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Add some unused network packets for game info transmission
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@ -84,6 +84,13 @@ struct NetworkUpdate
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uint8 data[];
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};
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struct NetworkUpdateServerInfo
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{
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uint32 game_info_seq_nr;
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uint32 dummy[3]; /* Future */
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};
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struct NetworkUpdateDisplay
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{
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uint8 square;
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@ -120,6 +127,24 @@ struct NetworkUpdateRegisterData
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uint8_t data[];
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};
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struct NetworkUpdateGameInfoHash
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{
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uint16_t hash; /* Hash by filename */
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uint16_t seq_nr;
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};
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struct NetworkUpdateGameInfoHashList
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{
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uint16_t n_entries;
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NetworkUpdateGameInfoHash hashes[];
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};
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struct NetworkUpdateGameInfoList
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{
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uint16_t n_entries;
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uint32_t register_keys[];
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};
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struct NetworkUpdateSoundInfo
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{
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uint16 delay_cycles;
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