mirror of
https://github.com/Oibaf66/frodo-wii.git
synced 2024-11-23 03:49:26 +01:00
960 lines
19 KiB
OpenEdge ABL
960 lines
19 KiB
OpenEdge ABL
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/*
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* Display_Be.i - C64 graphics display, emulator window handling,
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* Be specific stuff
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*
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* Frodo (C) 1994-1997,2002 Christian Bauer
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* GameKit stuff by Tinic Urou
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*/
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#include <AppKit.h>
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#include <InterfaceKit.h>
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#include <GameKit.h>
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#include <string.h>
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#include "C64.h"
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#include "main.h"
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// Window thread messages
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const uint32 MSG_REDRAW = 1;
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// C64 display and window frame
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const BRect DisplayFrame = BRect(0, 0, DISPLAY_X-1, DISPLAY_Y-1);
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const BRect WindowFrame = BRect(0, 0, DISPLAY_X-1, DISPLAY_Y-1 + 16);
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// Background color
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const rgb_color fill_gray = {208, 208, 208, 0};
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const rgb_color shine_gray = {232, 232, 232, 0};
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const rgb_color shadow_gray = {152, 152, 152, 0};
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/*
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C64 keyboard matrix:
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Bit 7 6 5 4 3 2 1 0
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0 CUD F5 F3 F1 F7 CLR RET DEL
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1 SHL E S Z 4 A W 3
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2 X T F C 6 D R 5
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3 V U H B 8 G Y 7
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4 N O K M 0 J I 9
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5 , @ : . - L P +
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6 / ^ = SHR HOM ; * <EFBFBD>
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7 R/S Q C= SPC 2 CTL <- 1
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*/
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/*
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Tables for key translation
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Bit 0..2: row/column in C64 keyboard matrix
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Bit 3 : implicit shift
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Bit 5 : joystick emulation (bit 0..4: mask)
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*/
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const int key_byte[128] = {
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-1, 7, 0,8+0, 0,8+0, 0, 8+0,
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0, 8+0, -1, -1, -1, -1, -1, -1,
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7, 7, 7, 7, 1, 1, 2, 2,
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3, 3, 4, 4, 5, 5, 0, 8+0,
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6, 6, -1, -1, -1, -1, -1, 7,
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1, 1, 2, 2, 3, 3, 4, 4,
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5, 5, 6, 6, 0, 6, 6,0x25,
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0x21,0x29, -1, 1, 1, 1, 2, 2,
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3, 3, 4, 4, 5, 5, 6, 0,
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0x24,0x30,0x28, 1, 1, 2, 2, 3,
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3, 4, 4, 5, 5, 6, 6, 8+0,
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0x26,0x22,0x2a, 0, 7, -1, 7, -1,
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7, 8+0, 0, 0,0x30, -1, 7, 7,
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-1, -1, -1, -1, -1, -1, -1, -1,
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-1, -1, -1, -1, -1, -1, -1, -1,
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-1, -1, -1, -1, -1, -1, -1, -1
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};
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const int key_bit[128] = {
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-1, 7, 4, 4, 5, 5, 6, 6,
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3, 3, -1, -1, -1, -1, -1, -1,
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7, 1, 0, 3, 0, 3, 0, 3,
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0, 3, 0, 3, 0, 3, 0, 0,
