 2: ck = &Gui::gui->np->JoystickHats[0][2]; break;
case 3: ck = &Gui::gui->np->JoystickHats[0][3]; break;
case 4: ck = &Gui::gui->np->JoystickButtons[0][9]; break;
case 5: ck = &Gui::gui->np->JoystickButtons[0][10]; break;
case 6: ck = &Gui::gui->np->JoystickButtons[0][11]; break;
case 7: ck = &Gui::gui->np->JoystickButtons[0][12]; break;
case 8: ck = &Gui::gui->np->JoystickButtons[0][13]; break;
case 9: ck = &Gui::gui->np->JoystickButtons[0][14]; break;
case 10: ck = &Gui::gui->np->JoystickButtons[0][15]; break;
case 11: ck = &Gui::gui->np->JoystickButtons[0][16]; break;
case 12: ck = &Gui::gui->np->JoystickButtons[0][17]; break;
case 13: ck = &Gui::gui->np->JoystickButtons[0][18]; break;
default:
panic("Classic: impossible selection %d", this->p_submenus[2].sel); break;
}
break;
case 6:
switch (this->p_submenus[3].sel)
{
case 0: ck = &Gui::gui->np->JoystickAxes[0][0]; break;
case 1: ck = &Gui::gui->np->JoystickAxes[0][1]; break;
default:
panic("Classic: impossible selection %d", this->p_submenus[3].sel); break;
}
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break;
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case 8:
switch (this->p_submenus[4].sel)
{
case 0: ck = &Gui::gui->np->JoystickAxes[0][2]; break;
case 1: ck = &Gui::gui->np->JoystickAxes[0][3]; break;
default:
panic("Classic: impossible selection %d", this->p_submenus[4].sel); break;
}
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break;
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default:
panic("Impossible menu option\n");
break;
}
this->cur_key = ck;
VirtualKeyboard::kbd->activate();
VirtualKeyboard::kbd->registerListener(this);
}
virtual void hoverCallback(int which)
{
this->help->updateHelpMessage(which);
}
virtual void escapeCallback(int which)
{
Gui::gui->popView();
}
virtual void keyCallback(bool shift, const char *str)
{
panic_if(!this->cur_key, "No key selected but keyboard active???\n");
*this->cur_key = this->stringToKeycode(str);
this->updateHelpMessages();
this->help->updateHelpMessage(this->cur_sel);
VirtualKeyboard::kbd->deactivate();
this->cur_key = NULL;
}
void updateHelpMessages()
{
this->freeHelpMessages();
this->hm[0] = this->addOne(this->hm[0], this->allocOne("Up: %s", stringToPtr_Wiimote("Up")));
this->hm[0] = this->addOne(this->hm[0], this->allocOne("Down: %s", stringToPtr_Wiimote("Down")));
this->hm[0] = this->addOne(this->hm[0], this->allocOne("Left: %s", stringToPtr_Wiimote("Left")));
this->hm[0] = this->addOne(this->hm[0], this->allocOne("Right: %s", stringToPtr_Wiimote("Right")));
this->hm[0] = this->addOne(this->hm[0], this->allocOne("A: %s", stringToPtr_Wiimote("A")));
this->hm[0] = this->addOne(this->hm[0], this->allocOne("B: %s", stringToPtr_Wiimote("B")));
this->hm[0] = this->addOne(this->hm[0], this->allocOne("+: %s", stringToPtr_Wiimote("+")));
this->hm[0] = this->addOne(this->hm[0], this->allocOne("-: %s", stringToPtr_Wiimote("-")));
/* Nunchuk */
this->hm[2] = this->addOne(this->hm[2], this->allocOne("Horiz: %s", stringToPtr_Nunchuk("Horiz")));
this->hm[2] = this->addOne(this->hm[2], this->allocOne("Vert: %s", stringToPtr_Nunchuk("Vert")));
this->hm[2] = this->addOne(this->hm[2], this->allocOne("Z: %s", stringToPtr_Nunchuk("Z")));
this->hm[2] = this->addOne(this->hm[2], this->allocOne("C: %s", stringToPtr_Nunchuk("C")));
/* Classic */
