Lots of wii network fixes, updated changelog

This commit is contained in:
simon.kagstrom 2009-03-08 19:02:19 +00:00
parent ca77dcfb1d
commit 0298df2061
6 changed files with 55 additions and 22 deletions

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@ -8,6 +8,10 @@
TODO: Handle Run/Stop in virtual keyboard (?)
version 8:
* Lots of networking code which will not work yet
* Also add the analog part of the classic controller
* Make it possible to control the game with the Nunchuk (Aaron Morris)
* Correct binding of shifted keys (thanks to Bob Forgan)

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@ -46,6 +46,8 @@ Network::Network(const char *remote_host, int port, bool is_master)
{
const size_t size = NETWORK_UPDATE_SIZE;
this->InitNetwork();
this->is_master = is_master;
this->connected = false;
@ -814,6 +816,7 @@ bool Network::WaitForPeerAddress()
/* Not sure what to do if this fails */
this->IpToStr(buf, pi->peers[0].public_ip);
printf("Converted ip to %s:%d\n", buf, pi->peers[0].public_port);
return this->InitSockaddr(&this->connection_addr, buf,
pi->peers[0].public_port);
@ -867,6 +870,7 @@ bool Network::WaitForPeerList()
/* Not sure what to do if this fails */
this->IpToStr(buf, pi->peers[sel].public_ip);
printf("Converted ip to %s:%d\n", buf, port);
/* Finally tell the broker who we selected */
this->SelectPeer(pi->peers[sel].server_id);

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@ -185,6 +185,8 @@ public:
static void PushSound(uint8 vol);
protected:
void InitNetwork();
size_t DecodeSoundUpdate(struct NetworkUpdate *src, char *buf);
size_t EncodeSoundRLE(struct NetworkUpdate *dst,

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@ -125,3 +125,8 @@ void Network::CloseSocket()
{
close(this->sock);
}
void Network::InitNetwork()
{
/* Do nothing */
}

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@ -8,11 +8,13 @@ static int set_sock_opts(int sock)
int d = 1;
memset(&tv, 0, sizeof(tv));
#if 0
tv.tv_sec = 2;
net_setsockopt(sock, SOL_SOCKET, SO_RCVTIMEO,
&tv, sizeof(struct timeval));
net_setsockopt(sock, SOL_SOCKET, SO_SNDTIMEO,
&tv, sizeof(struct timeval));
#endif
return net_setsockopt(sock,SOL_SOCKET,SO_REUSEADDR, &d, sizeof(int));
}
@ -27,11 +29,11 @@ bool Network::InitSockaddr (struct sockaddr_in *name,
return false;
}
memset(name, 0, sizeof(name));
name->sin_family = AF_INET;
name->sin_port = htons (port);
name->sin_len = sizeof(struct sockaddr_in);
memcpy ((char *) &name->sin_addr, hostinfo->h_addr_list[0],
hostinfo->h_length);
name->sin_len = 8; // sizeof(struct sockaddr_in);
name->sin_addr.s_addr = *(uint32*)hostinfo->h_addr_list[0];
return true;
}
@ -42,15 +44,20 @@ bool Network::InitSocket(const char *remote_host, int port)
this->sock = net_socket (PF_INET, SOCK_DGRAM, 0);
if (this->sock < 0)
{
perror ("socket (client)");
fprintf (stderr, "Could not init socket. Failed with %d\n", this->sock);
sleep(1);
return false;
}
int _true = false;
if (net_ioctl (this->sock, FIONBIO, (char *)(&_true)) < 0)
fprintf(stderr, "Could not set FIONBIO\n");
set_sock_opts(this->sock);
/* Connect to the server. */
this->InitSockaddr(&this->connection_addr, remote_host, port);
fprintf(stderr, "Bajning: %d\n",
net_bind(this->sock,(struct sockaddr *)&this->connection_addr,sizeof(struct sockaddr)));
return true;
}
@ -74,14 +81,12 @@ bool Network::ReceiveData(void *dst, int sock, size_t sz)
ssize_t Network::ReceiveFrom(void *dst, int sock, size_t sz,
struct sockaddr_in *from)
{
socklen_t from_sz = from ? sizeof(struct sockaddr_in) : 0;
return net_recvfrom(sock, dst, sz, 0, (struct sockaddr*)from, &from_sz);
return net_recv(sock, dst, sz, 0);
}
ssize_t Network::SendTo(void *src, int sock, size_t sz, struct sockaddr_in *to)
{
socklen_t to_sz = sizeof(struct sockaddr_in);
socklen_t to_sz = to->sin_len;
assert(to);
return net_sendto(sock, src, sz, 0, (struct sockaddr*)to, to_sz);
@ -105,24 +110,37 @@ bool Network::SendData(void *src, int sock, size_t sz)
bool Network::Select(int sock, struct timeval *tv)
{
fd_set fds;
int v;
unsigned long available;
FD_ZERO(&fds);
FD_SET(sock, &fds);
v = net_select(sock + 1, &fds, NULL, NULL, tv);
if (v < 0)
return true;
if (net_ioctl (sock, FIONREAD, &available) < 0)
fprintf(stderr, "UDP: ioctlsocket (FIONREAD) failed\n");
if (available == 0 && tv)
{
fprintf(stderr, "Select failed\n");
return false;
/* OK, this really only "works" because we know that this is
* called during init */
sleep(tv->tv_sec);
return this->Select(sock, NULL);
}
/* v is 0 if the sock is not ready */
return v > 0;
return available > 0;
}
void Network::CloseSocket()
{
net_close(this->sock);
}
void Network::InitNetwork()
{
char myIP[16];
/* From Snes9x-gx */
while (net_init() == -EAGAIN);
if (if_config(myIP, NULL, NULL, true) < 0)
{
fprintf(stderr, "\n\n\nError getting IP address via DHCP.\n");
sleep(2);
exit(1);
}
}

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@ -61,7 +61,7 @@ extern "C" int main(int argc, char **argv)
the_app->ReadyToRun();
delete the_app;
SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
// SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
return 0;
}