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3, 0, -1, -1, -1, -1, -1, 6,
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1, 6, 1, 6, 1, 6, 1, 6,
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1, 6, 1, 6, 0, 0, 5, -1,
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-1, -1, -1, 7, 2, 5, 2, 5,
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2, 5, 2, 5, 2, 5, 2, 1,
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-1, -1, -1, 7, 4, 7, 4, 7,
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4, 7, 4, 7, 4, 7, 4, 7,
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-1, -1, -1, 1, 2, -1, 4, -1,
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5, 2, 7, 2, -1, -1, 5, 5,
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-1, -1, -1, -1, -1, -1, -1, -1,
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-1, -1, -1, -1, -1, -1, -1, -1,
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-1, -1, -1, -1, -1, -1, -1, -1
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};
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/*
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* A simple view class for blitting a bitmap on the screen
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*/
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class BitmapView : public BView {
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public:
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BitmapView(BRect frame, BBitmap *bitmap);
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virtual void Draw(BRect update);
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virtual void KeyDown(const char *bytes, int32 numBytes);
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void ChangeBitmap(BBitmap *bitmap);
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private:
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BBitmap *the_bitmap;
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};
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/*
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* Class for the main C64 display window
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*/
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class SpeedoView;
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class LEDView;
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class C64Window : public BWindow {
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public:
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C64Window();
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virtual bool QuitRequested(void);
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virtual void MessageReceived(BMessage *msg);
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BBitmap *TheBitmap[2];
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SpeedoView *Speedometer;
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LEDView *LED[4];
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private:
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BitmapView *main_view;
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};
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/*
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* Class for the main C64 display using the GameKit
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*/
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class C64Screen : public BWindowScreen {
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public:
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C64Screen(C64Display *display) : BWindowScreen("Frodo", B_8_BIT_640x480, &error), the_display(display)
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{
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Lock();
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BitmapView *main_view = new BitmapView(Bounds(), NULL);
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AddChild(main_view);
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main_view->MakeFocus();
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Connected = false;
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Unlock();
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}
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virtual void ScreenConnected(bool active);
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virtual void DispatchMessage(BMessage *msg, BHandler *handler);
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void DrawLED(int i, int state);
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void DrawSpeedometer(void);
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void FillRect(int x1, int y1, int x2, int y2, int color);
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bool Connected; // Flag: screen connected
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int Speed;
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char SpeedoStr[16]; // Speedometer value converted to a string
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private:
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C64Display *the_display;