this->hm[4] = this->addOne(this->hm[4], this->allocOne("Up: %s", stringToPtr_Classic("Up")));
this->hm[4] = this->addOne(this->hm[4], this->allocOne("Down: %s", stringToPtr_Classic("Down")));
this->hm[4] = this->addOne(this->hm[4], this->allocOne("Left: %s", stringToPtr_Classic("Left")));
this->hm[4] = this->addOne(this->hm[4], this->allocOne("Right: %s", stringToPtr_Classic("Right")));
this->hm[4] = this->addOne(this->hm[4], this->allocOne("a: %s", stringToPtr_Classic("a")));
this->hm[4] = this->addOne(this->hm[4], this->allocOne("b: %s", stringToPtr_Classic("b")));
this->hm[4] = this->addOne(this->hm[4], this->allocOne("x: %s", stringToPtr_Classic("x")));
this->hm[4] = this->addOne(this->hm[4], this->allocOne("y: %s", stringToPtr_Classic("y")));
this->hm[4] = this->addOne(this->hm[4], this->allocOne("Zl: %s", stringToPtr_Classic("Zl")));
this->hm[4] = this->addOne(this->hm[4], this->allocOne("Zr: %s", stringToPtr_Classic("Zr")));
this->hm[4] = this->addOne(this->hm[4], this->allocOne("+: %s", stringToPtr_Classic("+")));
this->hm[4] = this->addOne(this->hm[4], this->allocOne("-: %s", stringToPtr_Classic("-")));
/*
this->hm[2] = this->addOne(this->hm[2], this->allocOne("l: %s", stringToPtr_Classic("l")));
this->hm[2] = this->addOne(this->hm[2], this->allocOne("r: %s", stringToPtr_Classic("r")));
this->hm[2] = this->addOne(this->hm[2], this->allocOne("R-toggle: %s", stringToPtr_Classic("RA")));
this->hm[2] = this->addOne(this->hm[2], this->allocOne("L-toggle: %s", stringToPtr_Classic("LA")));
*/
this->hm[6] = this->addOne(this->hm[6], this->allocOne("Horiz: %s", stringToPtr_Classic("LAH")));
this->hm[6] = this->addOne(this->hm[6], this->allocOne("Vert: %s", stringToPtr_Classic("LAV")));
this->hm[8] = this->addOne(this->hm[8], this->allocOne("Horiz: %s", stringToPtr_Classic("RAH")));
this->hm[8] = this->addOne(this->hm[8], this->allocOne("Vert: %s", stringToPtr_Classic("RAV")));
this->help->setHelpMessages(this->hm);
}
private:
void freeHelpMessages()
{
for (unsigned i = 0; i < ARRAY_SIZE(this->hm); i++)
{
if (this->hm[i])
{
for (int j = 0; this->hm[i][j]; j++)
free((void*)this->hm[i][j]);
free(this->hm[i]);
}
this->hm[i] = NULL;
}
}
#define EQ(b) (strcmp(str, b) == 0)
int *stringToPtr_Classic(const char *str)
{
if (EQ("Up"))
return &Gui::gui->np->JoystickHats[0][0];
if (EQ("Down"))
return &Gui::gui->np->JoystickHats[0][1];
if (EQ("Left"))
return &Gui::gui->np->JoystickHats[0][2];
if (EQ("Right"))
return &Gui::gui->np->JoystickHats[0][3];
if (EQ("LAH"))
return &Gui::gui->np->JoystickAxes[0][0];
if (EQ("LAV"))
return &Gui::gui->np->JoystickAxes[0][1];
if (EQ("RAH"))
return &Gui::gui->np->JoystickAxes[0][2];
if (EQ("RAV"))
return &Gui::gui->np->JoystickAxes[0][3];
if (EQ("RA"))
return &Gui::gui->np->JoystickAxes[0][4];
if (EQ("LA"))
return &Gui::gui->np->JoystickAxes[0][5];
if (EQ("a"))
return &Gui::gui->np->JoystickButtons[0][9];
if (EQ("b"))
return &Gui::gui->np->JoystickButtons[0][10];
if (EQ("x"))
return &Gui::gui->np->JoystickButtons[0][11];
if (EQ("y"))
return &Gui::gui->np->JoystickButtons[0][12];
if (EQ("L"))
return &Gui::gui->np->JoystickButtons[0][13];
if (EQ("R"))
return &Gui::gui->np->JoystickButtons[0][14];
if (EQ("Zl"))
return &Gui::gui->np->JoystickButtons[0][15];
if (EQ("Zr"))
return &Gui::gui->np->JoystickButtons[0][16];
if (EQ("-"))
return &Gui::gui->np->JoystickButtons[0][17];
if (EQ("+"))
