mirror of
https://github.com/Oibaf66/frodo-wii.git
synced 2024-11-22 19:39:24 +01:00
408 lines
9.1 KiB
C
408 lines
9.1 KiB
C
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/*
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* C64_Amiga.h - Put the pieces together, Amiga specific stuff
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*
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* Frodo (C) 1994-1997,2002-2005 Christian Bauer
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include <proto/exec.h>
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#include <proto/timer.h>
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// Library bases
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struct Device *TimerBase;
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/*
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* Constructor, system-dependent things
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*/
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void C64::c64_ctor1(void)
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{
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// Open game_io
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game_port = CreateMsgPort();
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game_io = (struct IOStdReq *)CreateIORequest(game_port, sizeof(IOStdReq));
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game_io->io_Message.mn_Node.ln_Type = NT_UNKNOWN;
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game_open = port_allocated = false;
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if (!OpenDevice("gameport.device", 1, (struct IORequest *)game_io, 0))
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game_open = true;
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}
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void C64::c64_ctor2(void)
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{
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// Initialize joystick variables
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joy_state = 0xff;
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// Open timer_io
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timer_port = CreateMsgPort();
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timer_io = (struct timerequest *)CreateIORequest(timer_port, sizeof(struct timerequest));
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OpenDevice(TIMERNAME, UNIT_MICROHZ, (struct IORequest *)timer_io, 0);
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// Get timer base
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TimerBase = timer_io->tr_node.io_Device;
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// Preset speedometer start time
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GetSysTime(&start_time);
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}
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/*
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* Destructor, system-dependent things
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*/
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void C64::c64_dtor(void)
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{
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// Stop and delete timer_io
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if (timer_io != NULL) {
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if (!CheckIO((struct IORequest *)timer_io))
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WaitIO((struct IORequest *)timer_io);
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CloseDevice((struct IORequest *)timer_io);
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DeleteIORequest((struct IORequest *)timer_io);
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}
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if (timer_port != NULL)
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DeleteMsgPort(timer_port);
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if (game_open) {
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if (!CheckIO((struct IORequest *)game_io)) {
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AbortIO((struct IORequest *)game_io);
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WaitIO((struct IORequest *)game_io);
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}
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CloseDevice((struct IORequest *)game_io);
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}
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if (game_io != NULL)
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DeleteIORequest((struct IORequest *)game_io);
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if (game_port != NULL)
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DeleteMsgPort(game_port);
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}
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/*
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* Start emulation
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*/
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void C64::Run(void)
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{
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// Reset chips
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TheCPU->Reset();
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TheSID->Reset();
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TheCIA1->Reset();
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TheCIA2->Reset();
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TheCPU1541->Reset();
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// Patch kernal IEC routines
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orig_kernal_1d84 = Kernal[0x1d84];
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orig_kernal_1d85 = Kernal[0x1d85];
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PatchKernal(ThePrefs.FastReset, ThePrefs.Emul1541Proc);
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// Start timer_io
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timer_io->tr_node.io_Command = TR_ADDREQUEST;
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timer_io->tr_time.tv_secs = 0;
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timer_io->tr_time.tv_micro = ThePrefs.SkipFrames * 20000; // 20ms per frame
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SendIO((struct IORequest *)timer_io);
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// Start the CPU thread
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thread_running = true;
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quit_thyself = false;
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have_a_break = false;
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thread_func();
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}
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/*
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* Stop emulation
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*/
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void C64::Quit(void)
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{
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// Ask the thread to quit itself if it is running
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if (thread_running) {
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quit_thyself = true;
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thread_running = false;
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}
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}
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/*
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* Pause emulation
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*/
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void C64::Pause(void)
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{
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TheSID->PauseSound();
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}
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/*
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* Resume emulation
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*/
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void C64::Resume(void)
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{
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TheSID->ResumeSound();
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}
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/*
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* Vertical blank: Poll keyboard and joysticks, update window
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*/
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void C64::VBlank(bool draw_frame)
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{
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struct timeval end_time;
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long speed_index;
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// Poll keyboard
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TheDisplay->PollKeyboard(TheCIA1->KeyMatrix, TheCIA1->RevMatrix, &joykey);
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// Poll joysticks
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TheCIA1->Joystick1 = poll_joystick(0);
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TheCIA1->Joystick2 = poll_joystick(1);
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if (ThePrefs.JoystickSwap) {
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uint8 tmp = TheCIA1->Joystick1;
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TheCIA1->Joystick1 = TheCIA1->Joystick2;
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TheCIA1->Joystick2 = tmp;
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}
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// Joystick keyboard emulation
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if (TheDisplay->NumLock())
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TheCIA1->Joystick1 &= joykey;
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else
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TheCIA1->Joystick2 &= joykey;
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// Count TOD clocks
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TheCIA1->CountTOD();
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TheCIA2->CountTOD();
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// Update window if needed
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if (draw_frame) {
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TheDisplay->Update();
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// Calculate time between VBlanks, display speedometer
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GetSysTime(&end_time);
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SubTime(&end_time, &start_time);
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speed_index = 20000 * 100 * ThePrefs.SkipFrames / (end_time.tv_micro + 1);
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// Abort timer_io if speed limiter is off
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if (!ThePrefs.LimitSpeed) {
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if (!CheckIO((struct IORequest *)timer_io))
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AbortIO((struct IORequest *)timer_io);
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} else if (speed_index > 100)
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speed_index = 100;
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// Wait for timer_io (limit speed)
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WaitIO((struct IORequest *)timer_io);
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// Restart timer_io
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timer_io->tr_node.io_Command = TR_ADDREQUEST;
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timer_io->tr_time.tv_secs = 0;
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timer_io->tr_time.tv_micro = ThePrefs.SkipFrames * 20000; // 20ms per frame
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SendIO((struct IORequest *)timer_io);
