Add save/load game states

This commit is contained in:
simon.kagstrom 2010-01-25 12:07:57 +00:00
parent 5a0a4dbb82
commit 2550dfdd6f
5 changed files with 171 additions and 0 deletions

View File

@ -17,6 +17,7 @@ extern SDL_Surface *screen;
#define METADATA_ROOT_PATH "metadata"
#define GAME_ROOT_PATH "discs"
#define TMP_ROOT_PATH "tmp"
#define SAVE_GAME_ROOT_PATH "saves"
static const char *get_theme_path(const char *dir, const char *what)
{
@ -31,6 +32,7 @@ static const char *get_theme_path(const char *dir, const char *what)
/* These are a bit of special cases... */
#include "disc_menu.cpp"
#include "save_game_menu.cpp"
#include "bind_keys_menu.cpp"
#include "theme_menu.cpp"
#include "options_menu.cpp"
@ -85,6 +87,7 @@ Gui::Gui()
this->metadata_base_path = METADATA_ROOT_PATH;
this->game_base_path = GAME_ROOT_PATH;
this->tmp_path = TMP_ROOT_PATH;
this->save_game_path = SAVE_GAME_ROOT_PATH;
this->cur_gameInfo = new GameInfo();
this->gameInfoChanged = false;
@ -94,6 +97,7 @@ Gui::Gui()
this->mv = NULL;
this->dv = NULL;
this->sgv = NULL;
this->ov = NULL;
this->nv = NULL;
this->tv = NULL;
@ -105,6 +109,7 @@ Gui::~Gui()
{
delete this->mv;
delete this->dv;
delete this->sgv;
delete this->ov;
delete this->nv;
delete this->tv;
@ -210,6 +215,7 @@ bool Gui::setTheme(const char *path)
this->mv = new MainView();
this->dv = new DiscView();
this->sgv = new SaveGameView();
this->ov = new OptionsView();
this->nv = new NetworkView();
this->tv = new ThemeView();

3
gui.hh
View File

@ -18,6 +18,7 @@ class GameInfo;
class MainView;
class BindKeysView;
class DiscView;
class SaveGameView;
class OptionsView;
class NetworkView;
class ThemeView;
@ -101,6 +102,7 @@ public:
MainView *mv;
DiscView *dv;
SaveGameView *sgv;
OptionsView *ov;
NetworkView *nv;
GameInfoView *giv;
@ -114,6 +116,7 @@ public:
const char *theme_base_path;
const char *game_base_path;
const char *tmp_path;
const char *save_game_path;
GameInfo *cur_gameInfo;
bool gameInfoChanged;

View File

@ -63,6 +63,15 @@ public:
Gui::gui->dv->runStartSequence(this->p_submenus[0].sel == 1);
break;
case 4: /* Load/save states */
if (this->p_submenus[1].sel == 1)
Gui::gui->sgv->saveSnapshot();
else
{
Gui::gui->sgv->setDirectory(Gui::gui->save_game_path);
Gui::gui->pushView(Gui::gui->sgv);
Gui::gui->sgv->setLoadSnapshot(this->p_submenus[1].sel == 0);
}
break;
case 6: /* Keyboard */
switch(this->p_submenus[2].sel)

View File

@ -38,6 +38,16 @@ public:
printf("Faking %s\n", what);
}
void LoadSnapshot(const char *name)
{
printf("Loading savegame %s\n", name);
}
void SaveSnapshot(const char *name)
{
printf("Saving savegame %s\n", name);
}
int network_connection_type;
private:

143
save_game_menu.cpp Normal file
View File

@ -0,0 +1,143 @@
#include <unistd.h> /* unlink */
#include <C64.h>
#include "menu.hh"
#include "file_browser.hh"
#include "game_info.hh"
#include "game_info_box.hh"
#include "utils.hh"
static const char *save_exts[] = {".sav", ".SAV", NULL};
class SaveGameMenu;
class SaveGameView : public GuiView
{
public:
SaveGameView();
~SaveGameView();
void pushEvent(SDL_Event *ev);
void loadGameInfo(const char *what);
void setDirectory(const char *path);
void setLoadSnapshot(bool which);
void saveSnapshot();
/* Inherited */
void runLogic();
void draw(SDL_Surface *where);
SaveGameMenu *menu;
GameInfoBox *gameInfo;
};
class SaveGameMenu : public FileBrowser
{
friend class SaveGameView;
public:
SaveGameMenu(Font *font) :
FileBrowser(save_exts, font)
{
this->loadSnapshot = true;
}
~SaveGameMenu()
{
}
virtual void selectCallback(int which)
{
const char *fileName = this->pp_msgs[this->cur_sel];
if (this->loadSnapshot)
TheC64->LoadSnapshot(fileName);
else
unlink(fileName);
Gui::gui->popView();
}
virtual void hoverCallback(int which)
{
}
virtual void escapeCallback(int which)
{
Gui::gui->popView();
}
bool loadSnapshot;
};
SaveGameView::SaveGameView() : GuiView()
{
this->menu = new SaveGameMenu(Gui::gui->default_font);
this->gameInfo = new GameInfoBox(Gui::gui->default_font);
}
SaveGameView::~SaveGameView()
{
delete this->menu;
delete this->gameInfo;
}
void SaveGameView::loadGameInfo(const char *what)
{
this->gameInfo->loadGameInfo(what);
}
void SaveGameView::setDirectory(const char *path)
{
this->menu->setDirectory(path);
}
void SaveGameView::setLoadSnapshot(bool what)
{
this->menu->loadSnapshot = what;
}
void SaveGameView::saveSnapshot()
{
const char *name = "unknown";
char buf[255];
if (strlen(Gui::gui->np->DrivePath[0]) != 0)
name = Gui::gui->np->DrivePath[0];
snprintf(buf, sizeof(buf), "%s/%s.sav", Gui::gui->save_game_path, name);
TheC64->SaveSnapshot(buf);
}
void SaveGameView::runLogic()
{
this->menu->runLogic();
}
void SaveGameView::pushEvent(SDL_Event *ev)
{
this->menu->pushEvent(ev);
}
void SaveGameView::draw(SDL_Surface *where)
{
SDL_Rect dst;
/* Blit the backgrounds */
dst = (SDL_Rect){20,45,300,400};
SDL_BlitSurface(Gui::gui->main_menu_bg, NULL, where, &dst);
dst = (SDL_Rect){350,13,0,0};
SDL_BlitSurface(Gui::gui->disc_info, NULL, where, &dst);
this->menu->draw(where, 50, 70, 280, 375);
this->gameInfo->draw(where, 360, 55, 262, 447);
}