frodo-wii/Src/dlgVideoSound.cpp

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2009-01-12 20:54:49 +01:00
/*
* dlgVideoSound.cpp - SDL GUI dialog for C64 video and sound options
*
* (C) 2006 Bernd Lachner
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "sysdeps.h"
#include "sdlgui.h"
#include "Prefs.h"
enum VIDEOSOUNDDDLG {
box_main,
box_timing,
text_timing,
text_line_cpu,
LINE_CPU,
LINE_UP_CPU,
LINE_DOWN_CPU,
text_bad_line_cpu,
BAD_LINE_CPU,
BAD_LINE_UP_CPU,
BAD_LINE_DOWN_CPU,
text_line_cia,
LINE_CIA,
LINE_UP_CIA,
LINE_DOWN_CIA,
text_line_1541,
LINE_1541,
LINE_UP_1541,
LINE_DOWN_1541,
box_advancedoptions,
text_advancedoptions,
CLEAR_CIA_ICR,
OK,
CANCEL
};
/* The keyboard dialog: */
/* Spalte, Zeile, Länge, Höhe*/
static SGOBJ videosounddlg[] =
{
{ SGBOX, SG_BACKGROUND, 0, 0,0, 35,20, NULL },
{ SGBOX, 0, 0, 1,2, 33, 7, NULL },
{ SGTEXT, 0, 0, 2, 1, 15, 1, " Video Options"},
{ SGCHECKBOX, SG_SELECTABLE, 0, 2, 3, 30, 1, "Display Sprites"},
{ SGCHECKBOX, SG_SELECTABLE, 0, 2, 5, 30, 1, "Detect Sprite Collisions"},
{ SGBOX, 0, 0, 1, 11, 33, 5, NULL },
{ SGTEXT, 0, 0, 2, 10, 15, 1, " Sound Options"},
{ SGTEXT, 0, 0, 2, 12, 10, 1, "Sound Emu:"},
{ SGCHECKBOX, SG_SELECTABLE|SG_RADIO, 0, 13, 12, 12, 1, "Off" },
{ SGCHECKBOX, SG_SELECTABLE|SG_RADIO, 0, 20, 12, 20,1, "Software" },
{ SGCHECKBOX, SG_SELECTABLE, 0, 2, 14, 30, 1, "Enable SID Filters"},
{SGBUTTON, SG_SELECTABLE|SG_EXIT|SG_DEFAULT, 0, 1, 18, 6, 1, "OK"},
{SGBUTTON, SG_SELECTABLE|SG_EXIT, 0, 9, 18, 6, 1, "Cancel"},
{ -1, 0, 0, 0,0, 0,0, NULL }
};
void Dialog_VideoSound(Prefs &prefs)
{
switch (SDLGui_DoDialog(videosounddlg))
{
}
}