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status_t error;
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};
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/*
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* Class for speedometer
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*/
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class SpeedoView : public BView {
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public:
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SpeedoView(BRect frame);
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virtual void Draw(BRect update);
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virtual void Pulse(void);
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void SetValue(int percent);
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private:
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char speedostr[16]; // Speedometer value converted to a string
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BRect bounds;
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};
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/*
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* Class for drive LED
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*/
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class LEDView : public BView {
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public:
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LEDView(BRect frame, const char *label);
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virtual void Draw(BRect update);
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virtual void Pulse(void);
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void DrawLED(void);
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void SetState(int state);
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private:
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int current_state;
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const char *the_label;
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BRect bounds;
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};
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/*
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* Display constructor: Create window/screen
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*/
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C64Display::C64Display(C64 *the_c64) : TheC64(the_c64)
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{
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// LEDs off
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for (int i=0; i<4; i++)
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led_state[i] = old_led_state[i] = LED_OFF;
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// Open window/screen
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draw_bitmap = 1;
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if (ThePrefs.DisplayType == DISPTYPE_SCREEN) {
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using_screen = true;
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the_screen = new C64Screen(this);
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the_screen->Show();
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while (!the_screen->Connected)
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snooze(20000);
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} else {
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using_screen = false;
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the_window = new C64Window();
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the_window->Show();
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}
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// Prepare key_info buffer
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get_key_info(&old_key_info);
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}
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/*
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* Display destructor
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*/
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C64Display::~C64Display()
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{
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if (using_screen) {
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the_screen->Lock();
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the_screen->Quit();
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} else {
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the_window->Lock();
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the_window->Quit();
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}
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}
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/*
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* Prefs may have changed
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*/
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void C64Display::NewPrefs(Prefs *prefs)
