mirror of
https://github.com/Oibaf66/frodo-wii.git
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83 lines
2.2 KiB
C++
83 lines
2.2 KiB
C++
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/*
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* dlgVideoSound.cpp - SDL GUI dialog for C64 video and sound options
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*
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* (C) 2006 Bernd Lachner
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "sysdeps.h"
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#include "sdlgui.h"
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#include "Prefs.h"
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enum VIDEOSOUNDDDLG {
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box_main,
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box_timing,
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text_timing,
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text_line_cpu,
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LINE_CPU,
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LINE_UP_CPU,
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LINE_DOWN_CPU,
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text_bad_line_cpu,
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BAD_LINE_CPU,
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BAD_LINE_UP_CPU,
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BAD_LINE_DOWN_CPU,
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text_line_cia,
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LINE_CIA,
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LINE_UP_CIA,
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LINE_DOWN_CIA,
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text_line_1541,
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LINE_1541,
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LINE_UP_1541,
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LINE_DOWN_1541,
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box_advancedoptions,
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text_advancedoptions,
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CLEAR_CIA_ICR,
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OK,
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CANCEL
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};
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/* The keyboard dialog: */
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/* Spalte, Zeile, Länge, Höhe*/
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static SGOBJ videosounddlg[] =
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{
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{ SGBOX, SG_BACKGROUND, 0, 0,0, 35,20, NULL },
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{ SGBOX, 0, 0, 1,2, 33, 7, NULL },
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{ SGTEXT, 0, 0, 2, 1, 15, 1, " Video Options"},
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{ SGCHECKBOX, SG_SELECTABLE, 0, 2, 3, 30, 1, "Display Sprites"},
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{ SGCHECKBOX, SG_SELECTABLE, 0, 2, 5, 30, 1, "Detect Sprite Collisions"},
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{ SGBOX, 0, 0, 1, 11, 33, 5, NULL },
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{ SGTEXT, 0, 0, 2, 10, 15, 1, " Sound Options"},
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{ SGTEXT, 0, 0, 2, 12, 10, 1, "Sound Emu:"},
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{ SGCHECKBOX, SG_SELECTABLE|SG_RADIO, 0, 13, 12, 12, 1, "Off" },
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{ SGCHECKBOX, SG_SELECTABLE|SG_RADIO, 0, 20, 12, 20,1, "Software" },
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{ SGCHECKBOX, SG_SELECTABLE, 0, 2, 14, 30, 1, "Enable SID Filters"},
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{SGBUTTON, SG_SELECTABLE|SG_EXIT|SG_DEFAULT, 0, 1, 18, 6, 1, "OK"},
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{SGBUTTON, SG_SELECTABLE|SG_EXIT, 0, 9, 18, 6, 1, "Cancel"},
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{ -1, 0, 0, 0,0, 0,0, NULL }
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};
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void Dialog_VideoSound(Prefs &prefs)
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{
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switch (SDLGui_DoDialog(videosounddlg))
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{
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}
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}
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