frodo-wii/Src/SID_Amiga.h

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2008-12-31 17:16:24 +01:00
/*
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* SID_Amiga.h - 6581 emulation, Amiga specific stuff
2008-12-31 17:16:24 +01:00
*
2009-01-12 20:54:49 +01:00
* Frodo (C) 1994-1997,2002-2005 Christian Bauer
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
2008-12-31 17:16:24 +01:00
*/
#include <dos/dostags.h>
#include <hardware/cia.h>
#include <proto/exec.h>
#include <proto/dos.h>
#include <proto/ahi.h>
#include <proto/graphics.h>
// Library bases
struct Library *AHIBase;
// CIA-A base
extern struct CIA ciaa;
/*
* Initialization, create sub-process
*/
void DigitalRenderer::init_sound(void)
{
// Find our (main) task
main_task = FindTask(NULL);
// Create signal for communication
main_sig = AllocSignal(-1);
// Create sub-process and wait until it is ready
if ((sound_process = CreateNewProcTags(
NP_Entry, (ULONG)&sub_invoc,
NP_Name, (ULONG)"Frodo Sound Process",
NP_Priority, 1,
NP_ExitData, (ULONG)this, // Easiest way to supply sub_invoc with this pointer
TAG_DONE)) != NULL)
Wait(1 << main_sig);
}
/*
* Destructor, delete sub-process
*/
DigitalRenderer::~DigitalRenderer()
{
// Tell sub-process to quit and wait for completion
if (sound_process != NULL) {
Signal(&(sound_process->pr_Task), 1 << quit_sig);
Wait(1 << main_sig);
}
// Free signal
FreeSignal(main_sig);
}
/*
* Sample volume (for sampled voice)
*/
void DigitalRenderer::EmulateLine(void)
{
sample_buf[sample_in_ptr] = volume;
sample_in_ptr = (sample_in_ptr + 1) % SAMPLE_BUF_SIZE;
}
/*
* Pause sound output
*/
void DigitalRenderer::Pause(void)
{
if (sound_process != NULL)
Signal(&(sound_process->pr_Task), 1 << pause_sig);
}
/*
* Resume sound output
*/
void DigitalRenderer::Resume(void)
{
if (sound_process != NULL)
Signal(&(sound_process->pr_Task), 1 << resume_sig);
}
/*
* Sound sub-process
*/
void DigitalRenderer::sub_invoc(void)
{
// Get pointer to the DigitalRenderer object and call sub_func()
DigitalRenderer *r = (DigitalRenderer *)((struct Process *)FindTask(NULL))->pr_ExitData;
r->sub_func();
}
void DigitalRenderer::sub_func(void)
{
ahi_port = NULL;
ahi_io = NULL;
ahi_ctrl = NULL;
sample[0].ahisi_Address = sample[1].ahisi_Address = NULL;
ready = FALSE;
// Create signals for communication
quit_sig = AllocSignal(-1);
pause_sig = AllocSignal(-1);
resume_sig = AllocSignal(-1);
ahi_sig = AllocSignal(-1);
// Open AHI
if ((ahi_port = CreateMsgPort()) == NULL)
goto wait_for_quit;
if ((ahi_io = (struct AHIRequest *)CreateIORequest(ahi_port, sizeof(struct AHIRequest))) == NULL)
goto wait_for_quit;
ahi_io->ahir_Version = 2;
if (OpenDevice(AHINAME, AHI_NO_UNIT, (struct IORequest *)ahi_io, NULL))
goto wait_for_quit;
AHIBase = (struct Library *)ahi_io->ahir_Std.io_Device;
// Initialize callback hook
sf_hook.h_Entry = sound_func;
// Open audio control structure
if ((ahi_ctrl = AHI_AllocAudio(
AHIA_AudioID, 0x0002000b,
AHIA_MixFreq, SAMPLE_FREQ,
AHIA_Channels, 1,
AHIA_Sounds, 2,
AHIA_SoundFunc, (ULONG)&sf_hook,
AHIA_UserData, (ULONG)this,
TAG_DONE)) == NULL)
goto wait_for_quit;
// Prepare SampleInfos and load sounds (two sounds for double buffering)
sample[0].ahisi_Type = AHIST_M16S;