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{
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if (prefs->DisplayType == DISPTYPE_SCREEN) {
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if (!using_screen) {
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// Switch to full screen display
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using_screen = true;
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the_window->Lock();
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the_window->Quit();
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the_screen = new C64Screen(this);
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the_screen->Show();
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while (!the_screen->Connected)
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snooze(20000);
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}
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} else {
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if (using_screen) {
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// Switch to window display
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using_screen = false;
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the_screen->Lock();
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the_screen->Quit();
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the_window = new C64Window();
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the_window->Show();
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}
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}
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}
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/*
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* Redraw bitmap (let the window thread do it)
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*/
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void C64Display::Update(void)
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{
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if (using_screen) {
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// Update LEDs/speedometer
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for (int i=0; i<4; i++)
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the_screen->DrawLED(i, led_state[i]);
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the_screen->DrawSpeedometer();
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} else {
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// Update C64 display
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BMessage msg(MSG_REDRAW);
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msg.AddInt32("bitmap", draw_bitmap);
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the_window->PostMessage(&msg);
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draw_bitmap ^= 1;
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// Update LEDs
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for (int i=0; i<4; i++)
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if (led_state[i] != old_led_state[i]) {
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the_window->LED[i]->SetState(led_state[i]);
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old_led_state[i] = led_state[i];
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}
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}
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}
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/*
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* Set value displayed by the speedometer
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*/
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void C64Display::Speedometer(int speed)
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{
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if (using_screen) {
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the_screen->Speed = speed;
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sprintf(the_screen->SpeedoStr, "%3d%%", speed);
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} else
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the_window->Speedometer->SetValue(speed);
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}
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/*
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* Return pointer to bitmap data
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*/
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uint8 *C64Display::BitmapBase(void)
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{
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if (using_screen)
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return (uint8 *)the_screen->CardInfo()->frame_buffer;
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else
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return (uint8 *)the_window->TheBitmap[draw_bitmap]->Bits();
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}
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/*
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* Return number of bytes per row
