diff --git a/Makefile.wii b/Makefile.wii
index 67bbff9..1c822b0 100644
--- a/Makefile.wii
+++ b/Makefile.wii
@@ -25,7 +25,7 @@ INCLUDES :=
# options for code generation
#---------------------------------------------------------------------------------
-PCFLAGS = -DPRECISE_CPU_CYCLES=1 -DPRECISE_CIA_CYCLES=1 -DPC_IS_POINTER=0 -DWII_PORT
+PCFLAGS = -DPRECISE_CPU_CYCLES=1 -DPRECISE_CIA_CYCLES=1 -DPC_IS_POINTER=0
SCFLAGS = $(PCFLAGS) -DFRODO_SC
CFLAGS = -O3 -g -Wall $(MACHDEP) $(INCLUDE) -DHAVE_SDL $(SCFLAGS) -I$(LIBOGC_INC)/SDL
CXXFLAGS = $(CFLAGS)
diff --git a/Src/Display.cpp b/Src/Display.cpp
index bcf7e45..d56f7d6 100644
--- a/Src/Display.cpp
+++ b/Src/Display.cpp
@@ -169,7 +169,7 @@ int init_graphics(void)
exit(1);
}
- #ifndef WII_PORT
+ #ifndef GEKKO
if (ThePrefs.DisplayType == DISPTYPE_SCREEN)
flags |= SDL_FULLSCREEN;
#endif
@@ -282,7 +282,7 @@ void C64Display::Update_16(uint8 *src_pixels)
{
const Uint16 src_pitch = DISPLAY_X;
- #ifdef WII_PORT
+ #ifdef GEKKO
if (ThePrefs.DisplayType == DISPTYPE_WINDOW)
{
diff --git a/Src/main.cpp b/Src/main.cpp
index ad761f3..1ccdfbf 100644
--- a/Src/main.cpp
+++ b/Src/main.cpp
@@ -129,7 +129,7 @@ extern "C" int main(int argc, char **argv)
fflush(stdout);
- #ifdef WII_PORT
+ #ifdef GEKKO
printf("\x1b[2;0H");
@@ -153,7 +153,7 @@ extern "C" int main(int argc, char **argv)
the_app->ReadyToRun();
delete the_app;
- #ifdef WII_PORT
+ #ifdef GEKKO
fatUnmount(0);
#endif
diff --git a/meta.xml b/meta.xml
index 1ecd878..8b7cd0d 100644
--- a/meta.xml
+++ b/meta.xml
@@ -1,9 +1,9 @@
-
-
- C64-network.org (Frodo)
- Simon Kagstrom
- 2
- 20100321
- Commodore 64 emulator
- C64-network.org is a networked C64 emulator based on Frodo written by Christian Bauer. It supports C64 disk and tape images in the .d64, .t64 and .prg formats. The port to Wii was done by Simon Kagstrom.
-
+
+
+ C64-network.org (Frodo)
+ Simon Kagstrom
+ 2.2
+ 20110602
+ Commodore 64 emulator
+ C64-network.org is a networked C64 emulator based on Frodo written by Christian Bauer. It supports C64 disk and tape images in the .d64, .t64 and .prg formats. The port to Wii was done by Simon Kagstrom.
+