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https://github.com/Oibaf66/frodo-wii.git
synced 2024-11-10 21:55:11 +01:00
Encode sound buffers, still untested
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parent
2ac3409df4
commit
441e9f4890
@ -78,8 +78,8 @@ Network::Network(const char *remote_host, int port)
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assert(this->screen);
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this->sound_head = this->sound_tail = 0;
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this->sound_last_cycles = SDL_GetTicks();
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memset(this->sound_active, 0, sizeof(this->sound_active));
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memset(this->sound_network, 0, sizeof(this->sound_network));
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/* Assume black screen */
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memset(this->screen, 0, DISPLAY_X * DISPLAY_Y);
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@ -427,14 +427,34 @@ void Network::FlushSound(void)
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struct NetworkUpdateSound *snd = (NetworkUpdateSound *)dst->data;
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struct NetworkUpdateSoundInfo *snd_info = snd->info;
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static int last_cycles = 0;
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snd->flags = 0;
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snd->n_items = 0;
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if (SDL_GetTicks() - last_cycles < 125)
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if (SDL_GetTicks() - this->sound_last_send < 125)
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return;
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printf("Flushing sound (%d bytes in %d ms)\n", bytes, SDL_GetTicks() - last_cycles);
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last_cycles = SDL_GetTicks();
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snd->flags = 0;
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snd->n_items = this->sound_head - this->sound_tail;
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if (this->sound_head < this->sound_tail) {
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snd->n_items = NETWORK_SOUND_BUF_SIZE;
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memcpy(snd_info, &this->sound_active[this->sound_tail],
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(NETWORK_SOUND_BUF_SIZE - this->sound_tail) * sizeof(struct NetworkUpdateSoundInfo));
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memcpy(snd_info + NETWORK_SOUND_BUF_SIZE - this->sound_tail,
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&this->sound_active[this->sound_head],
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this->sound_head * sizeof(struct NetworkUpdateSoundInfo));
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}
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else
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{
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memcpy(snd_info, &this->sound_active[this->sound_head],
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(this->sound_head - this->sound_tail) * sizeof(struct NetworkUpdateSoundInfo));
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}
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/* Reset the buffer again */
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this->sound_head = this->sound_tail = 0;
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printf("Flushing sound (%d bytes in %d ms)\n", bytes, SDL_GetTicks() - this->sound_last_send);
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this->sound_last_send = SDL_GetTicks();
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InitNetworkUpdate(dst, SOUND_UPDATE,
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sizeof(NetworkUpdateSound) + sizeof(NetworkUpdateSoundInfo) * snd->n_items);
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this->AddNetworkUpdate(dst);
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bytes = 0;
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}
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@ -361,10 +361,10 @@ protected:
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network_connection_state_t network_connection_state;
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NetworkUpdateSoundInfo sound_active[NETWORK_SOUND_BUF_SIZE];
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NetworkUpdateSoundInfo sound_network[NETWORK_SOUND_BUF_SIZE];
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int sound_head;
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int sound_tail;
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uint32 sound_last_cycles;
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uint32 sound_last_send;
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public:
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static bool networking_started;
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