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*/
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int C64Display::BitmapXMod(void)
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{
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if (using_screen)
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return the_screen->CardInfo()->bytes_per_row;
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else
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return the_window->TheBitmap[draw_bitmap]->BytesPerRow();
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}
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/*
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* Poll the keyboard
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*/
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void C64Display::PollKeyboard(uint8 *key_matrix, uint8 *rev_matrix, uint8 *joystick)
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{
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key_info the_key_info;
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int be_code, be_byte, be_bit, c64_byte, c64_bit;
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bool shifted;
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// Window must be active, command key must be up
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if (using_screen) {
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if (!the_screen->Connected)
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return;
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} else
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if (!the_window->IsActive())
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return;
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if (!(modifiers() & B_COMMAND_KEY)) {
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// Read the state of all keys
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get_key_info(&the_key_info);
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// Did anything change at all?
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if (!memcmp(&old_key_info, &the_key_info, sizeof(key_info)))
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return;
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// Loop to convert BeOS keymap to C64 keymap
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for (be_code=0; be_code<0x68; be_code++) {
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be_byte = be_code >> 3;
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be_bit = 1 << (~be_code & 7);
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// Key state changed?
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if ((the_key_info.key_states[be_byte] & be_bit)
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!= (old_key_info.key_states[be_byte] & be_bit)) {
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c64_byte = key_byte[be_code];
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c64_bit = key_bit[be_code];
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if (c64_byte != -1) {
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if (!(c64_byte & 0x20)) {
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// Normal keys
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shifted = c64_byte & 8;
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c64_byte &= 7;
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if (the_key_info.key_states[be_byte] & be_bit) {
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// Key pressed
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if (shifted) {
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key_matrix[6] &= 0xef;
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rev_matrix[4] &= 0xbf;
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}
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key_matrix[c64_byte] &= ~(1 << c64_bit);
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rev_matrix[c64_bit] &= ~(1 << c64_byte);
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} else {
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// Key released
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if (shifted) {
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key_matrix[6] |= 0x10;
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rev_matrix[4] |= 0x40;
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}
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key_matrix[c64_byte] |= (1 << c64_bit);
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rev_matrix[c64_bit] |= (1 << c64_byte);
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}
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} else {
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// Joystick emulation
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c64_byte &= 0x1f;
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if (the_key_info.key_states[be_byte] & be_bit)
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*joystick &= ~c64_byte;
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else