sample[0].ahisi_Length = SAMPLE_FREQ / CALC_FREQ;
sample[0].ahisi_Address = AllocVec(SAMPLE_FREQ / CALC_FREQ * 2, MEMF_PUBLIC | MEMF_CLEAR);
sample[1].ahisi_Type = AHIST_M16S;
sample[1].ahisi_Length = SAMPLE_FREQ / CALC_FREQ;
sample[1].ahisi_Address = AllocVec(SAMPLE_FREQ / CALC_FREQ * 2, MEMF_PUBLIC | MEMF_CLEAR);
if (sample[0].ahisi_Address == NULL || sample[1].ahisi_Address == NULL)
goto wait_for_quit;
AHI_LoadSound(0, AHIST_DYNAMICSAMPLE, &sample[0], ahi_ctrl);
AHI_LoadSound(1, AHIST_DYNAMICSAMPLE, &sample[1], ahi_ctrl);
// Set parameters
play_buf = 0;
AHI_SetVol(0, 0x10000, 0x8000, ahi_ctrl, AHISF_IMM);
AHI_SetFreq(0, SAMPLE_FREQ, ahi_ctrl, AHISF_IMM);
AHI_SetSound(0, play_buf, 0, 0, ahi_ctrl, AHISF_IMM);
// Start audio output
AHI_ControlAudio(ahi_ctrl, AHIC_Play, TRUE, TAG_DONE);
// We are now ready for commands
ready = TRUE;
Signal(main_task, 1 << main_sig);
// Accept and execute commands
for (;;) {
ULONG sigs = Wait((1 << quit_sig) | (1 << pause_sig) | (1 << resume_sig) | (1 << ahi_sig));
// Quit sub-process
if (sigs & (1 << quit_sig))
goto quit;
// Pause sound output
if (sigs & (1 << pause_sig))
AHI_ControlAudio(ahi_ctrl, AHIC_Play, FALSE, TAG_DONE);
// Resume sound output
if (sigs & (1 << resume_sig))
AHI_ControlAudio(ahi_ctrl, AHIC_Play, TRUE, TAG_DONE);
// Calculate next buffer
if (sigs & (1 << ahi_sig))
calc_buffer((int16 *)(sample[play_buf].ahisi_Address), sample[play_buf].ahisi_Length * 2);
}
wait_for_quit:
// Initialization failed, wait for quit signal
Wait(1 << quit_sig);
quit:
// Free everything
if (ahi_ctrl != NULL) {
AHI_ControlAudio(ahi_ctrl, AHIC_Play, FALSE, TAG_DONE);
AHI_FreeAudio(ahi_ctrl);
CloseDevice((struct IORequest *)ahi_io);
}
FreeVec(sample[0].ahisi_Address);
FreeVec(sample[1].ahisi_Address);
if (ahi_io != NULL)
DeleteIORequest((struct IORequest *)ahi_io);
if (ahi_port != NULL)
DeleteMsgPort(ahi_port);
FreeSignal(quit_sig);
FreeSignal(pause_sig);
FreeSignal(resume_sig);
FreeSignal(ahi_sig);
// Quit (synchronized with main task)
Forbid();
Signal(main_task, 1 << main_sig);
}
/*
* AHI sound callback, play next buffer and signal sub-process
*/
ULONG DigitalRenderer::sound_func(void)
{
register struct AHIAudioCtrl *ahi_ctrl asm ("a2");
DigitalRenderer *r = (DigitalRenderer *)ahi_ctrl->ahiac_UserData;
r->play_buf ^= 1;
AHI_SetSound(0, r->play_buf, 0, 0, ahi_ctrl, 0);
Signal(&(r->sound_process->pr_Task), 1 << (r->ahi_sig));
return 0;
}
/*
* Renderer for SID card
*/
// Renderer class
class SIDCardRenderer : public SIDRenderer {
public:
SIDCardRenderer();
virtual ~SIDCardRenderer();
virtual void Reset(void);
virtual void EmulateLine(void) {}
virtual void WriteRegister(uint16 adr, uint8 byte);
virtual void NewPrefs(Prefs *prefs) {}
virtual void Pause(void) {}
virtual void Resume(void) {}
private:
UBYTE *sid_base; // SID card base pointer
};
// Constructor: Reset SID
SIDCardRenderer::SIDCardRenderer()
{
sid_base = (UBYTE *)0xa00001;
Reset();
}
// Destructor: Reset SID
SIDCardRenderer::~SIDCardRenderer()
{
Reset();
}
// Reset SID
void SIDCardRenderer::Reset(void)
{
WaitTOF();
ciaa.ciapra |= CIAF_LED;
WaitTOF();
ciaa.ciapra &= ~CIAF_LED;
}
// Write to register
void SIDCardRenderer::WriteRegister(uint16 adr, uint8 byte)
{
sid_base[adr << 1] = byte;
}