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https://github.com/Oibaf66/frodo-wii.git
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Do sound transfer at the correct time
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parent
8607e7827d
commit
334d729bf1
@ -537,12 +537,13 @@ void C64::network_vblank()
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* if this is the master or not) */
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* if this is the master or not) */
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if (this->network_connection_type == MASTER)
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if (this->network_connection_type == MASTER)
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{
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{
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remote->FlushSound();
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/* Skip this frame if the data rate is too high */
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/* Skip this frame if the data rate is too high */
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if (remote->ThrottleTraffic())
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if (remote->ThrottleTraffic())
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has_throttled = true;
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has_throttled = true;
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else
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else {
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remote->EncodeDisplay(master, remote->GetScreen());
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remote->EncodeDisplay(master, remote->GetScreen());
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remote->FlushSound();
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}
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}
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}
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char *msg = TheDisplay->GetTextMessage();
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char *msg = TheDisplay->GetTextMessage();
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@ -424,7 +424,6 @@ void Network::RegisterSidWrite(uint32 linecnt, uint8 adr, uint8 val)
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{
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{
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this->EnqueueSound(linecnt - this->sound_last_cycles, adr, val);
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this->EnqueueSound(linecnt - this->sound_last_cycles, adr, val);
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printf("Enqueuing write: %04d:%02x:%02x\n", linecnt - this->sound_last_cycles, adr, val);
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/* Update the cycle counter */
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/* Update the cycle counter */
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sound_last_cycles = linecnt;
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sound_last_cycles = linecnt;
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bytes += sizeof(NetworkUpdateSound);
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bytes += sizeof(NetworkUpdateSound);
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