mirror of
https://github.com/Oibaf66/frodo-wii.git
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248 lines
7.0 KiB
C
248 lines
7.0 KiB
C
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/*
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* Display.h - C64 graphics display, emulator window handling
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*
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* Frodo (C) 1994-1997,2002-2009 Christian Bauer
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef _DISPLAY_H
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#define _DISPLAY_H
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#ifdef __BEOS__
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#include <InterfaceKit.h>
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#endif
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#ifdef AMIGA
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#include <graphics/rastport.h>
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#endif
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#ifdef HAVE_SDL
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#include <SDL.h>
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extern SDL_Surface *real_screen;
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#endif
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#ifdef WIN32
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#include <ddraw.h>
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#endif
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#ifdef __riscos__
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#include "ROlib.h"
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#endif
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// Display dimensions
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#if defined(SMALL_DISPLAY)
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const int DISPLAY_X = 0x168;
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const int DISPLAY_Y = 0x110;
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#else
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const int DISPLAY_X = 0x180;
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const int DISPLAY_Y = 0x110;
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#endif
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#if defined(HAVE_SDL)
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const int FULL_DISPLAY_X = 640;
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const int FULL_DISPLAY_Y = 480;
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#endif
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class C64Window;
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class C64Screen;
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class C64;
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class Prefs;
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// Class for C64 graphics display
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class C64Display {
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public:
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C64Display(C64 *the_c64);
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~C64Display();
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void Update(void);
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void UpdateLEDs(int l0, int l1, int l2, int l3);
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void Speedometer(int speed);
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uint8 *BitmapBase(void);
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int BitmapXMod(void);
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#ifdef __riscos__
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void PollKeyboard(uint8 *key_matrix, uint8 *rev_matrix, uint8 *joystick, uint8 *joystick2);
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#else
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void PollKeyboard(uint8 *key_matrix, uint8 *rev_matrix, uint8 *joystick);
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#endif
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#if defined(HAVE_SDL)
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void FakeKeyPress(int kc, bool shift, uint8 *CIA_key_matrix,
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uint8 *CIA_rev_matrix);
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void TranslateKey(SDLKey key, bool key_up, uint8 *key_matrix, uint8 *rev_matrix, uint8 *joystick);
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void UpdateKeyMatrix(int c64_key, bool key_up, uint8 *key_matrix, uint8 *rev_matrix);
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#endif
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bool NumLock(void);
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void InitColors(uint8 *colors);
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void NewPrefs(Prefs *prefs);
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C64 *TheC64;
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#ifdef __BEOS__
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void Pause(void);
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void Resume(void);
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#endif
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#ifdef __riscos__
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void ModeChange(void);
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unsigned int *GetColourTable(void); // returns pointer to mode_cols
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bool CheckForUnpause(bool CheckLastState);
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ROScreen *screen;
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Joy_Keys JoystickKeys[2]; // it's easier making the joystick keys public
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#endif
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#if defined(__unix) || defined(GEKKO)
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bool quit_requested;
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#endif
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private:
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int led_state[4];
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int old_led_state[4];
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#ifdef __BEOS__
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C64Window *the_window; // One of these is NULL
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C64Screen *the_screen;
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bool using_screen; // Flag: Using the_screen
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key_info old_key_info;
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int draw_bitmap; // Number of bitmap for the VIC to draw into
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#endif
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#ifdef AMIGA
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void draw_led_bar(void); // Draw LED bar at the bottom of the window
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void draw_led(int num, int state); // Draw one LED
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struct Window *the_window; // Pointer to C64 display window
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struct Screen *the_screen; // The window's screen
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struct RastPort *the_rp; // The window's RastPort
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struct VisualInfo *the_visual_info;
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struct Menu *the_menus;
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struct TextFont *led_font;
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struct TextFont *speedo_font;
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struct RastPort temp_rp; // For WritePixelArray8()
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struct BitMap *temp_bm;
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uint8 *chunky_buf; // Chunky buffer for drawing into
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LONG pens[16]; // Pens for C64 colors
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int xo, yo; // Window X/Y border size
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struct FileRequester *open_req, *save_req; // File requesters for load/save snapshot
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#endif
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#ifdef HAVE_SDL
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char speedometer_string[16]; // Speedometer text
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void draw_string(SDL_Surface *s, int x, int y, const char *str, uint8 front_color, uint8 back_color);
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#endif
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#ifdef __unix
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void draw_led(int num, int state); // Draw one LED
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static void pulse_handler(...); // LED error blinking
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#endif
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#ifdef WIN32
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public:
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long ShowRequester(const char *str, const char *button1, const char *button2 = NULL);
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void WaitUntilActive();
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void NewPrefs();
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void Pause();
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void Resume();
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void Quit();
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struct DisplayMode {
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int x;
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int y;
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int depth;
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BOOL modex;
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};
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int GetNumDisplayModes() const;
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const DisplayMode *GetDisplayModes() const;
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private:
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// Window members.
