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https://github.com/Oibaf66/frodo-wii.git
synced 2024-11-23 03:49:26 +01:00
Add version (if we change the format)
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parent
67beaa4ea5
commit
293e53bbe8
@ -5,11 +5,14 @@
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#include "game_info.hh"
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#include "game_info.hh"
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#include "utils.hh"
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#include "utils.hh"
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GameInfo::GameInfo()
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#define VERSION_BASE (0x1978)
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#define VERSION_MAGIC (VERSION_BASE + 0)
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GameInfo::GameInfo(char *name, char *author, SDL_Surface *image)
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{
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{
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this->name = NULL;
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this->name = name;
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this->author = NULL;
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this->author = author;
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this->screenshot = NULL;
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this->screenshot = image;
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}
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}
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GameInfo::~GameInfo()
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GameInfo::~GameInfo()
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@ -52,7 +55,7 @@ struct game_info *GameInfo::dump(size_t *out_sz)
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/* Allocate everything */
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/* Allocate everything */
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out = (struct game_info*)xmalloc(total_sz);
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out = (struct game_info*)xmalloc(total_sz);
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out->sz = total_sz;
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out->sz = total_sz;
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out->dummy = 0;
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out->version_magic = VERSION_MAGIC;
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out->author_off = 0; /* Starts AFTER the header */
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out->author_off = 0; /* Starts AFTER the header */
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out->name_off = out->author_off + strlen(this->author) + 1;
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out->name_off = out->author_off + strlen(this->author) + 1;
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out->screenshot_off = out->name_off + strlen(this->name) + 1;
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out->screenshot_off = out->name_off + strlen(this->name) + 1;
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@ -63,6 +66,7 @@ struct game_info *GameInfo::dump(size_t *out_sz)
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out->sz = htonl(out->sz);
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out->sz = htonl(out->sz);
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out->author_off = htons(out->author_off);
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out->author_off = htons(out->author_off);
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out->version_magic = htons(out->version_magic);
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out->name_off = htons(out->name_off);
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out->name_off = htons(out->name_off);
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out->screenshot_off = htons(out->screenshot_off);
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out->screenshot_off = htons(out->screenshot_off);
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@ -74,6 +78,7 @@ void GameInfo::fromDump(struct game_info *gi, size_t sz)
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SDL_RWops *rw;
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SDL_RWops *rw;
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gi->sz = ntohl(gi->sz);
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gi->sz = ntohl(gi->sz);
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gi->version_magic = ntohs(gi->version_magic);
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gi->author_off = ntohs(gi->author_off);
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gi->author_off = ntohs(gi->author_off);
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gi->name_off = ntohs(gi->name_off);
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gi->name_off = ntohs(gi->name_off);
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gi->screenshot_off = ntohs(gi->screenshot_off);
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gi->screenshot_off = ntohs(gi->screenshot_off);
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@ -6,17 +6,17 @@
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struct game_info
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struct game_info
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{
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{
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uint32_t sz;
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uint32_t sz;
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uint16_t version_magic;
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uint16_t author_off;
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uint16_t author_off;
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uint16_t name_off;
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uint16_t name_off;
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uint16_t screenshot_off; /* In PNG format */
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uint16_t screenshot_off; /* In PNG format */
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uint16_t dummy;
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uint8_t data[]; /* 4-byte aligned */
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uint8_t data[]; /* 4-byte aligned */
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};
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};
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class GameInfo
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class GameInfo
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{
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{
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public:
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public:
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GameInfo();
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GameInfo(char *name = NULL, char *author = NULL, SDL_Surface *image = NULL);
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~GameInfo();
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~GameInfo();
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