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*joystick |= c64_byte;
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}
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}
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}
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}
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old_key_info = the_key_info;
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}
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}
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/*
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* Check if NumLock is down (for switching the joystick keyboard emulation)
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*/
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bool C64Display::NumLock(void)
|
|||
|
{
|
|||
|
return modifiers() & B_NUM_LOCK;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
/*
|
|||
|
* Allocate C64 colors
|
|||
|
*/
|
|||
|
|
|||
|
void C64Display::InitColors(uint8 *colors)
|
|||
|
{
|
|||
|
BScreen scr(using_screen ? (BWindow *)the_screen : the_window);
|
|||
|
for (int i=0; i<256; i++)
|
|||
|
colors[i] = scr.IndexForColor(palette_red[i & 0x0f], palette_green[i & 0x0f], palette_blue[i & 0x0f]);
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
/*
|
|||
|
* Pause display (GameKit only)
|
|||
|
*/
|
|||
|
|
|||
|
void C64Display::Pause(void)
|
|||
|
{
|
|||
|
if (using_screen)
|
|||
|
the_screen->Hide();
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
/*
|
|||
|
* Resume display (GameKit only)
|
|||
|
*/
|
|||
|
|
|||
|
void C64Display::Resume(void)
|
|||
|
{
|
|||
|
if (using_screen)
|
|||
|
the_screen->Show();
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
/*
|
|||
|
* Window constructor
|
|||
|
*/
|
|||
|
|
|||
|
C64Window::C64Window() : BWindow(WindowFrame, "Frodo", B_TITLED_WINDOW, B_NOT_RESIZABLE | B_NOT_ZOOMABLE)
|
|||
|
{
|
|||
|
// Move window to right position
|
|||
|
Lock();
|
|||
|
MoveTo(80, 60);
|
|||
|
|
|||
|
// Set up menus
|
|||
|
BMenuBar *bar = new BMenuBar(Bounds(), "");
|
|||
|
BMenu *menu = new BMenu("Frodo");
|
|||
|
menu->AddItem(new BMenuItem("About Frodo" B_UTF8_ELLIPSIS, new BMessage(B_ABOUT_REQUESTED)));
|
|||
|
menu->AddItem(new BSeparatorItem);
|
|||
|
menu->AddItem(new BMenuItem("Preferences" B_UTF8_ELLIPSIS, new BMessage(MSG_PREFS), 'P'));
|
|||
|
menu->AddItem(new BSeparatorItem);
|
|||
|
menu->AddItem(new BMenuItem("Reset C64", new BMessage(MSG_RESET)));
|
|||
|
menu->AddItem(new BMenuItem("Insert next disk", new BMessage(MSG_NEXTDISK), 'D'));
|
|||
|
menu->AddItem(new BMenuItem("SAM" B_UTF8_ELLIPSIS, new BMessage(MSG_SAM), 'M'));
|
|||
|
menu->AddItem(new BSeparatorItem);
|
|||
|
menu->AddItem(new BMenuItem("Load snapshot" B_UTF8_ELLIPSIS, new BMessage(MSG_OPEN_SNAPSHOT), 'O'));
|
|||
|
menu->AddItem(new BMenuItem("Save snapshot" B_UTF8_ELLIPSIS, new BMessage(MSG_SAVE_SNAPSHOT), 'S'));
|
|||
|
menu->AddItem(new BSeparatorItem);
|
|||
|
menu->AddItem(new BMenuItem("Quit Frodo", new BMessage(B_QUIT_REQUESTED), 'Q'));
|
|||
|
menu->SetTargetForItems(be_app);
|
|||
|
bar->AddItem(menu);
|
|||
|
AddChild(bar);
|
|||
|
SetKeyMenuBar(bar);
|
|||
|
int mbar_height = bar->Frame().bottom + 1;
|
|||
|
|
|||
|
// Resize window to fit menu bar
|
|||
|
ResizeBy(0, mbar_height);
|
|||
|
|
|||
|
// Allocate bitmaps
|
|||
|
TheBitmap[0] = new BBitmap(DisplayFrame, B_COLOR_8_BIT);
|
|||
|
TheBitmap[1] = new BBitmap(DisplayFrame, B_COLOR_8_BIT);
|
|||
|
|
|||
|
// Create top view
|
|||
|
BRect b = Bounds();
|
|||
|
BView *top = new BView(BRect(0, mbar_height, b.right, b.bottom), "top", B_FOLLOW_NONE, 0);
|
|||
|
AddChild(top);
|
|||
|
|
|||
|
// Create bitmap view
|
|||
|
main_view = new BitmapView(DisplayFrame, TheBitmap[0]);
|
|||
|
top->AddChild(main_view);
|
|||
|
main_view->MakeFocus();
|
|||
|
|
|||
|
// Create speedometer
|
|||
|
Speedometer = new SpeedoView(BRect(0, DISPLAY_Y, DISPLAY_X/5-1, DISPLAY_Y+15));
|
|||
|
top->AddChild(Speedometer);
|
|||
|
|
|||
|
// Create drive LEDs
|
|||
|
LED[0] = new LEDView(BRect(DISPLAY_X/5, DISPLAY_Y, DISPLAY_X*2/5-1, DISPLAY_Y+15), "Drive 8");
|
|||
|
top->AddChild(LED[0]);
|
|||
|
LED[1] = new LEDView(BRect(DISPLAY_X*2/5, DISPLAY_Y, DISPLAY_X*3/5-1, DISPLAY_Y+15), "Drive 9");
|
|||
|
top->AddChild(LED[1]);
|
|||
|
LED[2] = new LEDView(BRect(DISPLAY_X*3/5, DISPLAY_Y, DISPLAY_X*4/5-1, DISPLAY_Y+15), "Drive 10");
|
|||
|
top->AddChild(LED[2]);
|
|||
|
LED[3] = new LEDView(BRect(DISPLAY_X*4/5, DISPLAY_Y, DISPLAY_X-1, DISPLAY_Y+15), "Drive 11");
|
|||
|
top->AddChild(LED[3]);
|
|||
|
|
|||
|
// Set pulse rate to 0.4 seconds for blinking drive LEDs
|
|||
|
SetPulseRate(400000);
|
|||
|
Unlock();
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
/*
|
|||
|
* Closing the window quits Frodo
|
|||
|
*/
|
|||
|
|
|||
|
bool C64Window::QuitRequested(void)
|
|||
|
{
|
|||
|
be_app->PostMessage(B_QUIT_REQUESTED);
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
/*
|
|||
|
* Handles redraw messages
|
|||
|
*/
|
|||
|
|
|||
|
void C64Window::MessageReceived(BMessage *msg)
|
|||
|
{
|
|||
|
BMessage *msg2;
|
|||
|
|
|||
|
