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https://github.com/Oibaf66/frodo-wii.git
synced 2024-11-10 21:55:11 +01:00
Move network status updates to Network
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parent
b469064bc2
commit
3073af1d84
@ -492,14 +492,11 @@ void C64::network_vblank()
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} else if (this->network_connection_type == CONNECT) {
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network_connection_error_t err = this->peer->ConnectFSM();
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TheDisplay->display_status_string("WAITING FOR CONNECTION...", 1);
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if (err == OK) {
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if (this->peer->is_master)
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this->network_connection_type = MASTER;
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else
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this->network_connection_type = CLIENT;
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TheDisplay->display_status_string("CONNECTED!", 1);
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}
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else if (err != AGAIN_ERROR)
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{
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@ -1162,6 +1162,7 @@ network_connection_error_t Network::ConnectFSM()
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this->network_connection_state = CONN_WAIT_FOR_PEER_LIST;
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} break;
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case CONN_WAIT_FOR_PEER_ADDRESS:
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TheC64->TheDisplay->display_status_string((char*)"WAITING FOR CONNECTION...", 1);
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err = this->WaitForPeerAddress();
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if (err == OK)
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this->network_connection_state = CONN_CONNECT_TO_PEER;
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@ -1192,6 +1193,7 @@ network_connection_error_t Network::ConnectFSM()
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case CONN_WAIT_FOR_PEER_REPLY:
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/* Connect again in case the first sent was dropped on
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* its way to the peer */
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TheC64->TheDisplay->display_status_string((char*)"CONNECTING TO PEER", 1);
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if (this->ConnectToPeer() == false)
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return AGAIN_ERROR;
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if (this->WaitForPeerReply() == true)
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@ -1200,6 +1202,7 @@ network_connection_error_t Network::ConnectFSM()
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return AGAIN_ERROR;
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break;
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case CONN_CONNECTED:
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TheC64->TheDisplay->display_status_string((char*)"CONNECTED!", 1);
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/* The lowest number is the default master */
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default:
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return OK;
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