frodo-wii/Src/gui/widgets.hpp

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/**
* Code to populate a global Gui object with all the widgets
* of Guichan.
*/
namespace widgets
{
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gcn::ImageFont* font;
gcn::ImageFont* title_font;
gcn::Container* top;
gcn::Button* button;
gcn::TextField* textField;
gcn::TextBox* textBox;
gcn::ScrollArea* textBoxScrollArea;
gcn::ListBox* listBox;
gcn::CheckBox* checkBox1;
gcn::CheckBox* checkBox2;
gcn::Window *window;
gcn::Image *darkbitsImage;
gcn::Icon* darkbitsIcon;
gcn::TabbedArea* tabbedArea;
gcn::Button* tabOneButton;
gcn::CheckBox* tabTwoCheckBox;
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const char *test_msgs[] = {
"bruce_lee.d64",
"the_last_ninja.d64",
"the_first_ninja.d64",
"uridium.d64",
"international_karate.d64",
"fist_II.d64",
"fist_II.d64",
"fist_II.d64",
"fist_II.d64",
"fist_II.d64",
"bruce_lee.d64",
"the_last_ninja.d64",
"the_first_ninja.d64",
"uridium.d64",
"international_karate.d64",
"bruce_lee.d64",
"the_last_ninja.d64",
"the_first_ninja.d64",
"uridium.d64",
"international_karate.d64",
"bruce_lee.d64",
"the_last_ninja.d64",
"the_first_ninja.d64",
"uridium.d64",
"international_karate.d64",
NULL
};
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class BackgroundContainer : public gcn::Container
{
public:
BackgroundContainer(gcn::ImageFont *fnt, const char *bg, const char *title) : gcn::Container()
{
this->bg = new gcn::Icon(bg);
this->fnt = fnt;
// We set the dimension of the top container to match the screen.
this->setDimension(gcn::Rectangle(0, 0, 640, 480));
this->title = new gcn::Label(title);
this->title->setFont(fnt);
this->add(this->title);
this->title->adjustSize();
this->title->setPosition(140, 0);
}
void draw(gcn::Graphics *graphics)
{
this->bg->draw(graphics);
this->drawChildren(graphics);
}
private:
gcn::Icon *bg;
gcn::Font *fnt;
gcn::Label *title;
};
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class FrodoGuiList : public gcn::ListBox
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{
public:
class PrivListModel : public gcn::ListModel
{
public:
PrivListModel(const char **msgs, int n_msgs) : msgs(msgs), n_msgs(n_msgs)
{
}
int getNumberOfElements()
{
return this->n_msgs;
}
std::string getElementAt(int i)
{
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return this->msgs[i];
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}
const char **msgs;
int n_msgs;
};
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FrodoGuiList()
{
this->model = NULL;
}
FrodoGuiList(const char **msgs)
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{
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this->setList(msgs);
}
void setList(const char **msgs)
{
int n_msgs = 0;
const char *p;
/* Count messages */
while (msgs[n_msgs])
n_msgs++;
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this->model = new PrivListModel(msgs, n_msgs);
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this->setListModel(this->model);
}
~FrodoGuiList()
{
delete this->model;
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}
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private:
PrivListModel *model;
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};
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class FrodoFileBrowser : gcn::Widget
{
public:
FrodoFileBrowser(const char *dir) : FrodoGuiList()
{
this->list = new FrodoGuiList(test_msgs);
this->setSize(300, 400);
}
private:
FrodoGuiList *list;
};
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/**
* Initialises the widgets example by populating the global Gui
* object.
*/
void init()
{
// Now we load the font used in this example.
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font = new gcn::ImageFont("data/fixedfont.bmp", " abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789.,!?-+/():;%&`'*#=[]\"");
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// Widgets may have a global font so we don't need to pass the
// font object to every created widget. The global font is static.
gcn::Widget::setGlobalFont(font);
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title_font = new gcn::ImageFont("data/techyfontbig.png", " abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789.,!?-+/():;%&`'*#=[]\"");
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// We first create a container to be used as the top widget.
// The top widget in Guichan can be any kind of widget, but
// in order to make the Gui contain more than one widget we
// make the top widget a container.
top = new BackgroundContainer(title_font, "data/menu_background.png", "Main menu");
// Finally we pass the top widget to the Gui object.
globals::gui->setTop(top);
// Now we create the widgets
button = new gcn::Button("Button");
textField = new gcn::TextField("Text field");
textBox = new gcn::TextBox("Multiline\nText box");
textBoxScrollArea = new gcn::ScrollArea(textBox);
textBoxScrollArea->setWidth(200);
textBoxScrollArea->setHeight(100);
textBoxScrollArea->setFrameSize(1);
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listBox = new FrodoFileBrowser("vobb");
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listBox->setFrameSize(1);
checkBox1 = new gcn::CheckBox("Checkbox 1");
checkBox2 = new gcn::CheckBox("Checkbox 2");
window = new gcn::Window("I am a window Drag me");
window->setBaseColor(gcn::Color(255, 150, 200, 190));
darkbitsImage = gcn::Image::load("data/darkbitslogo_by_haiko.bmp");
darkbitsIcon = new gcn::Icon(darkbitsImage);
window->add(darkbitsIcon);
window->resizeToContent();
tabbedArea = new gcn::TabbedArea();
tabbedArea->setSize(200, 100);
tabOneButton = new gcn::Button("A button in tab 1");
tabbedArea->addTab("Tab 1", tabOneButton);
tabTwoCheckBox = new gcn::CheckBox("A check box in tab 2");
tabbedArea->addTab("Tab 2", tabTwoCheckBox);
// Now it's time to add the widgets to the top container
// so they will be conected to the GUI.
top->add(button, 200, 80);
top->add(textField, 250, 80);
top->add(textBoxScrollArea, 200, 50);
top->add(listBox, 200, 200);
top->add(checkBox1, 500, 130);
top->add(checkBox2, 500, 150);
top->add(window, 50, 350);
top->add(tabbedArea, 400, 350);
}
/**
* Halts the widgets example.
*/
void halt()
{
delete font;
delete title_font;
delete top;
delete button;
delete textField;
delete textBox;
delete textBoxScrollArea;
delete listBox;
delete checkBox1;
delete checkBox2;
delete window;
delete darkbitsIcon;
delete darkbitsImage;
delete tabbedArea;
delete tabOneButton;
delete tabTwoCheckBox;
}
}