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GetSysTime(&start_time);
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TheDisplay->Speedometer(speed_index);
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}
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}
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/*
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* Open/close joystick drivers given old and new state of
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* joystick preferences
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*/
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void C64::open_close_joysticks(int oldjoy1, int oldjoy2, int newjoy1, int newjoy2)
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{
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if (game_open && (oldjoy2 != newjoy2))
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if (newjoy2) { // Open joystick
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joy_state = 0xff;
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port_allocated = false;
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// Allocate game port
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BYTE ctype;
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Forbid();
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game_io->io_Command = GPD_ASKCTYPE;
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game_io->io_Data = &ctype;
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game_io->io_Length = 1;
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DoIO((struct IORequest *)game_io);
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if (ctype != GPCT_NOCONTROLLER)
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Permit();
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else {
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ctype = GPCT_ABSJOYSTICK;
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game_io->io_Command = GPD_SETCTYPE;
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game_io->io_Data = &ctype;
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game_io->io_Length = 1;
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DoIO((struct IORequest *)game_io);
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Permit();
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port_allocated = true;
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// Set trigger conditions
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game_trigger.gpt_Keys = GPTF_UPKEYS | GPTF_DOWNKEYS;
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game_trigger.gpt_Timeout = 65535;
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game_trigger.gpt_XDelta = 1;
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game_trigger.gpt_YDelta = 1;
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game_io->io_Command = GPD_SETTRIGGER;
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game_io->io_Data = &game_trigger;
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game_io->io_Length = sizeof(struct GamePortTrigger);
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DoIO((struct IORequest *)game_io);
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// Flush device buffer
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game_io->io_Command = CMD_CLEAR;
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DoIO((struct IORequest *)game_io);
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// Start reading joystick events
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game_io->io_Command = GPD_READEVENT;
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game_io->io_Data = &game_event;
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game_io->io_Length = sizeof(struct InputEvent);
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SendIO((struct IORequest *)game_io);
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}
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} else { // Close joystick
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// Abort game_io
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if (!CheckIO((struct IORequest *)game_io)) {
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AbortIO((struct IORequest *)game_io);
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WaitIO((struct IORequest *)game_io);
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}
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// Free game port
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if (port_allocated) {
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BYTE ctype = GPCT_NOCONTROLLER;
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game_io->io_Command = GPD_SETCTYPE;
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game_io->io_Data = &ctype;
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game_io->io_Length = 1;
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DoIO((struct IORequest *)game_io);
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port_allocated = false;
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}
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}
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}
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/*
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* Poll joystick port, return CIA mask
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*/
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uint8 C64::poll_joystick(int port)
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{
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if (port == 0)
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return 0xff;
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if (game_open && port_allocated) {
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// Joystick event arrived?
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while (GetMsg(game_port) != NULL) {
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// Yes, analyze event
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switch (game_event.ie_Code) {
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case IECODE_LBUTTON: // Button pressed
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joy_state &= 0xef;
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break;
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case IECODE_LBUTTON | IECODE_UP_PREFIX: // Button released
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joy_state |= 0x10;
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break;
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case IECODE_NOBUTTON: // Joystick moved
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if (game_event.ie_X == 1)
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joy_state &= 0xf7; // Right
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if (game_event.ie_X == -1)
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joy_state &= 0xfb; // Left
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if (game_event.ie_X == 0)
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joy_state |= 0x0c;
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if (game_event.ie_Y == 1)
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joy_state &= 0xfd; // Down
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if (game_event.ie_Y == -1)
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joy_state &= 0xfe; // Up
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if (game_event.ie_Y == 0)
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joy_state |= 0x03;
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break;
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}
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// Start reading the next event
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game_io->io_Command = GPD_READEVENT;
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game_io->io_Data = &game_event;
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game_io->io_Length = sizeof(struct InputEvent);
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SendIO((struct IORequest *)game_io);
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}
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return joy_state;
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} else
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return 0xff;
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}
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/*
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* The emulation's main loop
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*/
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void C64::thread_func(void)
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{
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while (!quit_thyself) {
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#ifdef FRODO_SC
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// The order of calls is important here
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if (TheVIC->EmulateCycle())
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TheSID->EmulateLine();
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TheCIA1->CheckIRQs();
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TheCIA2->CheckIRQs();
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TheCIA1->EmulateCycle();
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TheCIA2->EmulateCycle();
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TheCPU->EmulateCycle();
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if (ThePrefs.Emul1541Proc) {
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TheCPU1541->CountVIATimers(1);
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if (!TheCPU1541->Idle)
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TheCPU1541->EmulateCycle();
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}
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CycleCounter++;
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#else
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// The order of calls is important here
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int cycles = TheVIC->EmulateLine();
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TheSID->EmulateLine();
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#if !PRECISE_CIA_CYCLES
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TheCIA1->EmulateLine(ThePrefs.CIACycles);
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TheCIA2->EmulateLine(ThePrefs.CIACycles);
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#endif
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if (ThePrefs.Emul1541Proc) {
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int cycles_1541 = ThePrefs.FloppyCycles;
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TheCPU1541->CountVIATimers(cycles_1541);
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if (!TheCPU1541->Idle) {
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// 1541 processor active, alternately execute
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// 6502 and 6510 instructions until both have
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// used up their cycles
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while (cycles >= 0 || cycles_1541 >= 0)
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if (cycles > cycles_1541)
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cycles -= TheCPU->EmulateLine(1);
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else
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cycles_1541 -= TheCPU1541->EmulateLine(1);
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} else
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TheCPU->EmulateLine(cycles);
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} else
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// 1541 processor disabled, only emulate 6510
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TheCPU->EmulateLine(cycles);
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#endif
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}
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}
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