mirror of
https://github.com/Oibaf66/frodo-wii.git
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90 lines
1.9 KiB
C++
90 lines
1.9 KiB
C++
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/*
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* Display.cpp - C64 graphics display, emulator window handling
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*
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* Frodo (C) 1994-1997,2002 Christian Bauer
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*/
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#include "sysdeps.h"
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#include "Display.h"
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#include "main.h"
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#include "Prefs.h"
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// LED states
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enum {
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LED_OFF, // LED off
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LED_ON, // LED on (green)
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LED_ERROR_ON, // LED blinking (red), currently on
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LED_ERROR_OFF // LED blinking, currently off
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};
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#undef USE_THEORETICAL_COLORS
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#ifdef USE_THEORETICAL_COLORS
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// C64 color palette (theoretical values)
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const uint8 palette_red[16] = {
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0x00, 0xff, 0xff, 0x00, 0xff, 0x00, 0x00, 0xff, 0xff, 0x80, 0xff, 0x40, 0x80, 0x80, 0x80, 0xc0
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};
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const uint8 palette_green[16] = {
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0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x80, 0x40, 0x80, 0x40, 0x80, 0xff, 0x80, 0xc0
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};
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const uint8 palette_blue[16] = {
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0x00, 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x00, 0x00, 0x00, 0x80, 0x40, 0x80, 0x80, 0xff, 0xc0
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};
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#else
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// C64 color palette (more realistic looking colors)
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const uint8 palette_red[16] = {
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0x00, 0xff, 0x99, 0x00, 0xcc, 0x44, 0x11, 0xff, 0xaa, 0x66, 0xff, 0x40, 0x80, 0x66, 0x77, 0xc0
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};
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const uint8 palette_green[16] = {
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0x00, 0xff, 0x00, 0xff, 0x00, 0xcc, 0x00, 0xff, 0x55, 0x33, 0x66, 0x40, 0x80, 0xff, 0x77, 0xc0
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};
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const uint8 palette_blue[16] = {
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0x00, 0xff, 0x00, 0xcc, 0xcc, 0x44, 0x99, 0x00, 0x00, 0x00, 0x66, 0x40, 0x80, 0x66, 0xff, 0xc0
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};
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#endif
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/*
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* Update drive LED display (deferred until Update())
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*/
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void C64Display::UpdateLEDs(int l0, int l1, int l2, int l3)
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{
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led_state[0] = l0;
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led_state[1] = l1;
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led_state[2] = l2;
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led_state[3] = l3;
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}
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#if defined(__BEOS__)
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#include "Display_Be.i"
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#elif defined(AMIGA)
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#include "Display_Amiga.i"
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#elif defined(HAVE_SDL)
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#include "Display_SDL.i"
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#elif defined(__unix)
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# ifdef __svgalib__
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# include "Display_svga.i"
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# else
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# include "Display_x.i"
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# endif
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#elif defined(__mac__)
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#include "Display_mac.i"
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#elif defined(WIN32)
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#include "Display_WIN32.i"
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#elif defined(__riscos__)
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#include "Display_Acorn.i"
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#endif
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