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void ResetKeyboardState();
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BOOL MakeWindow();
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static LRESULT CALLBACK StaticWindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
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long WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
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static int VirtKey2C64(int virtkey, DWORD keydata);
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BOOL CalcViewPort();
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BOOL SetupWindow();
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BOOL SetupWindowMode(BOOL full_screen);
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BOOL RestoreWindow();
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BOOL ResizeWindow(int side, RECT *pRect);
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void WindowTitle();
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void CreateObjects();
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void DeleteObjects();
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// DirectDraw management members.
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BOOL StartDirectDraw();
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BOOL ResumeDirectDraw();
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BOOL ResetDirectDraw();
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BOOL StopDirectDraw();
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static HRESULT CALLBACK EnumModesCallback(LPDDSURFACEDESC pDDSD, LPVOID lpContext);
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HRESULT EnumModesCallback(LPDDSURFACEDESC pDDSD);
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static int CompareModes(const void *e1, const void *e2);
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BOOL Fail(const char *message);
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// DirectDraw worker members.
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BOOL SetPalettes();
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BOOL BuildColorTable();
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BOOL CopySurface(RECT &rcWork);
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BOOL FlipSurfaces();
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BOOL EraseSurfaces();
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BOOL RestoreSurfaces();
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void draw_led_bar(void); // Draw LED bar on the window
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void draw_leds(BOOL force = false); // Draw LEDs if force or changed
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void led_rect(int n, RECT &rc, RECT &led); // Compute LED rectangle
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void InsertNextDisk(); // should be a common func
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BOOL FileNameDialog(char *prefs_path, BOOL save = false);
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void OfferSave(); // Offer chance to save changes
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UBYTE *chunky_buf; // Chunky buffer for drawing
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BOOL active; // is application active?
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BOOL paused; // is application paused?
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BOOL waiting; // is application waiting?
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DWORD windowed_style; // style of windowed window
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DWORD fullscreen_style; // style of fullscreen window
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char failure_message[128]; // what when wrong
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int speed_index; // look ma, no hands
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BOOL show_leds; // cached prefs option
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BOOL full_screen; // cached prefs option
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BOOL in_constructor; // if we are being contructed
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BOOL in_destructor; // if we are being destroyed
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LPDIRECTDRAW pDD; // DirectDraw object
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LPDIRECTDRAWSURFACE pPrimary; // DirectDraw primary surface
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LPDIRECTDRAWSURFACE pBack; // DirectDraw back surface
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LPDIRECTDRAWSURFACE pWork; // DirectDraw working surface
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LPDIRECTDRAWCLIPPER pClipper; // DirectDraw clipper
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LPDIRECTDRAWPALETTE pPalette; // DirectDraw palette
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DWORD colors[256]; // our palette colors
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int colors_depth; // depth of the colors table
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#endif
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#ifdef __riscos__
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unsigned int mode_cols[256]; // Colours in the current mode corresponding to C64's
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uint8 *bitmap;
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uint32 lastkeys[8]; // bitfield describing keys pressed last time.
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#endif
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};
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// Exported functions
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extern long ShowRequester(const char *str, const char *button1, const char *button2 = NULL);
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#endif
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