frodo-wii/gui.hh

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#ifndef __GUI_HH__
#define __GUI_HH__
#include <SDL.h>
#include "menu.hh"
#include "font.hh"
#include "timer.hh"
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#include "gui_view.hh"
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class MainView;
class DiscView;
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class VirtualKeyboard;
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class Gui
{
public:
Gui();
~Gui();
bool setTheme(const char *path);
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void activate();
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void deActivate();
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void runLogic(void);
void pushEvent(SDL_Event *ev);
void draw(SDL_Surface *where);
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void pushView(GuiView *view);
GuiView *popView();
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GuiView *peekView()
{
if (!this->views)
return NULL;
return this->views[this->n_views-1];
}
void exitMenu();
/* These are private, keep off! */
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const char *getThemePath(const char *dir, const char *what);
SDL_Surface *loadThemeImage(const char *dir, const char *what);
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Font *loadThemeFont(const char *dir, const char *what, int size);
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bool is_active;
Menu *focus; /* Where the focus goes */
Menu *main_menu;
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SDL_Surface *background;
SDL_Surface *main_menu_bg;
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SDL_Surface *infobox;
SDL_Surface *textbox;
SDL_Surface *dialogue_bg;
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SDL_Surface *disc_info;
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SDL_Surface *bg_left, *bg_right, *bg_middle,
*bg_submenu_left, *bg_submenu_right, *bg_submenu_middle;
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SDL_Surface *highlighted_key;
SDL_Surface *selected_key;
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Font *default_font;
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Font *small_font;
TimerController *timerController;
MainView *mv;
DiscView *dv;
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VirtualKeyboard *kv;
GuiView **views;
int n_views;
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const char *metadata_base_path;
const char *theme_base_path;
const char *game_base_path;
/* Singleton */
static void init();
static Gui *gui;
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};
#endif /* GUI_HH */