return &Gui::gui->np->JoystickButtons[0][18];
if (EQ("Home"))
return &Gui::gui->np->JoystickButtons[0][19];
/* Shound never happen! */
panic("Illegal string %s\n", str);
return NULL;
}
int *stringToPtr_Nunchuk(const char *str)
{
if (EQ("Horiz"))
return &Gui::gui->np->JoystickAxes[0][0];
if (EQ("Vert"))
return &Gui::gui->np->JoystickAxes[0][1];
if (EQ("Z"))
return &Gui::gui->np->JoystickButtons[0][7];
if (EQ("C"))
return &Gui::gui->np->JoystickButtons[0][8];
/* Shound never happen! */
panic("Illegal string %s\n", str);
return NULL;
}
int *stringToPtr_Wiimote(const char *str)
{
if (EQ("Up"))
return &Gui::gui->np->JoystickHats[0][0];
if (EQ("Down"))
return &Gui::gui->np->JoystickHats[0][1];
if (EQ("Left"))
return &Gui::gui->np->JoystickHats[0][2];
if (EQ("Right"))
return &Gui::gui->np->JoystickHats[0][3];
if (EQ("A"))
return &Gui::gui->np->JoystickButtons[0][0];
if (EQ("B"))
return &Gui::gui->np->JoystickButtons[0][1];
if (EQ("1"))
return &Gui::gui->np->JoystickButtons[0][2];
if (EQ("2"))
return &Gui::gui->np->JoystickButtons[0][3];
if (EQ("+"))
return &Gui::gui->np->JoystickButtons[0][4];
if (EQ("-"))
return &Gui::gui->np->JoystickButtons[0][5];
if (EQ("Home"))
return &Gui::gui->np->JoystickButtons[0][6];
/* Shound never happen! */
panic("Illegal string %s\n", str);
return NULL;
}
#undef EQ
const char **addOne(const char **dst, const char *what)
{
int cur;
int n = 0;
if (dst != NULL)
{
for (n = 0; dst[n]; n++)
;
}
cur = n;
n++;
dst = (const char **)xrealloc(dst, (n+1) * sizeof(const char*));
dst[cur] = what;
dst[n] = NULL;
return dst;
}
const char *allocOne(const char *fmt, int *what)
{
const char *str = this->bindingToString(*what);
size_t len = strlen(str) + strlen(fmt) + 2;
char *out = (char *)xmalloc(len);
sprintf(out, fmt, str);
return out;
}
int stringToKeycode(const char *str)
{
if (strcmp(str, "None") == 0)
return 0;
/* default: */
return VirtualKeyboard::kbd->stringToKeycode(str);
}
const char *bindingToString(int val)
{
switch(val)
{
case JOY_NONE:
return "None";
case JOY_HORIZ:
return "Horizontal";
case JOY_VERT:
return "Vertical";
case JOY_FIRE:
return "Fire";
default:
break;
}
/* default: */
return VirtualKeyboard::kbd->keycodeToString(val);
}
HelpBox *help;
int *cur_key;
const char **hm[10];
};
class BindKeysView : public GuiView
{
public:
BindKeysView() : GuiView()
{
this->help = new HelpBox(NULL, NULL);
this->menu = new BindKeysMenu(NULL, this->help);
}
~BindKeysView()
{
delete this->help;
delete this->menu;
}
void updateTheme()
{
this->menu->setFont(Gui::gui->small_font);
this->help->setFont(Gui::gui->small_font);
this->menu->setSelectedBackground(Gui::gui->bg_left, Gui::gui->bg_middle,
Gui::gui->bg_right, Gui::gui->bg_submenu_left,
Gui::gui->bg_submenu_middle, Gui::gui->bg_submenu_right);
}
void viewPushCallback()
{
this->menu->updateHelpMessages();
this->help->updateHelpMessage(0);
}
void runLogic()
{
this->menu->runLogic();
}
void pushEvent(SDL_Event *ev)
{
this->menu->pushEvent(ev);
}
void draw(SDL_Surface *where)
{
SDL_Rect dst;
/* Blit the backgrounds */
dst = (SDL_Rect){20,45,300,400};
SDL_BlitSurface(Gui::gui->main_menu_bg, NULL, where, &dst);
dst = (SDL_Rect){350,13,0,0};
SDL_BlitSurface(Gui::gui->disc_info, NULL, where, &dst);
this->menu->draw(where, 50, 70, 300, 400);
this->help->draw(where, 354, 24, 264, 210);
}
protected:
BindKeysMenu *menu;
HelpBox *help;
};