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https://github.com/Oibaf66/frodo-wii.git
synced 2024-11-22 19:39:24 +01:00
Fixed t64 tempfile bug again and make a proper fix of the multiple-keybindings bug
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parent
05ac9a860d
commit
44ff382b17
@ -1,7 +1,6 @@
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version 4:
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* Fixed + and - bindings on the wiimote and a keybinding bug which caused
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keypresses to go unnoticed. Keys are now handled in turn, i.e., not on
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each vblank
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keypresses to go unnoticed.
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* Build the SC version of frodo, which makes some more games work or
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some work better. For example, I *think* that the sound in Exploding
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@ -220,8 +220,13 @@ uint8 ArchDrive::open_file(int channel, const uint8 *name, int name_len)
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if (find_first_file(plain_name, plain_name_len, num)) {
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// Open temporary file
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if ((file[channel] = tmpfile()) != NULL) {
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if ((file[channel] =
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#if defined(GEKKO)
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fopen("/apps/frodo/tmp/a", "w+")
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#else
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tmpfile()
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#endif
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) != NULL) {
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// Write load address (.t64 only)
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if (archive_type == TYPE_T64) {
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fwrite(&file_info[num].sa_lo, 1, 1, file[channel]);
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@ -645,21 +645,27 @@ uint8 C64::poll_joystick(int port)
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extra_keys[WIIMOTE_MINUS] = ((held_classic | held_classic_other) & CLASSIC_CTRL_BUTTON_PLUS) |
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(held | held_other) & WPAD_BUTTON_MINUS;
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static int whose_turn;
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int kc = ThePrefs.JoystickKeyBinding[whose_turn];
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for (int i = 0; i < N_WIIMOTE_BINDINGS; i++)
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{
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static bool is_pressed[N_WIIMOTE_BINDINGS];
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int kc = ThePrefs.JoystickKeyBinding[i];
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if ( kc >= 0)
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{
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if (extra_keys[whose_turn])
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if (extra_keys[i])
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{
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TheDisplay->UpdateKeyMatrix(kc, false,
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TheCIA1->KeyMatrix, TheCIA1->RevMatrix);
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else
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is_pressed[i] = true;
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}
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else if (is_pressed[i])
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{
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TheDisplay->UpdateKeyMatrix(kc, true,
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TheCIA1->KeyMatrix, TheCIA1->RevMatrix);
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is_pressed[i] = false;
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}
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}
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}
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whose_turn++;
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if (whose_turn >= N_WIIMOTE_BINDINGS)
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whose_turn = 0;
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return j;
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#else
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2
meta.xml
2
meta.xml
@ -3,7 +3,7 @@
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<name>Frodo</name>
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<coder>Simon Kagstrom</coder>
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<version>4</version>
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<release_date>20090111</release_date>
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<release_date>20090116</release_date>
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<short_description>Commodore 64 emulator</short_description>
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<long_description>Frodo is a C64 emulator written by Christian Bauer. It supports C64 disk and tape images in the .d64, .t64 and .prg formats. The port to Wii was done by Simon Kagstrom.</long_description>
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</app>
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