Move network status updates to Network

This commit is contained in:
simon.kagstrom 2009-11-08 09:04:48 +00:00
parent b469064bc2
commit 3073af1d84
2 changed files with 3 additions and 3 deletions

View File

@ -492,14 +492,11 @@ void C64::network_vblank()
} else if (this->network_connection_type == CONNECT) { } else if (this->network_connection_type == CONNECT) {
network_connection_error_t err = this->peer->ConnectFSM(); network_connection_error_t err = this->peer->ConnectFSM();
TheDisplay->display_status_string("WAITING FOR CONNECTION...", 1);
if (err == OK) { if (err == OK) {
if (this->peer->is_master) if (this->peer->is_master)
this->network_connection_type = MASTER; this->network_connection_type = MASTER;
else else
this->network_connection_type = CLIENT; this->network_connection_type = CLIENT;
TheDisplay->display_status_string("CONNECTED!", 1);
} }
else if (err != AGAIN_ERROR) else if (err != AGAIN_ERROR)
{ {

View File

@ -1162,6 +1162,7 @@ network_connection_error_t Network::ConnectFSM()
this->network_connection_state = CONN_WAIT_FOR_PEER_LIST; this->network_connection_state = CONN_WAIT_FOR_PEER_LIST;
} break; } break;
case CONN_WAIT_FOR_PEER_ADDRESS: case CONN_WAIT_FOR_PEER_ADDRESS:
TheC64->TheDisplay->display_status_string((char*)"WAITING FOR CONNECTION...", 1);
err = this->WaitForPeerAddress(); err = this->WaitForPeerAddress();
if (err == OK) if (err == OK)
this->network_connection_state = CONN_CONNECT_TO_PEER; this->network_connection_state = CONN_CONNECT_TO_PEER;
@ -1192,6 +1193,7 @@ network_connection_error_t Network::ConnectFSM()
case CONN_WAIT_FOR_PEER_REPLY: case CONN_WAIT_FOR_PEER_REPLY:
/* Connect again in case the first sent was dropped on /* Connect again in case the first sent was dropped on
* its way to the peer */ * its way to the peer */
TheC64->TheDisplay->display_status_string((char*)"CONNECTING TO PEER", 1);
if (this->ConnectToPeer() == false) if (this->ConnectToPeer() == false)
return AGAIN_ERROR; return AGAIN_ERROR;
if (this->WaitForPeerReply() == true) if (this->WaitForPeerReply() == true)
@ -1200,6 +1202,7 @@ network_connection_error_t Network::ConnectFSM()
return AGAIN_ERROR; return AGAIN_ERROR;
break; break;
case CONN_CONNECTED: case CONN_CONNECTED:
TheC64->TheDisplay->display_status_string((char*)"CONNECTED!", 1);
/* The lowest number is the default master */ /* The lowest number is the default master */
default: default:
return OK; return OK;