switch (msg->what) {
|
|||
|
case MSG_REDRAW: // Redraw bitmap
|
|||
|
MessageQueue()->Lock();
|
|||
|
while ((msg2 = MessageQueue()->FindMessage(MSG_REDRAW, 0)) != NULL)
|
|||
|
MessageQueue()->RemoveMessage(msg2);
|
|||
|
MessageQueue()->Unlock();
|
|||
|
main_view->ChangeBitmap(TheBitmap[msg->FindInt32("bitmap")]);
|
|||
|
Lock();
|
|||
|
main_view->Draw(DisplayFrame);
|
|||
|
Unlock();
|
|||
|
break;
|
|||
|
|
|||
|
default:
|
|||
|
BWindow::MessageReceived(msg);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
/*
|
|||
|
* Workspace activated/deactivated
|
|||
|
*/
|
|||
|
|
|||
|
void C64Screen::ScreenConnected(bool active)
|
|||
|
{
|
|||
|
if (active) {
|
|||
|
FillRect(0, 0, 639, 479, 0); // Clear screen
|
|||
|
the_display->TheC64->Resume();
|
|||
|
Connected = true;
|
|||
|
} else {
|
|||
|
the_display->TheC64->Pause();
|
|||
|
Connected = false;
|
|||
|
}
|
|||
|
BWindowScreen::ScreenConnected(active);
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
/*
|
|||
|
* Simulate menu commands
|
|||
|
*/
|
|||
|
|
|||
|
void C64Screen::DispatchMessage(BMessage *msg, BHandler *handler)
|
|||
|
{
|
|||
|
switch (msg->what) {
|
|||
|
case B_KEY_DOWN: {
|
|||
|
uint32 mods = msg->FindInt32("modifiers");
|
|||
|
if (mods & B_COMMAND_KEY) {
|
|||
|
uint32 key = msg->FindInt32("raw_char");
|
|||
|
switch (key) {
|
|||
|
case 'p':
|
|||
|
be_app->PostMessage(MSG_PREFS);
|
|||
|
break;
|
|||
|
case 'd':
|
|||
|
be_app->PostMessage(MSG_NEXTDISK);
|
|||
|
break;
|
|||
|
case 'm':
|
|||
|
be_app->PostMessage(MSG_SAM);
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
BWindowScreen::DispatchMessage(msg, handler);
|
|||
|
break;
|
|||
|
}
|
|||
|
|
|||
|
default:
|
|||
|
BWindowScreen::DispatchMessage(msg, handler);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
/*
|
|||
|
* Draw drive LEDs
|
|||
|
*/
|
|||
|
|
|||
|
void C64Screen::DrawLED(int i, int state)
|
|||
|
{
|
|||
|
switch (state) {
|
|||
|
case LED_ON:
|
|||
|
FillRect(10+i*20, DISPLAY_Y-20, 20+i*20, DISPLAY_Y-12, 54);
|
|||
|
break;
|
|||
|
case LED_ERROR_ON:
|
|||
|
FillRect(10+i*20, DISPLAY_Y-20, 20+i*20, DISPLAY_Y-12, 44);
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
/*
|
|||
|
* Draw speedometer
|
|||
|
*/
|
|||
|
|
|||
|
static const int8 Digits[11][8] = { // Digit images
|
|||
|
{0x3c, 0x66, 0x6e, 0x76, 0x66, 0x66, 0x3c, 0x00},
|
|||
|
{0x18, 0x18, 0x38, 0x18, 0x18, 0x18, 0x7e, 0x00},
|
|||
|
{0x3c, 0x66, 0x06, 0x0c, 0x30, 0x60, 0x7e, 0x00},
|
|||
|
{0x3c, 0x66, 0x06, 0x1c, 0x06, 0x66, 0x3c, 0x00},
|
|||
|
{0x06, 0x0e, 0x1e, 0x66, 0x7f, 0x06, 0x06, 0x00},
|
|||
|
{0x7e, 0x60, 0x7c, 0x06, 0x06, 0x66, 0x3c, 0x00},
|
|||
|
{0x3c, 0x66, 0x60, 0x7c, 0x66, 0x66, 0x3c, 0x00},
|
|||
|
{0x7e, 0x66, 0x0c, 0x18, 0x18, 0x18, 0x18, 0x00},
|
|||
|
{0x3c, 0x66, 0x66, 0x3c, 0x66, 0x66, 0x3c, 0x00},
|
|||
|
{0x3c, 0x66, 0x66, 0x3e, 0x06, 0x66, 0x3c, 0x00},
|
|||
|
{0x62, 0x66, 0x0c, 0x18, 0x30, 0x66, 0x46, 0x00},
|
|||
|
};
|
|||
|
|
|||
|
void C64Screen::DrawSpeedometer()
|
|||
|
{
|
|||
|
// Don't display speedometer if we're running at about 100%
|
|||
|
if (Speed >= 99 && Speed <= 101)
|
|||
|
return;
|
|||
|
|
|||
|
char *s = SpeedoStr;
|
|||
|
char c;
|
|||
|
long xmod = CardInfo()->bytes_per_row;
|
|||
|
uint8 *p = (uint8 *)CardInfo()->frame_buffer + DISPLAY_X - 8*8 + (DISPLAY_Y-20) * xmod;
|
|||
|
while (c = *s++) {
|
|||
|
if (c == ' ')
|
|||
|
continue;
|
|||
|
if (c == '%')
|
|||
|
c = 10;
|
|||
|
else
|
|||
|
c -= '0';
|
|||
|
uint8 *q = p;
|
|||
|
for (int y=0; y<8; y++) {
|
|||
|
uint8 data = Digits[c][y];
|
|||
|
for (int x=0; x<8; x++) {
|
|||
|
if (data & (1 << (7-x)))
|
|||
|
q[x] = 255;
|
|||
|
else
|
|||
|
q[x] = 0;
|
|||
|
}
|
|||
|
q += xmod;
|
|||
|
}
|
|||
|
p += 8;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
/*
|
|||
|
* Fill rectangle
|
|||
|
*/
|
|||
|
|
|||
|
void C64Screen::FillRect(int x1, int y1, int x2, int y2, int color)
|
|||
|
{
|
|||
|
long xmod = CardInfo()->bytes_per_row;
|
|||
|
uint8 *p = (uint8 *)CardInfo()->frame_buffer + y1 * xmod + x1;
|
|||
|
int n = x2 - x1 + 1;
|
|||
|
for(int y=y1; y<=y2; y++) {
|
|||
|
memset_nc(p, color, n);
|
|||
|
p += xmod;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
/*
|
|||
|
* Bitmap view constructor
|
|||
|
*/
|
|||
|
|
|||
|
BitmapView::BitmapView(BRect frame, BBitmap *bitmap) : BView(frame, "", B_FOLLOW_NONE, B_WILL_DRAW)
|
|||
|
{
|
|||
|
ChangeBitmap(bitmap);
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
/*
|
|||
|
* Blit the bitmap
|
|||
|
*/
|
|||
|
|
|||
|
void BitmapView::Draw(BRect update)
|
|||
|
{
|
|||
|
if (the_bitmap != NULL)
|
|||
|
DrawBitmapAsync(the_bitmap, update, update);
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
/*
|
|||
|
* Receive special key-down events (main C64 keyboard handling is done in PollKeyboard)
|
|||
|
*/
|
|||
|
|
|||
|
void BitmapView::KeyDown(const char *bytes, int32 numBytes)
|
|||
|
{
|
|||
|
if (bytes[0] == B_FUNCTION_KEY || bytes[0] == '+' || bytes[0] == '-' || bytes[0] == '*' || bytes[0] == '/') {
|
|||
|
BMessage *msg = Window()->CurrentMessage();
|
|||
|
long key;
|
|||
|
if (msg->FindInt32("key", &key) == B_NO_ERROR) {
|
|||
|
switch (key) {
|
|||
|
|
|||
|
case B_F11_KEY: // F11: NMI (Restore)
|
|||
|
be_app->PostMessage(MSG_NMI);
|
|||
|
break;
|
|||
|
|
|||
|
case B_F12_KEY: // F12: Reset
|
|||
|
be_app->PostMessage(MSG_RESET);
|
|||
|
break;
|
|||
|
|
|||
|
case 0x3a: // '+' on keypad: Increase SkipFrames
|
|||
|
ThePrefs.SkipFrames++;
|
|||
|
break;
|
|||
|
|
|||
|
case 0x25: // '-' on keypad: Decrease SkipFrames
|
|||
|
if (ThePrefs.SkipFrames > 1)
|
|||
|
ThePrefs.SkipFrames--;
|
|||
|
break;
|
|||
|
|
|||
|
case 0x24: // '*' on keypad: Toggle speed limiter
|
|||
|
ThePrefs.LimitSpeed = !ThePrefs.LimitSpeed;
|
|||
|
break;
|
|||
|
|
|||
|
case 0x23: // '/' on keypad: Toggle processor-level 1541 emulation
|
|||
|
be_app->PostMessage(MSG_TOGGLE_1541);
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
/*
|
|||
|
* Change view bitmap
|
|||
|
*/
|
|||
|
|
|||
|
void BitmapView::ChangeBitmap(BBitmap *bitmap)
|
|||
|
{
|
|||
|
the_bitmap = bitmap;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
/*
|
|||
|
* Speedometer constructor
|
|||
|
*/
|
|||
|
|
|||
|
SpeedoView::SpeedoView(BRect frame) : BView(frame, "", B_FOLLOW_NONE, B_WILL_DRAW | B_PULSE_NEEDED)
|
|||
|
{
|
|||
|
speedostr[0] = 0;
|
|||
|
bounds = Bounds();
|
|||
|
SetViewColor(fill_gray);
|
|||
|
SetFont(be_plain_font);
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
/*
|
|||
|
* Draw speedometer
|
|||
|
*/
|
|||
|
|
|||
|
void SpeedoView::Draw(BRect update)
|
|||
|
{
|
|||
|
// Draw bevelled border
|
|||
|
SetHighColor(shine_gray);
|
|||
|
StrokeLine(BPoint(0, bounds.bottom), BPoint(0, 0));
|
|||
|
StrokeLine(BPoint(bounds.right, 0));
|
|||
|
SetHighColor(shadow_gray);
|
|||
|
StrokeLine(BPoint(bounds.right, bounds.bottom), BPoint(bounds.right, 1));
|
|||
|
|
|||
|
// Draw text
|
|||
|
SetHighColor(0, 0, 0);
|
|||
|
DrawString(speedostr, BPoint(24, 12));
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
/*
|
|||
|
* Update speedometer at regular intervals
|
|||
|
*/
|
|||
|
|
|||
|
void SpeedoView::Pulse(void)
|
|||
|
{
|
|||
|
Invalidate(BRect(1, 1, bounds.right-1, 15));
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
/*
|
|||
|
* Set new speedometer value
|
|||
|
*/
|
|||
|
|
|||
|
void SpeedoView::SetValue(int speed)
|
|||
|
{
|
|||
|
sprintf(speedostr, "%d%%", speed);
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
/*
|
|||
|
* LED view constructor
|
|||
|
*/
|
|||
|
|
|||
|
LEDView::LEDView(BRect frame, const char *label) : BView(frame, "", B_FOLLOW_NONE, B_WILL_DRAW | B_PULSE_NEEDED)
|
|||
|
{
|
|||
|
current_state = 0;
|
|||
|
the_label = label;
|
|||
|
bounds = Bounds();
|
|||
|
SetViewColor(fill_gray);
|
|||
|
SetFont(be_plain_font);
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
/*
|
|||
|
* Draw drive LED
|
|||
|
*/
|
|||
|
|
|||
|
void LEDView::Draw(BRect update)
|
|||
|
{
|
|||
|
// Draw bevelled border
|
|||
|
SetHighColor(shine_gray);
|
|||
|
StrokeLine(BPoint(0, bounds.bottom), BPoint(0, 0));
|
|||
|
StrokeLine(BPoint(bounds.right, 0));
|
|||
|
SetHighColor(shadow_gray);
|
|||
|
StrokeLine(BPoint(bounds.right, bounds.bottom), BPoint(bounds.right, 1));
|
|||
|
|
|||
|
// Draw label
|
|||
|
SetHighColor(0, 0, 0);
|
|||
|
SetLowColor(fill_gray);
|
|||
|
DrawString(the_label, BPoint(8, 12));
|
|||
|
|
|||
|
// Draw LED
|
|||
|
SetHighColor(shadow_gray);
|
|||
|
StrokeLine(BPoint(bounds.right-24, 12), BPoint(bounds.right-24, 4));
|
|||
|
StrokeLine(BPoint(bounds.right-8, 4));
|
|||
|
SetHighColor(shine_gray);
|
|||
|
StrokeLine(BPoint(bounds.right-23, 12), BPoint(bounds.right-8, 12));
|
|||
|
StrokeLine(BPoint(bounds.right-8, 5));
|
|||
|
DrawLED();
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
/*
|
|||
|
* Redraw just the LED
|
|||
|
*/
|
|||
|
|
|||
|
void LEDView::DrawLED(void)
|
|||
|
{
|
|||
|
Window()->Lock();
|
|||
|
switch (current_state) {
|
|||
|
case LED_OFF:
|
|||
|
case LED_ERROR_OFF:
|
|||
|
SetHighColor(32, 32, 32);
|
|||
|
break;
|
|||
|
case LED_ON:
|
|||
|
SetHighColor(0, 240, 0);
|
|||
|
break;
|
|||
|
case LED_ERROR_ON:
|
|||
|
SetHighColor(240, 0, 0);
|
|||
|
break;
|
|||
|
}
|
|||
|
FillRect(BRect(bounds.right-23, 5, bounds.right-9, 11));
|
|||
|
Window()->Unlock();
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
/*
|
|||
|
* Set LED state
|
|||
|
*/
|
|||
|
|
|||
|
void LEDView::SetState(int state)
|
|||
|
{
|
|||
|
if (state != current_state) {
|
|||
|
current_state = state;
|
|||
|
DrawLED();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
/*
|
|||
|
* Toggle red error LED
|
|||
|
*/
|
|||
|
|
|||
|
void LEDView::Pulse(void)
|
|||
|
{
|
|||
|
switch (current_state) {
|
|||
|
case LED_ERROR_ON:
|
|||
|
current_state = LED_ERROR_OFF;
|
|||
|
DrawLED();
|
|||
|
break;
|
|||
|
case LED_ERROR_OFF:
|
|||
|
current_state = LED_ERROR_ON;
|
|||
|
DrawLED();
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
/*
|
|||
|
* Show a requester
|
|||
|
*/
|
|||
|
|
|||
|
long ShowRequester(char *str, char *button1, char *button2)
|
|||
|
{
|
|||
|
BAlert *the_alert;
|
|||
|
|
|||
|
the_alert = new BAlert("", str, button1, button2, NULL, B_WIDTH_AS_USUAL, B_STOP_ALERT);
|
|||
|
return the_alert->Go();
|
|||
|
}
|